Wait, 30 tons for the Scorpion?! That seems wildly excessive. I would have thought closer to five, maybe ten tons at the outside. 30 tons is the same as the gross weight limit for a non-articulated lorry in the UK.
Part of that, from my point of view at least, is that they insist on comparing the on-foot portions of Odyssey to first person shooters. In my opinion, "Elite Feet" is better described as a first-person role playing game, and IMO it's a decent enough example of one, with one of the better stealth systems I've seen. I'm not a fan of Frontier repeating most of the mistakes they made with the first iteration of Engineering, but at least this time around, it's been fairly trivial to find decently upgraded gear without the requirement of gathering components and unlocking engineers.Hmm I dunno, I think the Ody stuff is waaay more entertaining than much of the stuff that came before it. So I don't see how they did it "wrong". Could it be better? Sure, but you can say that about all of the game. It's like it's all opinions.
I dunno, NPCs will see you sailing over their buildings and inside locked areas and say "yeah that's normal, unless that guy gets within a short distance of me in which case maybe I'll check that out".with one of the better stealth systems I've seen.
They did that so it would not be as "bumpy" as Scarab.Wait, 30 tons for the Scorpion?! That seems wildly excessive. I would have thought closer to five, maybe ten tons at the outside. 30 tons is the same as the gross weight limit for a non-articulated lorry in the UK.
Wait, 30 tons for the Scorpion?! That seems wildly excessive. I would have thought closer to five, maybe ten tons at the outside. 30 tons is the same as the gross weight limit for a non-articulated lorry in the UK.
Point taken, although stations do actually rotate ;-)
Wait, 30 tons for the Scorpion?! That seems wildly excessive. I would have thought closer to five, maybe ten tons at the outside. 30 tons is the same as the gross weight limit for a non-articulated lorry in the UK.
If the station's orbital rotation could somehow move the character - the character would fly a hundred kilometers away from the station in a second. Orbital movement is a movement with huge speed around the anchor point located in the center of the planet. Nothing "slow" is even close to being there. And if you continue to follow the same logic, you can add the rotation of the planet around the sun, which will be a thousand times faster and then the character at the slightest lag of the server would fly away at once for thousands of kilometers.And in early beta's a lot of people ended up outside of stations because stations not only rotate, they orbit, so it was quite possible, in the early beta of Odyssey that you would end up floating in space. Keep in mind rotate and orbit are very slow process, we aren't talking anything like speed of light movement, how that translates to moving around in ships while traveling fast and maneuvering sharply in combat or just in ordinary activities could make huge difference in difficulty of implementation.
If the station's orbital rotation could somehow move the character - the character would fly a hundred kilometers away from the station in a second. Orbital movement is a movement with huge speed around the anchor point located in the center of the planet. Nothing "slow" is even close to being there. And if you continue to follow the same logic, you can add the rotation of the planet around the sun, which will be a thousand times faster and then the character at the slightest lag of the server would fly away at once for thousands of kilometers.
But this does not happen, because the player on the station is in the local 3d space of the station, he is not affected in any way neither the rotation of the station, nor the orbit, nor the stars.
So if the character for some reason left the station through the wall - this problem has nothing to do with the coordinates in the system. It could be a problem of desynchronization at the moment of changing the parent object (for example, when riding in an elevator) or some other problem.
You can see this phenomenon first hand by dropping out between two planetary rings, one will be unsynchronized with the other. Once you cross that void, you'll see the speed at which these rocks move. It's actually pretty amazing and quite scary. I've not done it in quite some time and not sure it's even a thing now, but it was once.If the station's orbital rotation could somehow move the character - the character would fly a hundred kilometers away from the station in a second. Orbital movement is a movement with huge speed around the anchor point located in the center of the planet. Nothing "slow" is even close to being there. And if you continue to follow the same logic, you can add the rotation of the planet around the sun, which will be a thousand times faster and then the character at the slightest lag of the server would fly away at once for thousands of kilometers.
But this does not happen, because the player on the station is in the local 3d space of the station, he is not affected in any way neither the rotation of the station, nor the orbit, nor the stars.
So if the character for some reason left the station through the wall - this problem has nothing to do with the coordinates in the system. It could be a problem of desynchronization at the moment of changing the parent object (for example, when riding in an elevator) or some other problem.
I wouldn't call it an RPG because I have a very specific definition of that. I'd call it an Aventure game though, and combat just happens to be part of it.Part of that, from my point of view at least, is that they insist on comparing the on-foot portions of Odyssey to first person shooters. In my opinion, "Elite Feet" is better described as a first-person role playing game, and IMO it's a decent enough example of one, with one of the better stealth systems I've seen. I'm not a fan of Frontier repeating most of the mistakes they made with the first iteration of Engineering, but at least this time around, it's been fairly trivial to find decently upgraded gear without the requirement of gathering components and unlocking engineers.
You can see this phenomenon first hand by dropping out between two planetary rings, one will be unsynchronized with the other. Once you cross that void, you'll see the speed at which these rocks move. It's actually pretty amazing and quite scary. I've not done it in quite some time and not sure it's even a thing now, but it was once.
Well, indeed - I point out some of this stuff because "why don't you just bolt four 2A powerplants together" is funny, but it doesn't affect actual gameplay. But it's one of those things where that works best if you don't make it too easy to look behind the curtain.The Mystery Science Theater 3000 mantra.
I didn’t say it’s perfect, or even great. I just said it’s better than most other games I’ve played, and those games set the bar fairly low. I’m well acquainted with the major pitfalls of developing stealth gameplay, and Frontier managed to avoid them. The stealth gameplay is worth playing, and that’s all I really expect from this game. Just like about everything else in this game, if I just want great stealth gameplay, I’ll play one that specializes in it.I dunno, NPCs will see you sailing over their buildings and inside locked areas and say "yeah that's normal, unless that guy gets within a short distance of me in which case maybe I'll check that out".
Yeah. Even if you compare them with AFVs with non-composite armour... Light armoured reconnaissance vehicles are 10-15 tons, though admittedly most of them can only equip a couple of weapons.Wait, 30 tons for the Scorpion?! That seems wildly excessive. I would have thought closer to five, maybe ten tons at the outside. 30 tons is the same as the gross weight limit for a non-articulated lorry in the UK.
I wouldn't call it an RPG because I have a very specific definition of that. I'd call it an Aventure game though, and combat just happens to be part of it.![]()
In reality, yes. The relationship between mass, gravity and velocity? In reality, absolutely yes. But not in the ED. ED is a 2014 computer game. Everything there is a fake. Not in a bad way or a good way, but just as a fact.Gavity pulls you from every single atom in the planet
In reality, yes. The relationship between mass, gravity and velocity? In reality, absolutely yes. But not in the ED. ED is a 2014 computer game. Everything there is a fake. Not in a bad way or a good way, but just as a fact.
im going to ignore the thing that actually having a fleet of ships that you can fly, fight, mine, or get absolutely lost in space with is not enough to feel like you have a ship...
im already tired of running from my ship to the concourse and back and if there was an option to bypass it, i would use it 9/10 times.
i am a proponent of walkable cockpits. id like to sit in my chair, put a plushie on my dashboard, hang a smelly tree and have a tea. running around halls? meh.
Choosing to skip walking through your ship to me would be on par with choosing to skip supercruise.