Game Discussions Star Citizen Discussion Thread v12

Can a development literate person enlighten me? Is CIG fancying up basic development milestones and goals by rehashing them as 'tech' to make it sound like they invented the wheel, hence the long development cycle?

I haven't a notion about development, but sometimes they are like 'We are currently working on hand held weapon system reloading tech' when describing the reloading of a weapon in game and it just strikes me as odd. Specifically their mention of 'physicalised water' tech or something like that, as if having moving water in a game is a new technology.

They're not really achieving any basic development milestones, and the technobabble is to distract people from that. Literally nothing in the game is "done", even if there's something there it's "placeholder", "tier 0" etc, which, like "alpha", is CIG's defense against criticism.
 

Viajero

Volunteer Moderator
Mike knows the game is crap and he is tremendously frustrated. It shows often when he plays. But at the same time he earns his living primarily thanks to SC fan clicks, so he will gladly grasp at any straws that suggest the game may be turned around and become good some day. Can´t really blame him.
 
Camural has delivered his deadpan take on Citcon...

Source: https://www.youtube.com/watch?v=uJ_c2aSv8F0

Fun early comments:

I'm an enterprise systems architect with many years of global experience and in my opinion the server meshing demo was 100% hype. Very small scale, on local hardware, with 3 static zones, etc. That's a HUGE difference from a global MMO with millions of entity nodes and thousands of players running on dynamic, distributed servers over the internet. The demo wasn't even a proof of concept, just a small-scale demo of a "very early" version of some tech. They said so themselves, "This is very early tech, but...", "new technology we're developing...", "The big next step in our VISION is integrating the replication service...", "This is the very first version of a working server mesh", etc. No mention of the known blockers, no mention of Quanta or the dynamic economy, etc. Why are the pretty demos always different from the actual game? (I loved the T-posing attendees standing on their chairs when CR came out) I'm a Wing-Commander level backer and only want to see the game succeed, but CR and RSI are still not being open and honest about the progress or the many, many known issues. Time will tell...

Also coming from global implementations in IT, I have made the same observations and shared similar concerns elsewhere. It is one thing to showcase single features in isolation, but get the to work together on a global scale is something completely different. With CIGs track record to mess things up with deploying small changes, I can't wait to see how they will tackle all this 😂
 
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Can a development literate person enlighten me? Is CIG fancying up basic development milestones and goals by rehashing them as 'tech' to make it sound like they invented the wheel, hence the long development cycle?
It is their favorite thing. My personal favorite was how much they talked up elevator button UI, and the many years of struggle they had with it.
 
I always assumed it was bullspeak but I was watching that guy saltymike on yt out of boredom, and he seems like a bit of a c u c k punching above his weight, but he was all 'wow' and 'this looks amazing', and so on, and I was asking myself how he could pose as such an authority on how it should or shouldn't be for the game, yet was so oblivious to the bullspeak. Not to mention how he poses as such a hard critic and is apparently 'salty' but turns into a wet noodle if CIG mention his name or make more promises. He literally cried during his first reaction to the server meshing presentation. :oops: It had me second guessing and asking myself what on earth where they really showing us and why were they presenting it as 'tech'.

Mike's generally speaking a good guy. Can even do good content when he doesn't get all misty eyed over SC. He'll be all skeptical one day, then CIG will actually make some sort of progress or show off some tech and suddenly the rose tinted glasses go right back on.

He tried to diversify playing other games but his viewer number dropped significantly.
 
Camural has delivered his deadpan take on Citcon...

Source: https://www.youtube.com/watch?v=uJ_c2aSv8F0

Fun early comment:

Regarding that comment, the crazy thing is this is result of years of work. Its not like something they've just started work on (allegedly). Chris said he cried when he saw it working for the first time. You don't cry if its something that you cobbled together in a short duration.

Either Chris really doesn't understand what this small scale demo really means, and that someone managed to knock it up in a week because management demanded something to show at the con, or they really have been working on it for years, which is absoloutely hilarious.
 
watched the trailer for SQ42 and i must say if i didn't know CIG I would be pumped, buuut I do know them so only when it's released on steam will I even consider buying it.

I very much doubt they would release on Steam, where the reviews are beyond their control.

