If they added all the things you mentioned the active player stats would likely be 10-30x the current rate.
Agreed in principle, but I doubt that would be
that huge
.
Odyssey launched too early.
Also agreed.
It was buggy and unoptimized.
Also agreed, though I benefited from coincidentally having very similar build to David Braben's computer, which was probably part of the reason why it was released too early. It's a very poor IT department that doesn't make sure one of its testing rigs is identical to their CEO's, which is why I was a bit confused about all the complaints at the time. "If my eight year old rig can handle Odyssey, why are so many people having so many problems?" is something I said at the time. Learning that tidbit of knowledge suddenly made things clear.
Some people expected ship interiors which wasn't included.
Which really confused me. How many times did Frontier say that ship interiors wouldn't be included with Odyssey, and yet they expected it anyways??? But then again, the OP was disappointed that update 18 didn't include features that Frontier said it wouldn't.
I just wanted to say that we probably don’t need so much new, but we need to strengthen the advantages of ED that already exist. VR is one example because there are people who play ED only because of VR.
I can certainly understand that. I play Elite Dangerous because its the closest to being a "scifi everything game" on the market, because it is
the top notch sci-fi space flight simulator on the market, and because it's part of the Elite franchise. I would play the game regardless of whether it is in VR or not. I certainly played it
before I got a VR headset, and in fact it was the deciding factor for whether I would pay the considerable amount of money to get a headset in the first place.
But what I want
most from ED is for it to continue to evolve and add new features, in particular for it to expand upon the types of worlds we can land on. Ship, station, and large surface base interiors would be a nice bonus I wouldn't say no to, but it's lower on my priority list, partially because that type of gameplay doesn't translate easily into VR, but mostly because the real-time online nature of the game isn't a good fit into my life right now.
Frontier is a for-profit company that in the end has to justify further development of this game as profitable.
Retaining the current VR playerbase by investing the considerable resources necessary into roomscale VR for onfoot gameplay won't be profitable, especially compared to investing those same resources into a paid update that expands upon the foundation Odyssey laid, which would attract
new players to the franchise, retain current players (both VR and non-), and hopefully tempt old players to return.
But then again, I would've thought that Frontier would've invested in the resources to update their Cobra engine to take advantage of the now-current generation consoles. If they'd done that, and not rushed Odyssey to market before it was ready, they might be in a very different place right now, especially when it comes to this game.