And it's not that I finally agree with you.Saying they will continue support is a very vague statement.
It could be anything from just keeping the servers on, to adding more Thargoid types, to the overhaul of a major system (still waiting on that one), to a new DLC.
So excuse me while I don't get too excited about this news until we see what it really means.
It seemed very traditional considering how one of the other popular Warhammer RTS games (other than Total War of course) was Dawn of War which while being 40k also used control points. That style of RTS and Warhammer isn't really my thing, but I assumed it had a chance to do ok based on that.
I watched Day9 play it and it seemed to be very well made and presented, but also does some bizarre things like not having unit stats like hp/damage listed anywhere which would make sense if they wanted to make it more casual, but it's also really off putting to the core audience.
Rubbish take and even worse troll attempt.There are those who claim the Amiga isn't dead for various reasons, and in a sense they're right. However, the court of common opinion has the Amiga as dead as the Dodo, and in a sense they are also right.
I see ED as a bit Amigarish at present![]()
That's not true to say, I count the defence of Lovaroju from the Thargoids as one of the best moments in the game for me personally, and I think the effort put forth by those who've really engaged with it hasn't been a waste. The spire sites are a substantial addition too. War is a game of statistics, numbers and logistics. Looking at the Thargoid war like you're playing Civilization is like playing poker and approaching it like Blackjack. The best way to view the Thargoid war is to put yourself in the shoes of a soldier or a low-mid tier officer.Plus there is nothing really exciting people can say they did with regards to their involvement in the Thargoid war. I mean, ask someone what they did. "Oh, i killed 100 a week for the last year! That was my contribution." Oh great, keep it up, for another year or two until FD decide the war will end.
Yeah and there are even many good RTS games that don't have or need unit stats, the difference being that those games have different scales and rely less on individual 1v1 unit engagements. C&C games would be a good example of a RTS where it's not needed. The combat triangle stuff with damage types seems like it could reduce the reliance on stats but it's kinda messy if it relies on icons instead of how the units look because it's all a bunch of melee dudes and pure rock paper scrissors combat isn't deep.That sounds like what Monster Hunter does. It's actually a selling point for that franchise, my son loves the Monster Hunter series.
This is an issue I had with the war from the beginning - it doesn't have anything for players to latch on to because it's so abstract and large scale that individual or small group contributions hardly matter and even if they do you don't get any sense of how much you did. Most of the actual fighting is same from system to system, week to week and only changes the distance you have to travel.Plus there is nothing really exciting people can say they did with regards to their involvement in the Thargoid war. I mean, ask someone what they did. "Oh, i killed 100 a week for the last year! That was my contribution." Oh great, keep it up, for another year or two until FD decide the war will end.
I think I agree with the point made that it is a tough balance to try to have both the strategical and the operative aspects combined the way the war is structured in the game. I think not having hit points in Monster Hunter makes it feel less gamey so it makes it seem more realistic - even though you're just this guy going up against monsters that would squish you in a nano second in real life, but I digress... within the defined boundaries and mechanics of the game, I think it works, or at least it seems to me to. Anyway, back to Elite, I think what Frontier have done with the war, and the scale from sabotaging spires onfoot to battles in the skies and outer space, to the tactics on how to reclaim entire systems is quite the feat. And while it's not perfect, I'd say it's definitely working far more than not.Yeah and there are even many good RTS games that don't have or need unit stats, the difference being that those games have different scales and rely less on individual 1v1 unit engagements. C&C games would be a good example of a RTS where it's not needed. The combat triangle stuff with damage types seems like it could reduce the reliance on stats but it's kinda messy if it relies on icons instead of how the units look because it's all a bunch of melee dudes and pure rock paper scrissors combat isn't deep.
Inara has the contributor lists and info like that if you want to follow what's happening at any given point and in any given system. And while I'd like to see it in the game as part of the local galnet news or something - which I have no idea how much effort that would take, but I assume the ARX hooks could probably be repurposed to make that work - it's currently not in and all likelihood isn't going to be, though again, it would be very welcome. Even so, for me, I find that Inara suffices very well, even possibly moreso being that I can look at that website on the go rather than having to be logged into the game. But Inara is there, and I highly recommend everyone who hasn't yet to sign up and follow the war from there. If you're looking for some personal agency in relation to the Thargoid war and the game as a whole it's a great place to go to.This is an issue I had with the war from the beginning - it doesn't have anything for players to latch on to because it's so abstract and large scale that individual or small group contributions hardly matter and even if they do you don't get any sense of how much you did. Most of the actual fighting is same from system to system, week to week and only changes the distance you have to travel.
There's multiple ways to fix it without much effort like top contributor lists, breakdowns of what activities people did to contribute and rewards or system effects like "more basilisks/scouts in encounters" but with how broken the launch was and how frontier almost never patches in small gameplay enhancements instead of major overhauls I don't expect it to get better beyond getting a maelstrom boss fight down the line.
