Game Discussions Bethesda Softworks Starfield Space RPG

It took a long time until I noticed it, but my Orca had an 1x1 Skeleton structural module in the middle of the top of the ship. I replaced it with a Taiyo 1x1 Storeroom, and then moved the docking port on top of that module. It changed the way from cockpit to the docking port from a long and twisty route to a short and straight walk. I recommend this modification to everyone who owns this ship.
Orca after new upgrades 2023-11-18.jpg

While installing this module, I also learned how to control where ladders come. When I connected this 1x1 storeroom to the module under it, ladders connected those two modules. But when I connected the storeroom module to the rear of the crew station module in front of it, ladders did not appear.

Then a few days ago I noticed that the Taiyo 1x1 storeroom has beers and food packages on one shelf on the back wall. I had assumed that these storerooms don't contain anything that I can actually use. This storeroom has 14 cans of Erdebrau Light beer, five cans of Erdebau Pils beer, three cartons of milk, and eight food packages.
Taiyo 1x1 storeroom has beers and food 2023-11-23 2560.jpg
 
Did you stopped because you felt depressed after realising that your character is living the life you always wanted to? Owning your own Space ship, traveling to other planets, going on an epic quest while leaving your mundane, boring life behind? :unsure:
No, and what a silly suggestion to make. But, thanks for giving me a good laugh.

No, I got bored with the cookie cutter repetition, the internal inconsistencies, and the feeling of the story being not compelling enough for me.

I still got way more than 50 hours play out of it, and in no way am I suggesting that it's a bad game. It is however, much like FO4, a game that I wasn't simply enjoying after having had many hours of enjoyment. Oh, and back on my hobby horse, the building interface is 'really very not good'.

YMMV.
 
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I'm getting some good laughs reading about how most/many here liked the game early on, and now are complaining about it. :LOL:
Par for the course, really...
ED/O was liked early on - then SF was coming along to blow it totally out of the water according to some. (just like SC didn't...)

SF is fine, it is the RPG it was marketed to be, it is Bethesda - so will be limited in scope and in need of patching and DLC - otherwise it is quite enjoyable, provided one doesn't play it in exclusion to all others, in my experience.
 
I'm getting some good laughs reading about how most/many here liked the game early on, and now are complaining about it. :LOL:

There's a difference between dipping your toe in and playing for a long time and finding the flaws that aren't obvious and don't become obvious until you have played for a while. Some people will continue to like it because they are playing it as an RPG, me I would probably like it for a while until the exploration or clear lack thereof became to much to put up with because I would want to play it like a space sim, which it isn't.
 

rootsrat

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In other news, I have finally found some time to dig into xEdit again and managed to find out how resistance effects are applied to armours, so I can now start making extended edition of my Better Apparel Effects mod that Will include better res stats on some clothing AND adding them to apparel headgear, which they currently don't have!

Coming soon :)
 
There's a difference between dipping your toe in and playing for a long time and finding the flaws that aren't obvious and don't become obvious until you have played for a while. Some people will continue to like it because they are playing it as an RPG, me I would probably like it for a while until the exploration or clear lack thereof became to much to put up with because I would want to play it like a space sim, which it isn't.

Yup, seems to me if you look at the game like Sci-Fi Skyrim with maps you travel between using a spaceship instead of a horse, then it can be a fun game. If you look at it like a space game, you're likely to be disappointed.
 
Well I think I've ramped up ~120 hours so far and only built my first base this weekend. Still haven't managed to built/customise a ship yet either, and not even ventured to get my first power though I mean to pick up in the next couple of play throughs and start doing a bit more of the main quest line.

Still considering to do a character reset at some point because it's been so much fun.

Definitely having a ball!
 
Yup, seems to me if you look at the game like Sci-Fi Skyrim with maps you travel between using a spaceship instead of a horse, then it can be a fun game. If you look at it like a space game, you're likely to be disappointed.

I think Obsidian Ant did a youtube video on exactly that subject, that he really enjoyed it when he first started playing but once he had exhausted the full exploration repertoire it became....well, boring essentially because there was no depth to the exploration.
 
I think Obsidian Ant did a youtube video on exactly that subject, that he really enjoyed it when he first started playing but once he had exhausted the full exploration repertoire it became....well, boring essentially because there was no depth to the exploration.
I would agree, surveying the life bearing planets and finding yet another 'select one from: hunting,swarming,pack,herding,flocking and one from: cagebrain,brainsprout,vuvuzelist,trihorn,clawback,boneback,coralcrab,trapmaw,nightmare,windbag...' Isn't exactly the most compelling gameplay.
 
Found it interesting that it's already 20% off in the Steam Sale. Seems a very early sale for a game so recently released. BG3, for example, still full price.
In the world of video games, those who keep their prices at the limit are those who will not make future updates, and on the contrary, those who always lower their prices are those who, for some reason, are close to launching an expansion to their game, I remember that Elite Dangerous months before the premiere of Odissey gives away Elite in Epic game, many things happen with NMS that lowers its prices when updates arrive, and in Starfield in a few more months the tools for modifiers are presented. We won't have anything else from BG3 in the future, (by the way, excellent game).
 
Did you stopped because you felt depressed after realising that your character is living the life you always wanted to? Owning your own Space ship, traveling to other planets, going on an epic quest while leaving your mundane, boring life behind? :unsure:
hahaha, it's been a few days, literally.

I was sitting looking at my rooms inside the ship, and I watched as Sarah lay down in our double bed, and I said to myself, this is the life I want in space, it's a shame I have to go to work tomorrow morning in space. planet Earth.
 
