Seems Elite Dangerous will be continued!

Saying they will continue support is a very vague statement.

It could be anything from just keeping the servers on, to adding more Thargoid types, to the overhaul of a major system (still waiting on that one), to a new DLC.

So excuse me while I don't get too excited about this news until we see what it really means.

It is vague, but I suspect intentionally so, I really don't read that announcement the same way a lot of people here are reading it. They are developing 3 new games, and continuing to develop and support existing games like, ED and etc. To interpret that as ED going on life support as some have suggested just doesn't fit with the wording of the announcement at all. I mean how else would they express the fact that ED is going to be developed further in a simple financial statement? What can you say except you are going to continue to develop and support existing games, this isn't a roadmap of announcement about patches and DLC's, just a simple statement of what games are going to be part of FDEV's target for development in the future.

Still, whatever happens, I have had fun for a good few years playing Elite and while it would be sad to see it go, if it does, the fact that it has provided me with nearly a decade of fun flying my ship around the galaxy is what matters in the end! The longer it lasts the more value I get out of the game, it's a win/win for me.
 
This has always been one of the problems with the war and how it's balanced, in that it only really has three distinct balance points - win, lose or draw:
- Thargoids expand indefinitely at some rate, player choice is limited to which systems to save this week, and even then that will only be a temporary reprieve
- Thargoids are contained at a non-zero radius, endless stalemate in probably the least interesting way where no-one wants to push further because it won't be sustainable to hold it and it'll be a huge amount of effort to recapture the territory in the first place, but they can be held at that line permanently.
- Thargoids are contained at zero radius, war ends

Given that the Thargoid territory has been gradually shrinking for the last six months, on a pretty linear trend, it's not entirely clear what Frontier expected to happen eventually if not this. It could of course be the usual "oh, sorry, the widget isn't ready in time, could you slow down the plot a bit" problem - which is rather harder to address as a request to "player-led" narrative than to things more directly under writer control. (Olav Redcourt had quite a bit to say on that topic, I think)

The new balance point where it's still possible to knock over a Titan but it might require short-term sacrifices elsewhere is theoretically more interesting - it'll be interesting to see how it works out in practice. If it just ends up with the Thargoids retaking some systems and then accelerating the move to total stalemate then that's even worse, of course. Too early to say.

(The U17 spire additions certainly shook up the earlier stalemate in multiple ways - some of which I'm not sure have really been noticed yet - so it's not just the post-Taranis changes which are making things more difficult in certain areas)


Having looked all around the strategic layer to the best of our knowledge, I think the problems are relatively obvious and I'm having a hard time coming up with a solution that would actually work. The collective player tendency to generate static stalemates even if no individual player wants one is really tough to avoid. The bubble being too large to really make this work as anything but a sideshow is impossible to avoid. I can come up with multiple ideas to solve symptoms like "sampling" or "not enough Invasions" but those two big ones I cannot figure out a way around in anything resembling the current framework.

(Still very much of the view that flaws or otherwise it was absolutely right for them to try and they should be bold like that more often!)
Well, as it is, I’m not looking to say it should be complex like a strategy/management game(my brain isn’t finding the correct terms), but the current player mindset seems to operate on “Everything needs to be cleared, populated or non-populated alert”.

Especially given those recent changes made to difficulty, I don’t believe it should be viewed that way. Perhaps Frontier think the same, though it’s hard to tell exactly what their intended direction is right now. Still, if I were to choose between a populated alert with a single outpost, or some void-facing unpopulated alerts which won’t threaten anything, I’d probably rather choose to try averting the invasion of the populated system(and maybe allow another more easily defended one go to invasion). That kind of thing. Might be more relevant when the alerts are now harder to clear out.

Of course, were a Titan to plonk itself down closer to some engineer’s location, or centrally within the Bubble…

I guess we’ll just have to see where things go.
 
As someone who is interested in the Thargoid stuffs, I’m beginning to be rather disillusioned how it has been left to fester and basically turned into a box ticking simulator by the “WaR WinNeR” crowd. No offense to them as people, and Frontier is partly to blame for letting it devolve into such a poor state to begin with, but in which world do you fight a war against a significantly older and more advanced species - A - without having to make any kind of strategic choices of which systems to defend preemptively or ignore outright if necessary, and - B - by pulling pieces of skin off of their ships repeatedly until they just decide to leave?

Yet when a rebalance occurred to cut some of that down, it was immediately met with a lot of complaining from the “war samplers”. But instead of the complaint being focused on the poor design of the alert state especially, it was “Why did you nerf this and make systems harder to clear so it is not guaranteed we can always stop the alien force from gaining any territory and invading human-populated systems?”. With some of the known sensible suggestions of making combat favorable in controls again(if it hasn’t been, but who’s going to test it?).

But letting the people who enjoy invasions have fun so you can continue “winning the war” that you’re so convinced you know where Frontier wants it to go that you refuse letting them balance their creation if they decide to? Mind-boggling.

