There is nothing wrong with that. It just works....
But boarding your ship isn't even disguised, it's just an immersion-breaking black screen.
There is nothing wrong with that. It just works....
But boarding your ship isn't even disguised, it's just an immersion-breaking black screen.
I'm more worried that now n-body discrete Newtonian physics has been determined "fake" an awful lot of real-world planes and such are going to fall out of the sky and NASA gonna lose a whole lot of assets.Yeah I already told you all that, good job you were reading at the time.
Are you saying it's not <insert aircraft manufacturer name of choice here> that their planes are crashing?I'm more worried that now n-body discrete Newtonian physics has been determined "fake" an awful lot of real-world planes and such are going to fall out of the sky and NASA gonna lose a whole lot of assets.
Well, that's not very typical at all, I'd like to make that point. I was thinking of the other ones. Some of them are built so the side doesn't fall off at all!Are you saying it's not <insert aircraft manufacturer name of choice here> that their planes are crashing?
Pretty sure once you get to NASA level you need to go beyond the Newbtonian fake stuff and use the relativistic real stuff instead.I'm more worried that now n-body discrete Newtonian physics has been determined "fake" an awful lot of real-world planes and such are going to fall out of the sky and NASA gonna lose a whole lot of assets.
There is nothing wrong with that. It just works.
There is no such thing for FD. It's a business and the mileage shouldn't vary. Now how much money does a business put at risk to develop a niche feature that maybe a fraction of players use somewhat regularly, a bigger fraction once or twice and another fraction doesn't use at all?It’s more of a YMMV thing IMO.
I can definitely see how walking from cockpit, through the ship, and to the top of the boarding ramp can be an immersive experience. I do it occasionally myself, when I’m in the right mood. Mostly, if there’s no gameplay to be had traveling from point A to point B, then I find it an annoying experience, which breaks immersion. Starfield simply reinforced what I’ve experienced in other games.
I wouldn't call it an RPG because I have a very specific definition of that. I'd call it an Aventure game though, and combat just happens to be part of it.![]()
Even if there’s no ”point and click this obscure pixel” gameplay to be found.![]()
Lots of people will insist that ED is a "hard sci-fi" universe because it's got a galaxy generation that aimed to be scientifically accurate and a few lore points like "no artificial gravity" where it doesn't use space magic ... while entirely ignoring things like violation of conservation of mass or energy (even outside of contexts like hyperspace where a bit of space magic is essential) or its utterly cavalier approach to the scale of anything which isn't a star system.
From a game perspective, no big deal. It's not Kerbal, it's not trying to be Kerbal, it doesn't need "mass" or "energy" to represent similar things to real life. And that holds up until they use the same drinks model for planetary bases and orbital outposts and there's suddenly a bunch of people who were perfectly happy overlooking all the other cases where "no artificial gravity" is quietly ignored who can't do the same here.
Unless calculating the motion of four player avatars bunny hopping like loons on a ship additionally trying to escape an interdiction whilst traveling at 55c flying through a multi-moon binary Jovian system?As for "games are fake" well OK, but so are digital twins and they are a very solid part of deployment of precision complex physical engineering these days, so I'm not quite sure what you mean here. If you mean games don't need to be 8 sig figs accurate, true, but that's what we're all saying anyway.
That really shouldn't be a problem still.Unless calculating the motion of four player avatars bunny hopping like loons on a ship additionally trying to escape an interdiction whilst traveling at 55c flying through a multi-moon binary Jovian system?
So the thing that gets me, and still does, even after some (highly appreciated) thorough and detailed replies, is how the game works out the huge disparity of simulated velocities/distances relative to all the objects interacting with each other in the example I gave. When dealing with celestial bodies, they are large enough that any potential rounding errors/lag effects can be multiple kilometers out or more before they are visibly perceptible, but millimeters? I think of the few times I've driven over a planet surface and have found myself clipping through the surface terrain, and I'm wondering if that may be an example of a desync between the SRV & the planet? I've also seen rubber banding between ships in supercruise when in mulitplayer, which looks like network lag, and seeing a ship jump a quarter of an inch across the screen isn't terrible but in supercruise that would represent many light seconds distance. I get locking the coordinates from the ship to the avatars means that both objects are moving as if as one through supercruise, but it's the disparity of working out the offset when one starts to move around relative to the other that starts to unravel that.That really shouldn't be a problem still.
