Another disappointment

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How people are measuring the progress on the titan is absolutely a missed opportunity too - currently we only have some ambigious 0.00000x% warprogress variable in the journal files.

An "Titan Ambient Temperature" gauge would be much cooler (or hotter ideally for us). It could still be a progress bar behind the scenes but the good presentation could elevate it somewhat.
 
There is no problem making VR legs an optional checkbox. Driving an SRV is much more nauseating. However, we do not have an “anti-gravity motorcycle”.

But we do have options suck as “lock to horizon” for those who might get motion sick from the SRV. Personally, I’ve never need It myself, despite how often my SRV has taken a tumble due to my fondness for rather reckless flyving. There’s something about having a “cockpit” around me that greatly reduces rotation induced motion sickness for me. I, for one, am grateful that Frontier took the time to add those options so others can use the SRV itself, even if I don’t use them myself.

That’s the funny thing about motion sickness: what triggers it is different for everyone. There’s quite a bit of information out there about how to reduce it for an “on foot” VR experience, which has a lot more triggers than cockpit VR, many of which won’t work in a multi-player environment. I’ve tried many VR ports of “FPS” games, and with a tiny handful of exceptions, they all followed the philosophy of basically “flip a switch to add VR.” And they were nauseating exercises in frustration…

Especially in the case if No Man’s Sky, which was surprising, due to how much effort they’d put into getting it to work with the motion controllers in the first place. They stopped short of actual full roomscale VR, and it’s a pity they did. Not that I don’t blame them: after all, it was a free update. As the old saying goes, it’s the final 10% of development that takes 90% of the effort.

The ones that didn’t follow that pattern? Fallout 4 and Skyrim, who’d redesigned their games completely to work with roomscale VR. There’s a large amount of effort required to do it right, and I really don’t see Frontier putting in the effort for free. Quite frankly, I consider us lucky that they reconsidered putting in the effort they did to preserve existing vehicular VR content in Odyssey. That wasn’t part of the original plan.
 
Just downloaded the update, and tbh its quality seems surprisingly good so far.
Unless there are some less obvious bugs I haven't seen yet, it might even turn out to be the least buggy update I've ever seen.

Well, it has literally zero content I could care about, but at least it did not break EDHM.
I have to take it back sadly.
Same old story, update is buggy as usual, all kind of weird things are going on.

Had to change shadow setting to low from ultra because of the stupid flickering (it had nothing to do with night vision and also, it has never happened on my system before):
Source: https://youtu.be/eoH8ZOg_jdI


Also there was a weird disconnection in a wingfight which looked like I was ejected from the ship (and I had to use task manager to kill the process because it was not responding in any way):
Source: https://youtu.be/3orlIAasfnM
 
Quite frankly, I consider us lucky that they reconsidered putting in the effort they did to preserve existing vehicular VR content in Odyssey. That wasn’t part of the original plan.
In the ranking of the best VR games for 2024 by vg247 Elite dangerous is in fifth place.

Most DCS players have ED installed. We already have flight gear, I still have the average option for about $2000 excluding the price of the PC. If Frontier needs money, there will be people willing to pay for expanded VR support.

It would be stupid to throw us VR gamers out of the ED world. And now we have to wait for bad news about VR in every patch?
 
Second of all basebuilding in this game will break it for me since there is plenty of survival titles out there
Base building does not necessitate survival mechanics (or vice versa). You can build very complex space stations in the X series (in any X game), yet there are no survival mechanics. Which is just as fine, I don't like survival mechanics where you need to drink a liter of water and eat a 5-course meal every five minutes to survive and freeze to death in light snowfall in about 10 seconds🤪
I begrudgingly agree were (VR gamers) a minority, vocal indeed. But I'd argue its the future.
VR is a bit like fusion energy--it's always the future and always only a few years away from mass adoption🙃
Once we get GFX to the point where we can get stable 90fps per eye at the equivalent resolution of 1080/1440 for VR in a $500 PC and the headset being ~$200, then things will happen.
👆This. Headsets of reasonable quality need to cost about as much as a reasonable 1440p IPS monitor (so, around 300€?), and a 400€ GPU must be able to run it comfortably. At the moment only Meta comes close and you have sell your soul surrender all your personal data to Zuckerberg (ie create a Facebook account) to use it. At least when I did research about how to use the Quest without FB account, the resounding answer was "Can't"--maybe it has changed recently, but I lost interest. The next good headsets (like HP Reverb) are 1000+€.

