SQ42 is coming.How does that explain Tank Wars and SQ404?
ToW, I don't know.
SQ42 is coming.How does that explain Tank Wars and SQ404?
SQ42 is coming.
Waidaminute, if Neo4J won't do it, are they really going to make a switch to another graph database? Fun times ahead!
We have the top engineers from the database company working on this, and we are also assessing other databases to switch to if the unreliability of the current solution continues.
It's so exciting trying to guess what meme they'll settle on. Talk them into something like Redis with persistence disabled. Google kept reliable data in distributed RAM to overcome the limitations of enterprises databases, surely Star Citizen would need similar.That's what Crobbles implied ¯\(ツ)/¯
Maybe they're aiming to push that average play time to above 40min.I liked the thread about system sizes (https://robertsspaceindustries.com/...ng-a-stock-400i-from-the-magnus-to-the-terra-) where most seemed excited by long system travel times like:
View attachment 369719
I know ED has the Hutton Run with its 1h45 travel time, but that's pretty optional and most ppl do it once. Are there any systems planned with reasonable (sub 5 minute?) traversals, or is everyone going to end up sticking to their 'patch' - which kinda makes having loading-screen-free travel a bit pointless anyway IMHO.
(I also liked the comments saying the travel is currently set to be faster than it should be - for testing - and that it will be slowed in the future)
There's about a 0% chance of getting stream sniped if it takes your attackers 35 minutes to get to you, so that's an upside for all the video creators.
And that's one of the neatest things about this project.
They're planning to create so much content that it is impossible to complete all of it; you'll be able to specialize in your region, learning things and developing relationships inaccessible to the bulk traders who just pass through without ever getting deeper then the nearest TDD or cargo deck. Each of you get experiences the other considers "boring" - but since there are a couple points of overlap you'll still be interact and have some influence on the other's game.
No comment on this one ? It's huge for multiplayer gameplay with haulers and salvagers. And as soon as we can eject the bags of ore from miners ships, it will be even better.Big addition for team/org play in the last PTU patch :
Added support for players to sell things owned by members of their party without it being considered stolen.
It's really a cool QoL
It's an almost unimportant detail in a game that, after 11 years, is still in an embarrassingly premature state. A simple detail for a mechanic (trading) completely basic, with 5 places to buy x and 5 places to sell y, without a real economy, without several star systems, without trade routes... after 11 years... all that if the bugs and the 30k allow you to have a couple of hours of gameplay and you can manage to buy/sell something from a ship without everything exploding.No comment on this one ? It's huge for multiplayer gameplay with haulers and salvagers. And as soon as we can eject the bags of ore from miners ships, it will be even better.
No comment on this one ? It's huge for multiplayer gameplay with haulers and salvagers. And as soon as we can eject the bags of ore from miners ships, it will be even better.