I never thought for a minute U18 was gonner extend VR.
Multi-post rants about your personal wishlist not being part of U18 fits my description of expectations not being met.
I never thought for a minute U18 was gonner extend VR.
If you read around the forum for the past month, the player hype train has been running full throttle - some even appear convinced that base building is the new feature, despite no hint of such coming from the developers, just hearsay from elsewhere.I never thought for a minute U18 was gonner extend VR.
Sorry needed saying
I was logged into the game (and mostly playing) for 8 hours or so. Not a single hitch that I noticed.To my surprise, and against my "do not play on the patch day" policy, i did play last evening and had a really flawless experience.
Are you not entertained!?Normally after patch day it's carnage
There is no problem making VR legs an optional checkbox. Driving an SRV is much more nauseating. However, we do not have an “anti-gravity motorcycle”.
I have to take it back sadly.Just downloaded the update, and tbh its quality seems surprisingly good so far.
Unless there are some less obvious bugs I haven't seen yet, it might even turn out to be the least buggy update I've ever seen.
Well, it has literally zero content I could care about, but at least it did not break EDHM.
In the ranking of the best VR games for 2024 by vg247 Elite dangerous is in fifth place.Quite frankly, I consider us lucky that they reconsidered putting in the effort they did to preserve existing vehicular VR content in Odyssey. That wasn’t part of the original plan.
Base building does not necessitate survival mechanics (or vice versa). You can build very complex space stations in the X series (in any X game), yet there are no survival mechanics. Which is just as fine, I don't like survival mechanics where you need to drink a liter of water and eat a 5-course meal every five minutes to survive and freeze to death in light snowfall in about 10 secondsSecond of all basebuilding in this game will break it for me since there is plenty of survival titles out there
VR is a bit like fusion energy--it's always the future and always only a few years away from mass adoptionI begrudgingly agree were (VR gamers) a minority, vocal indeed. But I'd argue its the future.
This. Headsets of reasonable quality need to cost about as much as a reasonable 1440p IPS monitor (so, around 300€?), and a 400€ GPU must be able to run it comfortably. At the moment only Meta comes close and you haveOnce we get GFX to the point where we can get stable 90fps per eye at the equivalent resolution of 1080/1440 for VR in a $500 PC and the headset being ~$200, then things will happen.
It would also be stupid to throw console gamers out of the ED world, and yet here we are. Why do you think that the comparitively tiny cohort of VR players would be treated any different? But wait.... we haven't been thrown out of the ED world! We're still here, with 95% of the content of the game still available in full glorious VR. I'm hoping to get to play tonight, in VR no less. I may have to switch to the "VR Big Screen" to scan some alien life forms, but that's fine with me, given the alternative was no VR at all.It would be stupid to throw us VR gamers out of the ED world. And now we have to wait for bad news about VR in every patch?
It was carnage yesterday’s FC jump took 59 minutes!The same. Which for me is definitely a 1st. Normally after patch day it's carnage
Frontier may not have given us a ballerina Barbie we wanted, but we can still have fun with Malibu Barbie...
I'm not totally against survival type things, I think Empyrion dealt with it pretty well without going overboard. I think there's room for something that really just gives players a reason to craft some nice food recipes etc., for a quick health/stamina buff, stuff like that. But eating something every ten minutes etc.. is a big no from me. It would be tricky to implement in Elite anyway, what with the real-time nature of the game. In Empyrion you quit and pick right back up when you return, in Elite you wouldn't be able to take a night off, or you'd be stuck doing meal prep for a month's worth of meals for your avatar to consume while you're gone.Base building does not necessitate survival mechanics (or vice versa). You can build very complex space stations in the X series (in any X game), yet there are no survival mechanics. Which is just as fine, I don't like survival mechanics where you need to drink a liter of water and eat a 5-course meal every five minutes to survive and freeze to death in light snowfall in about 10 seconds
I actually almost wrote that verbatim in my post you replied to, the reason why I didn't is that I can see us getting to the level of tech to make VR work at some pointVR is a bit like fusion energy--it's always the future and always only a few years away from mass adoption
Even if they added 20 new ships, made all planets landable, had ELWs full of lush forests and animals, implemented base building, implemented full ship interiors, implemented quests with storylines... the same people will still complain how it's "too little too late" and how the game is dead.When are they gonna figure out most people playing this game couldnt care less about thargoids. What about a new ship or two? how about implementing base building?
Estimated Time of Arrival?...ETA: I learned the hard way, naturally!