And then there is the problem of space--in my 1 bedroom apartment I simply have nowhere to set up a room-scale VR rig. HL: Alyx solved the sitting-down-and-playing-a-shooter-in-VR problem with the teleportation mechanics, but that wouldn't work with a multiplayer game.

On a personal level, VR doesn't tend to play well with loudspeaker setups and I refuse to use headphones (unless I'm listening to music on the go), it's just not as immersive, our sound perception is not limited to ears. My pair of nice made in Austria AKG K701-s and a vacuum tube amp have been gathering dust for years...
 
It would be stupid to throw us VR gamers out of the ED world. And now we have to wait for bad news about VR in every patch?
It would also be stupid to throw console gamers out of the ED world, and yet here we are. Why do you think that the comparitively tiny cohort of VR players would be treated any different? But wait.... we haven't been thrown out of the ED world! We're still here, with 95% of the content of the game still available in full glorious VR. I'm hoping to get to play tonight, in VR no less. I may have to switch to the "VR Big Screen" to scan some alien life forms, but that's fine with me, given the alternative was no VR at all.

Discovering that Frontier still hasn't changed its mind on roomscale VR isn't bad news. It's a confirmation of the status quo. Bad news would be that Frontier announcing that they changed their mind, and are shutting VR down in Odyssey completely. And quite frankly, this patch had some good news on the VR front, with several fixes, which has been the case for Odyssey since its release. And I, for one, am quite happy that a few issues got fixed. Patch 18 included everything Frontier said it would: the last phase of the Thargoid war. Being disappointed that Frontier didn't do what they said they wouldn't do simply doesn't make sense to me. It's like being disappointed that there's no base building in this patch either.

Or ship interiors.

Or PowerPlay 2.0, which will be reworked in Patch 19.

Or the new ships, which probably won't be out until Patch 20, and which I wouldn't count on being released in 2024, given Frontier's track record.

Or the "new feature," which also probably won't be out until patch 20, but isn't likely to be base building, ship interiors, dense atmospheric landings, or any of the other future paid expansion content that Frontier has stated repeatedly won't be on Odyssey. Frontier may not have given us a ballerina Barbie we wanted, but we can still have fun with Malibu Barbie...

 
Base building does not necessitate survival mechanics (or vice versa). You can build very complex space stations in the X series (in any X game), yet there are no survival mechanics. Which is just as fine, I don't like survival mechanics where you need to drink a liter of water and eat a 5-course meal every five minutes to survive and freeze to death in light snowfall in about 10 seconds🤪
I'm not totally against survival type things, I think Empyrion dealt with it pretty well without going overboard. I think there's room for something that really just gives players a reason to craft some nice food recipes etc., for a quick health/stamina buff, stuff like that. But eating something every ten minutes etc.. is a big no from me. It would be tricky to implement in Elite anyway, what with the real-time nature of the game. In Empyrion you quit and pick right back up when you return, in Elite you wouldn't be able to take a night off, or you'd be stuck doing meal prep for a month's worth of meals for your avatar to consume while you're gone.

VR is a bit like fusion energy--it's always the future and always only a few years away from mass adoption🙃
I actually almost wrote that verbatim in my post you replied to, the reason why I didn't is that I can see us getting to the level of tech to make VR work at some point :(
 
When are they gonna figure out most people playing this game couldnt care less about thargoids. What about a new ship or two? how about implementing base building?
Even if they added 20 new ships, made all planets landable, had ELWs full of lush forests and animals, implemented base building, implemented full ship interiors, implemented quests with storylines... the same people will still complain how it's "too little too late" and how the game is dead.

After all, that's exactly what happened when they published the Odyssey expansion.
 
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