In the world of video games, those who keep their prices at the limit are those who will not make future updates,

Or games that don't have micro-transactions and P2W mechanics so the only income is from the first purchase of the game <- Now let's point out I don't actually agree with this, it's a simplistic argument that doesn't apply to the real world, just like yours, there's more to price setting than a single factor, and often the price will remain high because sales are good and that price point and there's no need to lower them, or the initial sale price was already low and there's no point. And how do you account for F2P games that don't fit that model because they don't charge anything? Some of them never produce updates, often because they rely on micro-transaction but the game itself is so bad no-one actually pays so they have zero income to put out updates. The point being focusing on a single factor and claiming this is the reason for X is not a good idea, the world and people are far more complicated than that.
 
I would agree, surveying the life bearing planets and finding yet another 'select one from: hunting,swarming,pack,herding,flocking and one from: cagebrain,brainsprout,vuvuzelist,trihorn,clawback,boneback,coralcrab,trapmaw,nightmare,windbag...' Isn't exactly the most compelling gameplay.
It does beat running around on barren planets, looking for 3 each of randomly scattered growth thingies out of a selection of maybe one or two dozen total different species, then moving up close, clicking and waiting to collect samples. Oh, and in Starfield you don't lose your scan progress if you scan something else in between.

Bottom line: Starfield ground exploration is far superior to ED exobiology. Of course it doesn't hold a candle against the space exploration in ED.
 
It does beat running around on barren planets, looking for 3 each of randomly scattered growth thingies out of a selection of maybe one or two dozen total different species, then moving up close, clicking and waiting to collect samples. Oh, and in Starfield you don't lose your scan progress if you scan something else in between.

Bottom line: Starfield ground exploration is far superior to ED exobiology. Of course it doesn't hold a candle against the space exploration in ED.

Yeah I agree the bio exploration is better in SF and ED should certainly take a good look at it, but this was more a comment about exploration in general from OA rather than any specific point. I mean how many years have people been looking for Raxxla in ED, or who has visited the Formidine Rift to see old long abandoned bases and the Zurara. There is no Raxxla in SF and no long abandoned bases with an extended background story in SF for players to explore. Could you add them in an expansion, why yes quite possibly, but essentially exploration is aimed at supporting the main story line and once you have found bases, even instanced ones, they are really all the same, places to go to get stuff and gain XP and very little else. At least that's what I believe OA was saying, maybe I am wrong, we'll never know!
 
Yeah I agree the bio exploration is better in SF and ED should certainly take a good look at it, but this was more a comment about exploration in general from OA rather than any specific point. I mean how many years have people been looking for Raxxla in ED, or who has visited the Formidine Rift to see old long abandoned bases and the Zurara. There is no Raxxla in SF and no long abandoned bases with an extended background story in SF for players to explore. Could you add them in an expansion, why yes quite possibly, but essentially exploration is aimed at supporting the main story line and once you have found bases, even instanced ones, they are really all the same, places to go to get stuff and gain XP and very little else. At least that's what I believe OA was saying, maybe I am wrong, we'll never know!
In ED that translates into some handplaced objects with some audio logs to scan. Not exactly engaging. And Starfield has these unique places, the Mantis base for example. There are also a few derelict spaceships with a unique story to discover. But I agree that these highlights can easily be forgotten in the endless stream of not really procedural always samey bases.
 
In ED that translates into some handplaced objects with some audio logs to scan. Not exactly engaging. And Starfield has these unique places, the Mantis base for example. There are also a few derelict spaceships with a unique story to discover. But I agree that these highlights can easily be forgotten in the endless stream of not really procedural always samey bases.

But the problem with "unique places" is they are only unique the first play through or the first time visited. Arguing that SF's unique hand placed objects with a certain number of events attached are better than ED's unique hand placed objects with a certain number of events attached really isn't a good argument for either game. The first time visiting a guardian base or coming across a Lagrange Cloud was and exciting experience, the 100th time visiting a guardian base and coming across a Lagrange Cloud, not so much, the same applies to SF, but SF is far smaller in scope than ED, both in time depth and space depth. In ED you can visit places that have been abandoned for hundreds or even many thousands of years and that are part of the history of the galaxy we fly in.

But in the end both games are limited by what the Dev's can put in or have the imagination to put in, there are always going to be disappointments. I mean even in BG3 there are disappointments, for me the game was far to short...but I really enjoyed exploring the history factor of the universe both inside and outside the game because it's based on a game universe with many thousands of years of history before you even started playing the game. That's something I suspect SF lacks.
 
There seems to be a confusion here between unique, something that is different to the rest however many times visited, and novel, the first experience.
 
Personally in my own opinion of course , there isn't that much that differentiates between the two games SF and EDH. Elite has stellar forge which if you care is a high probability of what could be out there. Both have missions ( SF wins as the interaction can be fun).
The loading screens do the same thing ? SF is more in your face but Elite isn't without its own. Both have ships one you can fly admittedly EDH is more realistic.
Both have exploration fly to system then planet and scan.
Both have onfoot stuff ( I can't comment on EDO as I don't have it)
Both have "engineering" though SF wins here as the route can be user defined, whereas in Elite you have to do a predefined route and the mat hunting can be a pain when starting off.
SF has base building to a degree .
Both are space games both can produce amazing screenshots.
Both have issues though SF has become more buggy the further you go.
Bug reporting in SF is "feedback" but i get responses to my "feedback".
It generally comes down to how you the player is enjoying the game?
Which is best ?
The one I'm playing now .
 
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