I'm an enterprise systems architect with many years of global experience and in my opinion the server meshing demo was 100% hype. Very small scale, on local hardware, with 3 static zones, etc. That's a HUGE difference from a global MMO with millions of entity nodes and thousands of players running on dynamic, distributed servers over the internet. The demo wasn't even a proof of concept, just a small-scale demo of a "very early" version of some tech. They said so themselves, "This is very early tech, but...", "new technology we're developing...", "The big next step in our VISION is integrating the replication service...", "This is the very first version of a working server mesh", etc. No mention of the known blockers, no mention of Quanta or the dynamic economy, etc. Why are the pretty demos always different from the actual game? (I loved the T-posing attendees standing on their chairs when CR came out) I'm a Wing-Commander level backer and only want to see the game succeed, but CR and RSI are still not being open and honest about the progress or the many, many known issues. Time will tell...
Also coming from global implementations in IT, I have made the same observations and shared similar concerns elsewhere. It is one thing to showcase single features in isolation, but get the to work together on a global scale is something completely different. With CIGs track record to mess things up with deploying small changes, I can't wait to see how they will tackle all this