Game Discussions Bethesda Softworks Starfield Space RPG

šŸ¤” Do you use the pathfinding function on the scanner? I've only really spent time in one city so far, but I don't recall ever being frustrated by New Atlantis's layout.
New Atlantis is orders of magnitude easier to navigate than Akila City. The clairvoyance spell the scanner inherited from Skyrim is practically useless there. Akila City is hell on earth. If hell is like one of these bad dreams where you run and run and get nowhere.
 
New Atlantis is orders of magnitude easier to navigate than Akila City. The clairvoyance spell the scanner inherited from Skyrim is practically useless there. Akila City is hell on earth. If hell is like one of these bad dreams where you run and run and get nowhere.
I found using a good balanced boost pack makes Akila quite easy to navigate. Just go over the top of everything :) Walking the streets is too maze-like.
 
So, it's been a few weeks or less depending when you got it
Is there anything that's starting to grate or grind your gears a bit?
I'm at about 70+ hours in and still taking my time, probably not even half way through story and still havnt built any outposts. So can't comment about some of that stuff yet.

I have really only two complaints.

1. I would really like to see the player slow walk speed match up with npc companion speed for the group quest portions it really feels silly being too fast or too slow. I'm sure this is an easy fix with mod or a file edit.

2. Companion AI can be annoying at times during tense fight lead ups when your are crouching and trying to employ some stealth setup or walking across when you're about to nail that key heaadshot.

I will say that the game does many things and all of them are pretty good for the most part. BUT every single area could also use extra depth and polish to flesh it out more.

Six feet deep mile wide. :)

I never buy new games anymore and I havnt really gamed for the past year. I liked the thought of Starfield so much and was craving a good space experience so much I broke my rule and it pulled me not just back into gaming but actually made me want to upgrade hardware and have with preparations to make a new complete build. It brought back PC gaming for me. I have really been uninspired and not motivated by much since finishing Red Dead Rdemeption 2 as that was a new paradigm for me and a gaming high water mark as far as losing myself in an engrossing convincing world that feels authentic and alive. It was a place I wanted to be in. Starfield is having the same effect.
 
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So, it's been a few weeks or less depending when you got it
Is there anything that's starting to grate or grind your gears a bit?
Tried myself at base building but I find it clunky. So far I didn't need it and probably gonna ignore it. The inventory management and storage is the main gripe for me. Looks to me the infinite boxes at the Lodge are put there for remedy and it works out for me. Ressources can be transferred in bulk. Aid items are a pain - and they are legion. First thing I'd do is open a "food" category to ease the chaos.
 
I'm at about 70+ hours in and still taking my time, probably not even half way through story and still havnt built any outposts. So can't comment about some of that stuff yet.

I have really only two complaints.

1. I would really like to see the player slow walk speed match up with npc companion speed for the group quest portions it really feels silly being too fast or too slow. I'm sure this is an easy fix with mod or a file edit.

2. Companion AI can be annoying at times during tense fight lead ups when your are crouching and trying to employ some stealth setup or walking across when you're about to nail that key heaadshot.

I will say that the game does many things and all of them are pretty good for the most part. BUT every single area could also use extra depth and polish to flesh it out more.

Six feet deep mile wide. :)

I never buy new games anymore and I havnt really gamed for the past year. I liked the thought of Starfield so much and was craving a good space experience so much I broke my rule and it pulled me not just back into gaming but actually made me want to upgrade hardware and have with preparations to make a new complete build. It brought back PC gaming for me. I have really been uninspired and not motivated by much since finishing Red Dead Rdemeption 2 as that was a new paradigm for me and a gaming high water mark as far as losing myself in an engrossing convincing world that feels authentic and alive. It was a place I wanted to be in. Starfield is having the same effect.
I finished RDR2 just recently. That was a pretty good world building.
 
Tried myself at base building but I find it clunky. So far I didn't need it and probably gonna ignore it.
There's an interesting theory on Reddit about some of these game mechanics (like fuel and outpost-building) that seem rather pointless in the current iteration of the game, but would make more sense if Bethesda originally intended to treat space travel as much more difficult than it currently is. Might also point to some of the mechanics of a "survival mode" like they added to previous games.

Starfield was a very different game than what was released and changed fairly deep into the development process
 
So, it's been a few weeks or less depending when you got it
Is there anything that's starting to grate or grind your gears a bit?

The companion AI. It’s better than Fallout 4 in general IMO, but still leaves a lot to be desired. They tend to wander into my firing solutions, Leeroy Jenkins into groups of enemies I’m trying to quietly snipe one by one, and sometimes makes me want to leave them behind. They also lack the ā€œgo over thereā€ command.
 
So, it's been a few weeks or less depending when you got it
Is there anything that's starting to grate or grind your gears a bit?
For myself when I'm transferring mats for engineering I have to either transfer all = instant overencumberance or scroll to the amount wanted at absurdly slow rate. It doesn't have steps or speed up as you scroll. Currently the easiest way round is to transfer everything then switch menus and transfer what I don't need back to storage.