Thanks for listening to my rant about the state of the “war” Box Ticking Simulator 9000, which I could go to even greater lengths in elaborating. It was good in the first few months, then suddenly a dev decided to add tissue sampling as a high reward low risk/effort(bar time investment, which should not be the primary judging factor for its efficiency) and it became an utter joke of a system.

I’d like to be positive about it, but when I see the above, I’m not exactly filled with a warm fuzzy feeling. I just get annoyed at how stupid it is.

It suffers from the same mechanics as powerplay, no win state overall is visible.

In powerplay it was meant to be that powers could rise and fall, weak powers would be destroyed, new powers could arise, but that never happened. Powerplay is also basically just ticking boxes (or filling buckets) and repeated ad nauseum. Ok, in theory, the Thargoid war will end one day, but until then, FD will keep the Thargoids attacking new places until they no longer want the war to continue, and then the players will "win". They could keep this war going for years (eg: players push Thargoids back, FD have a new "fleet" turn up to attack new places, again and again), or they could end it next week and say to the players "Congrats, you beat the thargoids!"... and then what?

It seems like there is no defined win state, like with powerplay. A point where players can definitively say "we did it", until FD decide the players have done it.

A lack of player agency.

I mean, let's say all players got totally fed up with the Thargoid war and just ignored it. Would FD really let the whole bubble burn? I'm skeptical. What if player numbers fell to the point where players simply couldn't fend off the Thargoids any longer? Would FD let the Thargoids win? Or what if there was a sudden increase in players doing Thargoid stuff and overnight all Thargoids buckets are filled and humanity has won (or would have won if it was RL)? But FD aren't prepared to finish the war, they want to continue it... would they let it end or would they just pump the numbers?

Plus there is nothing really exciting people can say they did with regards to their involvement in the Thargoid war. I mean, ask someone what they did. "Oh, i killed 100 a week for the last year! That was my contribution." Oh great, keep it up, for another year or two until FD decide the war will end.

Now, i'm not saying FD are working without constraints here. After all, its an online game and the developer has to keep events going for long enough for people participate and they need to have ways to measure success, etc. But it just seems like its just dragging on and on and on, and there is nothing really that will affect anything in the long run. Thargoids defeated? Ok, what's changed? Congrats, people now have anti-thargoid weaponry that's good for... erm, killing Thargoids that are no longer there.

I suppose its why i could never get into Community Goals, Powerplay, and the Thargoid stuff. In the long run, there isn't much point to them.

Just my feelings. I'm not saying i have a solution to any of this.
 
Still, if I were to choose between a populated alert with a single outpost, or some void-facing unpopulated alerts which won’t threaten anything, I’d probably rather choose to try averting the invasion of the populated system(and maybe allow another more easily defended one go to invasion). That kind of thing. Might be more relevant when the alerts are now harder to clear out.
Yes, absolutely in the short-term. The problem is the long-term effect of that sort of decision-making - because the Thargoid expansion reattacks on a fairly short loop anything it didn't win, if you let the unimportant systems fall then 3-6 weeks later you're in the same position with the important systems but don't have any unimportant systems to sacrifice for them. For quite a while a lot of the Maelstroms - Indra especially - ended up at a situation where it was pretty much 5 inhabited systems a week as a result of letting them have the "unimportant" ones for a long time, and then not having any particular motivation to retake them when the balance turned the other way.

The "rational" approach (i.e. the one that returns to the ultra-boring stalemate state the quickest 🙃) would be to give up on the most difficult defences first (since none of them are engineer-level importance) and save the easy ones. Then in six weeks time your "hold the line" job is easier rather than harder. Can't be done in practice because the harder defences go to Invasion and then attract more people, and then get saved for next time after all. So that's one bright spot...

I mean, let's say all players got totally fed up with the Thargoid war and just ignored it. Would FD really let the whole bubble burn?
That's not a question they'd ever really have to answer - under the current rules, the Thargoid advance is a maximum of 35 systems a week, counting uninhabited ones, and counting expansion away from the bubble. The exact timespan is a pain to work out but it'd probably take at least 80 years before they got the entire bubble ... and probably 5-10 before they threatened anywhere really important like an engineer ... maybe 20-30 before they could simultaneously threaten enough engineers that even a "well, okay, we'll do this bit for once" approach ran into issues.
 
The problem is the long-term effect of that sort of decision-making - because the Thargoid expansion reattacks on a fairly short loop anything it didn't win, if you let the unimportant systems fall then 3-6 weeks later you're in the same position with the important systems
Well, I mean, is a war supposed to always present you with perfectly and favorable circumstances?

That aside, I have been wondering if there’s much of anything which could be reused elsewhere in the game from the war(as an idea). But it’s unlikely a station-based conflict would work well for human PvE due to the ridiculous nature of station weaponry to counteract shield-heavy builds. The rest… well… possibly/probably not.
 