Inara and dcoh.watch are good tools, but they operate with incomplete information and inara lacks data on sampling and missions. Also for a long time the kill data was very inaccurate due to journal events being bugged and the smaller and lower level you go the less accurate the data gets (small systems with a few contributors have no data and/or just get cleared by one contribution of samples).I find that Inara suffices very well, even possibly moreso being that I can look at that website on the go rather than having to be logged into the game. But Inara is there, and I highly recommend everyone who hasn't yet to sign up and follow the war from there.
Me too.This is the correct way how to "understand" theese news when it comes to ED.
So folks here should not expect much at all, ED will be just simply supported, nothing more. They won't massively increase dev resources for it.
Also, i don't understand why they still want to support AoS while it obviously massively failed.
That's not true to say, I count the defence of Lovaroju from the Thargoids as one of the best moments in the game for me personally, and I think the effort put forth by those who've really engaged with it hasn't been a waste. The spire sites are a substantial addition too. War is a game of statistics, numbers and logistics. Looking at the Thargoid war like you're playing Civilization is like playing poker and approaching it like Blackjack. The best way to view the Thargoid war is to put yourself in the shoes of a soldier or a low-mid tier officer.
Unfortunately, my time for games has been quite limited recently, but I'm keeping up with the war for the most part and I don't just see it as a numbers here, numbers there situation. Maybe it's because I've mostly flown around the bubble in my years of playing and some of these systems have, within the realms of the game, become familiar and friendly. I guess it's a RP thing and if you're not fussed about that (and no problem with that btw), then I guess it may seem just like numbers, but at the end of the day, all games are like that, even the good ones, you push your buttons you get your responses, whether it's jumping, shooting, building, driving, flying, cookie clicking... what have you. Underneath it all, it's just numbers.
If David Wilton needed to go, then maybe it's a step in the right direction. Time will tell.And finally, Chairman David Wilton is out,...
It's been a difficult year for the gaming industry as a whole.Frontier boss David Braben admitted it had been a “turbulent and difficult year” for Frontier...
The company as a whole, not just Realms of Ruin, I believe.Realms of Ruin’s poor performance, saying its ... it expects to bring in £80-95 million ....What? How?
Fair enough, but it's a game like any other in that aspect. What do you suggest they could do to do more?I'm not knocking it for those who enjoy it. I'm just saying how its basically doing the same stuff over and over again for months or even years. Ok, now they added spires, so its just another thing to do over and over and over again for months or even years.
The thread on this forum is probably the best bet overall, or join the AX discord. I think it's a case of you get what you put in. I get that Inara is limited but I don't know that it has to be 100% accurate to be able to get something out of it. I certainly did, and I guess that's all I can really vouch for.Inara and dcoh.watch are good tools, but they operate with incomplete information and inara lacks data on sampling and missions. Also for a long time the kill data was very inaccurate due to journal events being bugged and the smaller and lower level you go the less accurate the data gets (small systems with a few contributors have no data and/or just get cleared by one contribution of samples).
In my opinion the data isn't even accurate enough to show the true effect the release of new AX weapons had (because of the journal bug) which is something you could maybe weave a part of a narrative around with more reliable data.
Most importantly you don't see what actually had the greatest effect because that has to be estimated after the fact - the raw numbers don't actually matter and this would be one way for frontier to make them matter more. This is due to thargoids likely having infinite resources and no logistics behind the scenes so progress is still mostly a binary "win/lose" even after it was changed to not erase 100% of the gains every week.
Ultimatley it's up to FDev to make the system more engaging and well presented instead of only giving us a list of systems by most % complete that's quite hidden away due to being a late addition. Having secondary and tetriary reasons to go to a specific system would be helpful in reducing some decision paralysis on where to go if you're undecided even if the way it's currently set up the choice isn't really yours and doesn't really matter much.
Fair enough, but it's a game like any other in that aspect. What do you suggest they could do to do more?
I think the Thargoids will be fine, given the pace of GRRM they have at least another 10 yearsAt this rate, GRR Martin might finish Fire and Ice before the Thargoids figure out what they're doing here.![]()
It's the usual "size of bubble" problem.In a way that makes it even worse. 80 years for a game even to come to a conclusion if players did nothing?
One of the big things I liked about the 2020-2021 stories (NMLA and Azimuth being the biggest two), or the 2019 Interstellar Initiatives, is that because they were almost entirely using existing features and capabilities in creative ways, it did feel a lot more as if the pacing was being set by the writers instead of by the game, and they still had some genuinely new things showing up.For me, its the pacing.
Players will complain things are too hard, or too easy - there is no middle ground to be found, apparently...but fdev quickly rolled that back - presumably because ppl complained.