I'm fairly sure they will only use their own store and have very curated reviews on it. If they allow buyers to put their own reviews there, you can bet Nightrider will be all over it watching for any sign of dissent.
 
It is their favorite thing. My personal favorite was how much they talked up elevator button UI, and the many years of struggle they had with it.

My personal favourite was how they spent years getting the camera to be physically set at eye level in the head to make it more realistic, then had to write code to compensate for the head bob because we don't actually see what we are seeing bob up and down as our brain compensates.

If they had just done it the way the rest of the gaming world does it, they would have saved themselves so many hours of development time.

But this is just par for the course with CIG. Reinvent the wheel, get a square wheel, then have to invent new tech to make the square wheel round, and ultimately, the tech ends up doing exactly the same stuff they could have got by following the normal way of doing things, ie: start with a round wheel..
 
Something just came to my mind… CIG showcased destructible objects for SQ42, and I can’t help myself but to think that such thing is not going to be in the PU or is going to cause massive issues in server performance and/or gameplay.

I’m quite sure they won’t let the client handle the destruction part because, 1.- you never trust the client and 2.- Physics engine might produce different results on different platforms due to floating point shenanigans. You might think you are hiding behind some debris but there is not guarantee your those debris are in the same position on your opponent’s client.

So my guess is they will have to keep server fully authoritative for this meaning that the server will also have to track the position/state of additional objects which not only will affect performance but also increase the amount of data that need to be sent to each client… and we all know egress bandwidth is neither free nor cheap

Your thoughts…?
 
So, about "Maelstrom", the destruction thing.

Let's assume this goes in game somehow.

There is a base. Someone comes along and tears it down. Now what? Someone rebuilds it? Does the debris remain and need to be constantly kept in DB for respawning all the bits in their location when needed? Or will it all fade, so no clue there was a base there before?

Ok, someone rebuilds it, then someone comes along and blows that up....

I'm getting Monty Python vibes here.
 
Something just came to my mind… CIG showcased destructible objects for SQ42, and I can’t help myself but to think that such thing is not going to be in the PU or is going to cause massive issues in server performance and/or gameplay.

I’m quite sure they won’t let the client handle the destruction part because, 1.- you never trust the client and 2.- Physics engine might produce different results on different platforms due to floating point shenanigans. You might think you are hiding behind some debris but there is not guarantee your those debris are in the same position on your opponent’s client.

So my guess is they will have to keep server fully authoritative for this meaning that the server will also have to track the position/state of additional objects which not only will affect performance but also increase the amount of data that need to be sent to each client… and we all know egress bandwidth is neither free nor cheap

Your thoughts…?

LOL, we were on the same wavelength there.
 
Something just came to my mind… CIG showcased destructible objects for SQ42, and I can’t help myself but to think that such thing is not going to be in the PU or is going to cause massive issues in server performance and/or gameplay.

I’m quite sure they won’t let the client handle the destruction part because, 1.- you never trust the client and 2.- Physics engine might produce different results on different platforms due to floating point shenanigans. You might think you are hiding behind some debris but there is not guarantee your those debris are in the same position on your opponent’s client.

So my guess is they will have to keep server fully authoritative for this meaning that the server will also have to track the position/state of additional objects which not only will affect performance but also increase the amount of data that need to be sent to each client… and we all know egress bandwidth is neither free nor cheap

Your thoughts…?

They claim it's all set up to work with the new networking systems...

Source: https://www.youtube.com/watch?v=xKWa4WoTkV4&t=01h02m35s

It seems to be a uniquely dumb thing to add to already-overburdened physics and entity systems to me. But I'm sure Server Meshing will fix all that ;)
 
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My personal favourite was how they spent years getting the camera to be physically set at eye level in the head to make it more realistic, then had to write code to compensate for the head bob because we don't actually see what we are seeing bob up and down as our brain compensates.

If they had just done it the way the rest of the gaming world does it, they would have saved themselves so many hours of development time.

But this is just par for the course with CIG. Reinvent the wheel, get a square wheel, then have to invent new tech to make the square wheel round, and ultimately, the tech ends up doing exactly the same stuff they could have got by following the normal way of doing things, ie: start with a round wheel..
Yeah, lul. They literally have no clue what they are doing. Pvp slider. PvP and PvE players on the same server, lol. They not only don't undertand game dev. They dont even understand games.
 
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