I don’t know if this will make any difference, but I’ll leave it here, hoping someone from Frontier Dev. would read it.
I picked up four copies of ED for my family, and we were excited about the game. I worked my way up to a Vulture, loved the little ship, and decided to plan the upgrade route that would end with a nice cosmetics pack to reward myself and support the Devs. Each one of us had a similar plan. I went online to look up information, and the reality of the game reared its ugly head.
My family and I went from “We have to support the Devs!” to uninstalling the game.
Two Proposed Solutions:
-Remove engineers and implement a clear progression and upgrade system for each ship.
-However you implement this, allow all materials to be traded between players; this way, those who want to explore can trade with those of us who want to blow up ships and rocks.
Bonus (Make mining relevant):
-You already have the technology to implement trade within fleet carriers, and all you need to do is add the ability to process ores and construct parts of ships or entire ships that players could sell.
-Add complex PvE content to guarantee we lose ships and keep the economy going.
Final thoughts: ED is a brilliant sandbox with excellent flight mechanics, but you lost revenue from a family willing to spend money on your game because engineering killed it. Please don’t give up on this gem of a game. All the systems are already in place; they only need a bit of refining. We hope to return to the game once engineering has been completely overhauled.
Thank you, and God bless.
I picked up four copies of ED for my family, and we were excited about the game. I worked my way up to a Vulture, loved the little ship, and decided to plan the upgrade route that would end with a nice cosmetics pack to reward myself and support the Devs. Each one of us had a similar plan. I went online to look up information, and the reality of the game reared its ugly head.
My family and I went from “We have to support the Devs!” to uninstalling the game.
Two Proposed Solutions:
-Remove engineers and implement a clear progression and upgrade system for each ship.
-However you implement this, allow all materials to be traded between players; this way, those who want to explore can trade with those of us who want to blow up ships and rocks.
Bonus (Make mining relevant):
-You already have the technology to implement trade within fleet carriers, and all you need to do is add the ability to process ores and construct parts of ships or entire ships that players could sell.
-Add complex PvE content to guarantee we lose ships and keep the economy going.
Final thoughts: ED is a brilliant sandbox with excellent flight mechanics, but you lost revenue from a family willing to spend money on your game because engineering killed it. Please don’t give up on this gem of a game. All the systems are already in place; they only need a bit of refining. We hope to return to the game once engineering has been completely overhauled.
Thank you, and God bless.
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