Game Discussions Star Citizen Discussion Thread v12

I'm not sure that CIG promised no loading screen. They have achived it and are proud of it but I don't recall they promised it.

"...the ability to seamlessly go from on foot, to onboard a fully realized ship, with functioning components and a livable interior you can move around, take off towards a twinkling pin of light in the sky, up through clouds into the blackness of outer space, only to get intercepted by a group of pirates looking to liberate your cargo from you, best them in an intense dogfight and continue your journey towards the twinkling light in the distance… that becomes another planet, that you can enter it’s atmosphere and land on, lower your ramp and walk out into a bustling city or beautiful river bank nestled in trees to harvest some alien fruit? All without loading screens, and rendered in incredible millimeter detail in either first person or third person?..."

We all know what CIG's "promises" are like; I say it in this or that video, in this or that interview, in this or that convention... I repeat it a thousand times, but I never "affirm" it... .so if I don't make it, it's not my problem...


Going deeper into the ToW topic.... I will accept what you say about it being something "secondary" but; what is the reason why, after 4 years, and after saying that it only required a little work, we don't have it in our hands?

Logically we can only speculate, because beyond the AMA they did in mid 2020, we have little more official information.

What do you think is the main reason why ToW has not been published yet?

After the sample at the 2019 Citizencon, the Evocati test, and from what they say in that AMA (https://robertsspaceindustries.com/comm-link/transmission/17634-Theaters-Of-War-AMA-Recap) it seems that the problem is Performance and Desync....

Could it be that, after these 4 years of delay and the total silence since 3 years, really CIG is INCAPABLE to make ToW? It could be, couldn't it?

And, beyond ToW being a major or minor thing, doesn't it worry you as a developer and fan that CIG is INCAPABLE to complete and publish ToW?

I remember it in case someone has forgotten; According to CIG itself, ToW was something simple and fast that a small group of no more than 10 people (from the same AMA: Team of people specifically dedicated to ToW is very small. Total team size of 10 consists of 4 designers, 2 engineers, 3 artists and 1 producer...) was going to do in a few months, without causing delays in SC/SQ42.

Aren't you worried that not being able to publish something SO SIMPLE shows that there are things about the engine, the servers, the core of the game, that really prevents them from doing something as easy and limited as ToW? Aren't you worried that it shows that really a lot What CIG has promised for the PU cannot really be achieved either because CIG has made bad calculations, and/or because the engine they are "developing" does not really allow them to achieve their dreamed goals?

Ok, it's secondary... but the fact that it may never come out is a very bad issue, don't you think?
 
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If FDEV had upgraded its generation of renderer like CIG, perhaps Odyssey could have been in VR... But I understand why they haven't done it, it costs a hell of money to do it.
If CIG had focused on developing the bases of the game like FDEV did before focusing on selling ships, perhaps after 11 years it would already have 4 billion star systems and not 1 (and incomplete). But I understand why they didn't; Releasing the game the first year prevents you from selling ships for 11.
 
If CIG had focused on developing the bases of the game like FDEV did before focusing on selling ships, perhaps after 11 years it would already have 4 billion star systems and not 1 (and incomplete). But I understand why they didn't; Releasing the game the first year prevents you from selling ships for 11.
I dunno, DCS did quite well and claim to be so for 15 years now.
 
I dunno, DCS did quite well and claim to be so for 15 years now.
DCS had a much better management and project planning though. They focused on the core simulation engine before adding more planes and vehicles.. And this focus did last for quite a while. The game engine is rock solid, the physics top notch, with a great attention to detail. Now much later they have a great array of simulated vehicles... This is a polar opposite of the approach taken by CiG.
 
DCS had a much better management and project planning though. They focused on the core simulation engine before adding more planes and vehicles.. And this focus did last for quite a while. The game engine is rock solid, the physics top notch, with a great attention to detail. Now much later they have a great array of simulated vehicles... This is a polar opposite of the approach taken by CiG.
Mhm, yes, you are probably right, CIG don't have that level of great vehicles.
 

Viajero

Volunteer Moderator
I'm not sure that CIG promised no loading screen. They have achived it and are proud of it but I don't recall they promised it.
I do not think that a set of strictly independent glorified War Thunder servers that barely contain a single star system that bursts at the seams and breaks down just by going up a ramp, going down an elevator or just by looking at it funny can be considered as “achieved”.

Space Engineers, for exemple, has indeed achieved it. Star Citizen on the other hand is still way too broken and limited I am afraid to be any kind of proud. CIGs level of incompetence is staggering and without rival given they have taken over a decade and spent the absolute record of money spent in any video game for the current broken state of things.

Also server meshing, as described, has serious chances of simply becoming a set of server handovers with their corresponding loading screens more or less well hidden. And that is if CIG can get their act together and actually release something along those lines after over 5+ years of announcing it as imminent.
 
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Honestly I saw a DCS trailer and it had an Apache helo in it, the one with the cone head on to of the rotor. I vowed to never fly something other than coaxial rotor helos but Apache is another number. Better night capability, Hellfire missiles, 30mm cannon. I learned to fly helos on Apache simulation: Gunship. I feel tempted to reinstall DCS again (made room for other stuff on the SSD).
 
it immediately brought to mind Roberts, the "visionary" with all the big ideas who essentially ignores the reality of what's practical, or even possible, because "doing" it is for the little people.

"While many game developers would shy away from creating a game that suggests end users equip a starship to play, Blair Roberts was unfazed... and thus far, sales have borne out his claim that users will upgrade for the best possible experience!"

(I have no clue why "starship computers" would be more capable of running simulations than stationary systems)

"Arena Commander has completely ... altered how games are developed ... , with fans hanging on Blair Roberts' every word, attending Arena Commander conventions and eagerly awaiting each next expansion. The game has already begun talk of an expansive franchise, with plans for an Arena Commander holovid series or even a feature film being in the early stages."


He's got a few hundred years to complete the visison. After all, Chris Roberts is Chris Blair, hero. in. space!
It's all a bit Mary Sue.
 
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"While many game developers would shy away from creating a game that suggests end users equip a starship to play, Blair Roberts was unfazed... and thus far, sales have borne out his claim that users will upgrade for the best possible experience!"

(I have no clue why "starship computers" would be more capable of running simulations than stationary systems)

"Arena Commander has completely ... altered how games are developed ... , with fans hanging on Blair Roberts' every word, attending Arena Commander conventions and eagerly awaiting each next expansion. The game has already begun talk of an expansive franchise, with plans for an Arena Commander holovid series or even a feature film being in the early stages."


He's got a few hundred years to complete the visison. After all, Chris Roberts is Chris Blair, hero. in. space!
It's all a bit Mary Sue.

Amazing. Origin, if it had been run right, by Mr Roberts.

There really is always more...
 
I do not think that a set of strictly independent glorified War Thunder servers that barely contain a single star system that bursts at the seams and breaks down just by going up a ramp, going down an elevator or just by looking at it funny can be considered as “achieved”.

Space Engineers, for exemple, has indeed achieved it. Star Citizen on the other hand is still way too broken and limited I am afraid to be any kind of proud. CIGs level of incompetence is staggering and without rival given they have taken over a decade and spent the absolute record of money spent in any video game for the current broken state of things.

Also server meshing, as described, has serious chances of simply becoming a set of server handovers with their corresponding loading screens more or less well hidden. And that is if CIG can get their act together and actually release something along those lines after over 5+ years of announcing it as imminent.
SC hachieved jank. Provides content for mildly funny videos.
 
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