So long as anything connected to the ship has its position defined relative to the ship rather than relative to the primary star - this is the obvious way to do it and since your hardpoints don't fall off in a sharp turn or your holo-displays go out the window, almost certainly how Frontier has implemented it - it doesn't matter how either the ship or its interior contents move. You then just translate those ship-centric coordinates to instance-centric ones (or even world-centric ones, possibly) as needed, and possibly to camera-centric ones for display purposes depending on how you prefer to implement that bit.
All you need then is for both separate bits to work: the ship can already be interdicted through a multi-moon system without obvious problems [1]; players can already jump around each other in a shared instance ... that the shared instance is itself changing position and orientation quickly isn't any more of a problem in this case than it is if you land on Mitterand Hollow for your exercise routine.
(Coordinate transformations in a game like Elite Dangerous should be absolutely routine operations carried out flawlessly thousands of times a second. I can think of a lot of potential technical and implementation challenges for ship interiors, but there is no circumstance under which this should be one of them)
[1] Leaving aside the bug reimplemented from FE2 where if you move between two reference frames which are moving relative to each other, your speed relative to the current reference frame stays constant rather than suddenly jumping. It's not normally noticeable because you need to have a speed which is in the same order of magnitude as the relative speeds of the two reference frames but it's fairly obvious if you're supercruising towards a fast-orbiting planet from "behind" it in its orbit. But that's not really relevant in this case.
Stephen Jay Gould would be proud.I'm more worried that now n-body discrete Newtonian physics has been determined "fake" an awful lot of real-world planes and such are going to fall out of the sky and NASA gonna lose a whole lot of assets.
Mainly the key is that the game doesn't need to solve those equations because the answers are irrelevant.that doesn't necessarily jump out at me as solving the differential equations that need to be made to account for freeroaming avatars on ships in freeroaming supercruise.
Shouldn't be in this sense - more likely a problem with collision detection or the terrain generation.I think of the few times I've driven over a planet surface and have found myself clipping through the surface terrain, and I'm wondering if that may be an example of a desync between the SRV & the planet?
You only talk about yourself in every single sentence, did you notice that? You have so many discoveries. You don't care about the number of players as long as you can play well. You are not participating in CG. You play only with a few friends at most. Man, this is an MMO. They won't maintain a game just because of you, which is only profitable with thousands of users. Your narrow-mindedness infuriates me, i'm sorry.Indeed it does - but the game will shut down when FD decide it isn't viable - until then, I'm not bothered...
An interesting concept - these days I rarely bother with CGs, I used to when I was still fairly new, nowadays I can afford not to.
I wing up with suaqdron members - rarely anyone else. (that is why we have squadrons, isn't it?)
I've around 20 thousand with my / may alts name on - and there are a few hundred billions left undiscovered, I believe - we'd need millions of active players to even make a dent in that number.
In my opinion, I've never really considered Elite an MMO ? BGS and PP could be NPC only for the majority of the players. I've played open and come across a few players but generally they disappear when a 07 is sent. And I started in 2016.You only talk about yourself in every single sentence, did you notice that? You have so many discoveries. You don't care about the number of players as long as you can play well. You are not participating in CG. You play only with a few friends at most. Man, this is an MMO. They won't maintain a game just because of you, which is only profitable with thousands of users. Your narrow-mindedness infuriates me, i'm sorry.
This game only works with players.
If I remember correctly, in the early KS days it was some backers who came up with labelling ED as an MMO - which FDev eventually adopted.In my opinion, I've never really considered Elite an MMO ? BGS and PP could be NPC only for the majority of the players. I've played open and come across a few players but generally they disappear when a 07 is sent. And I started in 2016.
To change this game to single player wouldn't affect any gameplay .
But that's been my take on the game . Players don't make the game never really have .
No need to be sorry... You hold your own interpretation on what a game should be, for sure.Your narrow-mindedness infuriates me, i'm sorry.