Deep Disappointment and Disillusionment - A Console Player's Farewell to Elite Dangerous

I will say only 1 thing.
I was able to run odyssey on 10yo rig, of course, it wasnt good experience on planets, but space worked perfectl
Now only things which I changed are:
slighty more ram
slighty less old GPU (but it still is 6yo GPU)
so, with:
10yo CPU
6yo GPU (btw, I bought it for...60$ :) )
16gb ram
I can run ody at 40/60fps on planets.
Tell me more about "I need expensive new rig to play, for thousands dollars".
Sure, I understand, that due to counting everything in dollars one countries are more expensive than other, but sorry, it isn't my issue. I'm only saying, that 6/10 years old rig can handle even ody. Sadly, it isnt my fault. Time flow, games and programms are more and more demanding, even the strongest rigs sooner or later will require some new parts.
Ok, well in our case, the new consoles are our new parts, which Frontier chose not to use! 😯😂🩲😀🤘 .
 
Funny how with Hello Games, many people seem to be forgetting about Sony. You know, that huge corporation that financed No Man's Sky's marketing and PS4 side: the hype machine wouldn't have been possible without them. And it worked: apparently, enough copies were sold by the game's launch that Hello Games could continue financing development for years. Since the company's not public, we'll never know the financial details, but personally, I strongly doubt that NMS's post-launch sales alone would have kept the company going for long.

So, how do you suggest that Frontier, or anyone else, would follow the model of getting a huge industry partner to invest heavily? Microsoft was burned by this in the early 2000s with Freelancer, Sony was burned by this in the 2010s with No Man's Sky. Good luck convincing either them or anyone else of similar size to try this again.

I think you’ve forgotten Frontier’s rather strange decision to not develop for the present generation of consoles before they even tried to make it work on the last generation.
That might have worked if Odyssey was a standalone game, which it is not. It most likely would have invited legal trouble from Sony / Microsoft if Frontier released DLC to the game that only worked on a later generation of consoles, and not on the one the game was released on. So, if Odyssey's a no-go on the PS4 / Xbox One, it's a no-go on the PS5 / Xbox Series X too.
 
Funny how with Hello Games, many people seem to be forgetting about Sony. You know, that huge corporation that financed No Man's Sky's marketing and PS4 side: the hype machine wouldn't have been possible without them. And it worked: apparently, enough copies were sold by the game's launch that Hello Games could continue financing development for years. Since the company's not public, we'll never know the financial details, but personally, I strongly doubt that NMS's post-launch sales alone would have kept the company going for long.

So, how do you suggest that Frontier, or anyone else, would follow the model of getting a huge industry partner to invest heavily? Microsoft was burned by this in the early 2000s with Freelancer, Sony was burned by this in the 2010s with No Man's Sky. Good luck convincing either them or anyone else of similar size to try this again.


That might have worked if Odyssey was a standalone game, which it is not. It most likely would have invited legal trouble from Sony / Microsoft if Frontier released DLC to the game that only worked on a later generation of consoles, and not on the one the game was released on. So, if Odyssey's a no-go on the PS4 / Xbox One, it's a no-go on the PS5 / Xbox Series X too.
I don't think Sony and Microsoft would care themselves at this stage when they have basically abandoned the "last gen" in the last six months, they'd like just be happy that the game was getting any ongoing support, while it wouldn't be the first time a game got "next gen" only DLC! - just look at Cyberpunk 2077 now! 😯😂🩲😀🤘 .
 
Ah yes, two AAA games that did release on the previous and current console generations both got a "current gen only" DLC, since this April. Odyssey was cancelled on consoles, let's see... over a year ago. Don't forget that ED wasn't ported to the current gen either.
 
Ah yes, two AAA games that did release on the previous and current console generations both got a "current gen only" DLC, since this April. Odyssey was cancelled on consoles, let's see... over a year ago. Don't forget that ED wasn't ported to the current gen either.
Well it should have been!

Indeed certain games are getting ongoing "last gen" support with no "next gen" version in sight, such as Stellaris on PS4, yet the literally just announced Stellaris based Star Trek Infinite MIGHT be "next gen" only, if it releases on consoles at launch at all, though will hopefully get a "last gen" release as well!