That and trying to line up a sniper shot only for Vasco to step into the LoS as I squeeze the trigger.
 
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So, it's been a few weeks or less depending when you got it
Is there anything that's starting to grate or grind your gears a bit?

Mostly UI stuff, but it's always the same when games are made for PC and consoles.

Examples: Yesterday I blew all my money on building a new starship from scratch. You have to make the complete build in one go. You cannot "save the template and continue later" (e.g. because you don't have enough credits, or because RL interferes etc.). Some of the warnings are also decidedly unhelpful, e.g. "Warning: Modules not attached". Nice. Coool. BUT WHERE ?!

Cargo and loot is always stored in your active ship. So, if you're flying a big cargo hauler filled to the top with stuff, you CAN switch into a smaller ship, but it will be overloaded and you cannot put new stuff into the cargohold of your ship until you're below max capacity again.

The Outpost UI is a bit annoying. While the top-down view is a great addition (compared to Fallout 4 and Fallout 76), it still feels clunky and lacks a "search" function. I wanted to upgrade my small security robots with larger ones. Have fun searching for those stupid little mouse bots in high grass, between hab blocks and other terrain features.

The planetary UI shows inorganic resources (Iron, Copper, Argon etc.), but not biological resources (Adhesive, Polymer etc.) which can be somewhat annoying when you're looking for that ONE planet you know that has something you need right now.

Inventory UI is annyoing as well. No idea why they decided to put Food&Aid into the same folder again (it's different folders in Fallout 76). Additionally, I wonder why they even bothered with food, when there is no survival mechanic to beginn with.
 
So, it's been a few weeks or less depending when you got it
Is there anything that's starting to grate or grind your gears a bit?

Overall, I'm still enjoying the game immensely so far, and the typical Bethesda jank (clunky UI, and the general cracks in the foundation of the Creation engine that is pushed to its limits here) doesn't keep me from spending far too much time in a video game even if I haven't even seen more than 1/4 of the game so far. There's just so much to do and so many little details to discover that one might miss when just rushing through the quests without taking time and exploring the locations like I'm doing.

One of the things I keep noticing more and more is the way the developers have been half-assing certain aspects. They put a ton of work into the beginnings of certain quest lines or locations, that then turn out to be slightly underwhelming further on. One example is the "Red Mile" I mentioned earlier, which takes place in a seedy casino-setting on a hostile planet. The location is beautifully made, with splendorous detailed interiors of this mob-run Casino/Hotel, but the actual Red Mile Run that you can undertake to win prices puts you into a more generic snowy outdoors area with bullet-spongy xeno monsters to fight or evade which doesn't live up to the hype.

Is it fun? Sure. But it could be so much more.

I think overall, the game as it is right now cannot be understood without taking into account the 10-years plan Bethesda and Microsoft have for it. They saw that Skyrim was a product with a decade-long life cycle that eventually crammed so much DLC and Mod content on its map that you couldn't walk 50 meters without picking up a new questline.

So now they made Starfield, a game that is designed with tons of open space that just waits to be filled in over the next 10 years. Right now, it feels simultaneously massive and filled with content and story, and empty at the same time, where you can constantly see the gaps at every corner.
 
There's an interesting theory on Reddit about some of these game mechanics (like fuel and outpost-building) that seem rather pointless in the current iteration of the game, but would make more sense if Bethesda originally intended to treat space travel as much more difficult than it currently is. Might also point to some of the mechanics of a "survival mode" like they added to previous games.

Starfield was a very different game than what was released and changed fairly deep into the development process
I read that. I want to play that game. By the time I finish vanilla mods will probably be polished and many options will exist.

I would love to see what that person talks about with more Elite style stuff mixed in.
 
Had another tinker and upgraded it to B class, this deleted one of the weapon systems allowing me to remove the front wings entirely and replace them with windows!
#honestlynotLakon!
B class.jpg
 
So, it's been a few weeks or less depending when you got it
Is there anything that's starting to grate or grind your gears a bit?
Just the things that always bugged me from the start, mainly the companions talking randomly over everything, saying the same stuff over and over. It got old in about 2 minutes. I hope to never, ever, hear Sam Coe and his daughter talk about anything again. And Barret...gah.

But it's not much of a problem. I just leave them behind. It's not like I actually need companions. Sarah is meh. Andreja mostly doesn't chatter mindlessly. So they get to be on the ship. The others have to sit around the Lodge where I never see them.

There are parts of the UI that could use some love, and some of it doesn't flow that well, but I got used to it pretty easily. Eventually there will be mods to fix a lot of those things, anyway. I look at this as a long-term game.

And it has only crashed twice on me in all this time.

I have over 200 hours in the game, now, and expect many more. I've definitely received my money's worth.
 
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