Another disappointment

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I don't care about Thargoids too... but I don't care about base building as well :ROFLMAO: ...so, why should I play? Do I have to complain for something..? Mhhhhh... why not...

/rant mode on

MAKE PIRACY VIABLE AGAIN!!!

/rand mode off
Amen! Before I got into this game, I thought I would be a pirate but all I do is rob settlements for some worthless items and scan plants.
 
We have Thargoids - which are very challenging if not in a team / big group... but I agree entirely otherwise!
We have had Thargoids for a while now and the thargoid war completely exhausted that for me. There's still good gameplay that could be drawn from thargoids but not with reusing the same CZs and same fights without extra setpieces or well designed objectives.
 
It's also the closest I will ever get to getting into space and fly a spaceship. I don't always need an agenda, a mission or "something" to do. Sometimes I just sit down in my favorite cockpit and fly around, and that's happy time
Amen, brother!

Back before 3.3 arrived, I flew from the bubble out to the Abyssal plains (and back after 3.3 dropped - that was amazing!) mostly in VR - even my late wife loved the 'space' of ED in VR and would often come over for a look at 'new' stuff, like the edge of the galaxy.

I don't mind spending most of my time playing pancake since, the times the HMD gets put on are always fun.
 
What do "we" want?
In my case, a return to the Elite-to-FFE model of armed traders and "the journey is the game". In terms of concrete changes that would need something like:
- interdictions auto-succeed and always have the long cooldown
- in-system arrival point is about 3000 Ls from the primary star
- if you're the first person to a new supercruise instance, it's got a bunch of hungry pirates generated according to security level rather than them having to gradually spawn in
- something like the X4 model (and also suggested in the DDF documents) where taking any incoming fire seriously disrupts low waking (high wake is unaffected, so long as your fuel is there) ... but you also don't need to stow hardpoints to charge the drive
- seriously scale back what drive engineering can do (enhanced thrusters as a separate module can stay)
- ideally, scale back jump ranges substantially too - about 10LY per jump at similar fuel usage to now would be about right, FSD upgrades and engineering can boost things other than range - so that multi-system trips are more navigationally interesting
- some sort of buffs to the T-x freighter series to make them excellent turret platforms defensively
- I don't know what needs to happen to Fleet Carriers but since none of the rest is happening either let's just say "they all crash on the nearest landable planet and establish a base" so that someone other than me gets something out of this.

I'm sure I've mentioned before that it's a good thing that Frontier doesn't listen to me very often just because I've played the game a lot.
 
If only people could care about doing any research...
We all knew that this update will focus at AX, because it was annouced as "final phase of war". Wanna other content? Wait for U19, but guess that after it you will complain that it is let's say powerplay, not mining.

Honestly I'm glad for year of this updates.
Before it, for FEW YEARS AX was shallow boss like fights, where you had to look for certain signal, go here and pray to RNG, that it will spawn dusa, not cyclop with 10419 scouts. Oh, and you also had some xeno invasions, once per few months. For few days. Lol.
AX deserved for this brilliant variety of new toys, weapons, scenarios and possibilities, where even non combat pilot have anything to do.

Before this bunch of updates my main loops were exploration and bgs. Now I can say that I have 3 main loops, because last updates simply are good. Good enough to drag explorer into "end game" of pve content.

Actually- content of this updates combined is much better than all on foot activities together :)

Btw, devs never said about basebuilding, it's nothing more than players dream, and they believed in this dream.
 
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* unrolls a huge scroll of demands, many of which are conflicting, unfeasible, inadvisable, or outright physically impossible *
Standard forum fare then! ;)
I'm sure I've mentioned before that it's a good thing that Frontier doesn't listen to me very often just because I've played the game a lot.
I liked some of your suggestions...
But am not too disappointed that they don't listen to most (all?) of us except @Rubbernuke

I must be odd, there isn't really anything I want put into the game, apart from the option to be criminal...
 
In my case, a return to the Elite-to-FFE model of armed traders and "the journey is the game". In terms of concrete changes that would need something like:
Wouldn't most of this be fixed by delivery mission distances scaling to the new and improved jump ranges better (for longer trips) and delivery missions/source missions having meaningfully different rewards (since sourcing will still be 1-2 hops for almost anything in an engineered ship).

Having areas where you need to navigate/fly the ship in supercruise or normal space when doing trade runs that don't involve just flying in a straight line (or an arc out of plane to be slightly faster) would be welcome too. It doesn't need to be combat, just having proper debris fields could do the trick.

- some sort of buffs to the T-x freighter series to make them excellent turret platforms defensively
One thing I've suggested before I think is adding cargo rack engineering to turn them into (crappier) hull, module or even shield reinforcements because clearly people aren't going to compromise cargo space for absolutely anything.
 
Totally disappointed. I guess I will wait another 25 years until Frontier gives us what we want.
I'm sorry to read you are disappointed.
Personally, I am very happy with this game and very thankful to Frontier that they still update and improve the game and it is much more than what i want in it's current form.

o7
 
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