Hello @Darkfyre99, I always admire and respect your carefully thought-out replies. Your comments are always worth reading! Unfortunately, I cost you valuable time as I quoted the wrong reply from @Navigare Necesse Est... which was aimed as a response to telepresence derp. Ugh, never mind. Apologies.The central issue for many of us isn’t the multi-crew addition. It’s canonizing a bad explanation for what is essentially a gameplay compromise.
If Sandro (IIRC) had left the explanation for “How does multi-crew work?” a non-committal shrug as the early teams did, there wouldn’t have been such an outcry. There are tons of explanations on how multi-crew could work, without breaking the established lore that information moves at the speed of ships.
Canonizing “telepresence” as how it works established that there exists long-range, high-bandwidth, low-latency FTL communications that should have a radical impact on society in the Elite Universe… but doesn’t “because reasons.”
I'm not emotionally attached to this game any longer to really care.
Over the years, Frontier (for me) have released too many duff updates over good ones, some as which as follows:
- My first baffled state of mind was the release of Powerplay back in the day. I couldn't for the life of me understand why this occurred; no one asked, wanted, or even could have conceived of this as a release? Not to mention the absolutely repetitive, soul-destroying, boring gameplay it offers. .....I tried; it's utter tedium of the highest order.
- Then came CQC, honestly, what a load of complete mindless crap. It really felt aimed at kids, a quick battle arcade game. Again, absolutely no one asked for or wanted this. It wasn't even connected to the main game; it could have been included in a much cleverer way.
- Telepresence kind of broke that exclusive immersion for me. It also completely breaks the laws of known physics, badly. As Elite Dangerous is known for being largely based on "a pillar of science", meh. The words of Adam woods.
- Update 2.3 was so bad it made the game almost unplayable for me due to bugs. This is something I've never voiced an opinion about until now. That update also coincided with a long drought of updates for some time. I think Frontier was too busy empire-building and knocking out as many games as possible around this time.
- One great update was made to mining, which introduced other ways to extract goodies from asteroids. So one had to think about which type of mining and what kind of setup was appropriate. If I recall correctly, this was a time when Elite Dangerous was seeing a considerable uptick in player numbers. Until mining was adjusted by Frontier to be only averagely profitable, and hot spots were also adjusted, crushing the two very things that drive player numbers.
- Exploration... not even going to mention the time wasting twiddling replacement for the ADS. But rather focus on the planets. Horizons release was amazing. The new tenuous atmosphere, extremely nice. But since Dr Ross's departure and Frontier stating nothing will be added to planet terrain. I view this arena dead. But for the love of all that is holy please give us some more biology to discover.
- Every single time Frontier states how exciting the next update will be or how "this has never been done, seen" in-game. But... no, they have cried wolf too many times for me.
Anyway I could continue. But feel frontier have ultimately tailored this game unsuccessfully towards chasing a more teen market, which includes the now defunked mass icon interface for consoles. (I still find this deeply unintuitive as western society is trained to read over identity icons). Which is completely fine, except, the game is now only fully playable on PC with the demographic placed around 25-50+.
all said it's still an incredible space game with supremely enormous potential. I'm not a person who looks negatively upon things, it's simply not in my nature. But whatever I just can't be bothered anymore frankly.
I am Flimley
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