As said here and elsewhere, while Sony might be suddenly trying to abandon the "last gen", various publishers are still supporting it, as with Rogue Legacy 2 which was just announced for PS4 and PS5!
😯😀🤘🤞
 
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Funny how with Hello Games, many people seem to be forgetting about Sony. You know, that huge corporation that financed No Man's Sky's marketing and PS4 side: the hype machine wouldn't have been possible without them. And it worked: apparently, enough copies were sold by the game's launch that Hello Games could continue financing development for years. Since the company's not public, we'll never know the financial details, but personally, I strongly doubt that NMS's post-launch sales alone would have kept the company going for long.
Hello Games are a UK company and therefore:

HELLO GAMES LTD
 
Indeed Odyssey isn't the direction most people wanted to see the game go, but it IS the direction the game went, which has gotten and will get all future new content and storylines!
Well, new content and storylines are in hzn 4.0 and ody 4.0, so they arent "pure" ody content.
My point was (maybe I wasn't detailed enough) "ody-only (so on foot content) wasn't enough to bait new players to game". If they will add even 10 new thargoid ships- if you can fight with them in space it still isn't ody content. It is content of elite dangerous. Ody content is locked behind "buy odyssey dlc" :)
 
Well, new content and storylines are in hzn 4.0 and ody 4.0, so they arent "pure" ody content.
My point was (maybe I wasn't detailed enough) "ody-only (so on foot content) wasn't enough to bait new players to game. If they will add even 10 new thargoid ships- if you can fight with them in space it still isn't ody content. It is content of elite dangerous. Ody content is locked behind "buy odyssey dlc" :)
Well further content is locked behind 4.0 on PC for us! 😯😂🩲😀🤘 .
 
Hello Games are a UK company and therefore:

HELLO GAMES LTD
Yeah, those aren't the complete details, to see exactly how much Sony helped them, but thanks for the link: let's see what can be gleamed from it. So apparently, before the Sony deal, they had around $1.3 million in cash. By the end of 2021. October (FY21), their usual yearly burn rate was around $6 million. So yeah, they couldn't have made the game without outside investors, let alone have such a marketing hype machine for it.

How much did that marketing matter though? Let's see what I could find was that the game made $78 million on the PS4 and PC during the first month. Meanwhile, ED made $28 million in five months. Elite's launch went rather well, while NMS's was an infamous disaster - and yet, it made that many more sales. That's the power of marketing. (Mind you, those are both revenue, not income: but even so, it was a lot.)

Going through HG's finances over the years, while they took out $40 million in 2018, their larger updates still reliably brought in several times their cost. Turns out they are in an extremely enviable position: even if money suddenly stopped coming in completely (= not a realistic scenario), they could still afford to develop the game like this for over a dozen years. Put another way: it's basically an AAA game revenue with an indie game's development costs.
I never realised that Hello Games was in such an amazing position. I mean, sure, there have always been a handful of indie hits which have sold far more copies than expected, but AFAIK those all pretty much had good launches. Meanwhile, NMS had a terrible launch, and despite that, the sales that largely came from the pre-launch hype kept the company going for years. So again, that's the power of marketing.

To go back to the earlier suggestion that others should follow the same "model": this isn't something that can be replicated by today, however. After all, while it might have been a deal of a lifetime for Hello Games and Sean Murray, I don't think it was nearly as good for Sony that they'd rush to repeat it.
But anyway, this is well off-topic by now, so I digress.
 
I can totally empathise with you here.

I backed the project on Kickstarter with a not insignificant sum due to the promise of Linux support. This was subsequently dropped and consequently not owning a windows PC, I never actually played the game until it came out on PS4. Tbh I was so happy it was released on consoles after the initial let down that I'm not going to moan too much about it no longer being actively supported. Still got the deluxe boxed version somewhere unopened with t-shirt and everything!

It is a shame though, not everyone is going to buy a windows PC just for 1 game.

Someone will probably tell me it's on Steam but hey once on PS4 that was enough for me.
 
I can totally empathise with you here.

I backed the project on Kickstarter with a not insignificant sum due to the promise of Linux support. This was subsequently dropped and consequently not owning a windows PC, I never actually played the game until it came out on PS4. Tbh I was so happy it was released on consoles after the initial let down that I'm not going to moan too much about it no longer being actively supported. Still got the deluxe boxed version somewhere unopened with t-shirt and everything!

It is a shame though, not everyone is going to buy a windows PC just for 1 game.

Someone will probably tell me it's on Steam but hey once on PS4 that was enough for me.
Maybe you learned the lesson to not throw away your money at projects without securing any rights or proper guarantees.
 
Fly safe. I’m a backer/founder with a LTP, I gave up ‘the dream’ just after launch. I’m on PC but now still on Console but generally acknowledge the inevitable will one day come to us all.

It’s just a game, a broken game, the ‘dream’ was a marketing strategy they never backed up. But they never promised anything either; it’s just a product. Our feelings and our ‘faith’ are our projections - not theirs.

Dont grind, don’t pay ARX, one day it will get turned off, or it won’t. Fly you own path…

Plenty other better games out there. I’m playing several. I generally don’t think FD gives a monkeys, dont let it get to you.
 
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Yeah we are right down at the bottom of the food chain . So we have an update on 23rd ? On both servers and then ???? The dev numbers have dropped along with others so I don't really expect any work on EDH for a while if any .
 
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