I think it's a shame that everything turned out this way.
Elite is still the best space simulation out there.
So much potential wasted...
Fdev have nothing to be ashamed of, there is nothing out there anywhere close to ED.
For some of us (Me) if they never did another update but kept the servers open there would be enough to keep me going for the rest of my life (admittedly im old!).

Some of us dont want fancy this and fancy that, just Elite, a space exploration game.

O7
 
Well, I mean, is a war supposed to always present you with perfectly and favorable circumstances?
One of the problems with simulating wars in this way, certainly. Freespace (for example) had plenty of scenarios where you were on the back foot and "mission successful" was "not everyone died" - but you were just a pilot making the best of it, and the story had a beginning and an end. Conversely, purely strategic layer games don't have to worry about whether your defenders are getting board of fending off the tenth underpowered attack.

Having the two be the same game is interesting, and again, I don't know how that's solvable.
 
I said " Customers are "stakeholders" - so in response:
...
No, they are just folk who spent a small amount of money for a product, and have use of it for a finite period.

ETA: I also drive a car (quite a nice one) but don't consider it makes me a "stakeholder" - just a customer who gave them money for a limited life product.

Listen - just because you are ignorant of what is considered to be a "stakeholder" there is no need for you to try to denigrate others.

You play the game, you are reliant upon the company to keep the servers available, you are therefore very much a stakeholder as you have a vested interest in it.

Go read up on business terminology if you want to to stop making inaccurate attacks on a poster.
 
In these troubled times, some good news at the start of this week! 🚀

View attachment 375514
Source: https://www.londonstockexchange.com/news-article/FDEV/business-update/16224875

O7,
🙃

Glad to have it confirmed (once more) that i will be able to play ED in the years to come.

Not that keen onto their focus on CMS games - but well, the new CEO has their own priorities and yea, PZ and JWE are keeping rolling.
I would expect a PZ2 announcement rather sooner than later.
 
Glad to have it confirmed (once more) that i will be able to play ED in the years to come.

Not that keen onto their focus on CMS games - but well, the new CEO has their own priorities and yea, PZ and JWE are keeping rolling.
I would expect a PZ2 announcement rather sooner than later.
Also very glad because after all of these years I still have to do and see so many things in ED.

FDEV could make an ED CMS game which connects to the ED live servers and influences the universe (at a small scale). There might be players who want to build and manage a spaceport. Would create a lot of variety. The server and BGS infrastructure already exists.
Imagine that you as a pilot who enters such a starport or settlement would experience vastly different layouts and economics which is not only algorithm/AI driven. For myself, I'd probably stay a pilot for most of the times but I would buy the "Planet Elite" game, too and enjoy to run a small outpost at the fringes of the bubble.
 
What it really means is that the people who were foretelling Elite being ded 9th year in a row were wrong (again) :D

Personally, I'm happy to know they will keep developing for it (it does say support and development, rather than just support), whatever it might be.

New content is new content!
 
That's not a question they'd ever really have to answer - under the current rules, the Thargoid advance is a maximum of 35 systems a week, counting uninhabited ones, and counting expansion away from the bubble. The exact timespan is a pain to work out but it'd probably take at least 80 years before they got the entire bubble ... and probably 5-10 before they threatened anywhere really important like an engineer ... maybe 20-30 before they could simultaneously threaten enough engineers that even a "well, okay, we'll do this bit for once" approach ran into issues.

In a way that makes it even worse. 80 years for a game even to come to a conclusion if players did nothing?

I think even Star Citizen might be in beta before then!
 
There's a game called Godlike Burger that was free on Epic Games a while ago that looked like the Kumo Burger management game you're suggesting.
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I honestly thought someone was thinking far ahead when Powerplay was announced. It would've been the perfect test bed to hone and refine galaxy-scale war sim (obs tied into the BGS), get some meaty and juicy mechanics in place then BOOM! Goids show up and they are a power. We already have mechanics in place to fight or support them directly or indirectly, throw in some curve balls because they are alien and don't behave exactly like we expect. Then away we go, don't even need to make anything new. Of course we all know how PP turned out....
 
tbh, i participate in Thargoid war not because i care too much about "fate of humanity", but because today i want fly my Clipper into Titan and tomorrow jump in my Krait and shoot some ceptors, or prowl at Spire site, or maybe do AX reactivation mission, will see, not sure yet. And if suddenly i'll become bored with all of this, nothing will stop me from jumping in my DBX and flying to the center to scan the bacteria.
I mean, gameplay is the king and lore is a servant. And all point of existing war mechanic is to integrate certain end game activities to the game.
 
But 20% a week!?
Are you predicting FDev will be bankrupt in the next month!?
They're going to do an "Organisational Review" to avoid it, but that's just sugar-coated language to avoid saying "Downsizing". That was already planned before $20M vanished from their expected revenue due to Sigmar, so they won't be able to delay it to the end of the financial year anymore, and it won't be a small change.
 
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