Why are HazRes sites so *safe* these days?

Interesting, I guess they're still trying to work through it and maybe don't have it completely solved, would explain not mentioning it in the patch notes. Can be great fun when it works as intended and a nice challenge.

I tried against multiple wings of 3 and they all did the one-by-one thing - This was at a compromised nav beacon.


There was a rule for a while where everyone below the wing chain would agro. So hit the lead everyone agros, work your way up the chain and you could get away with taking them one at a time. 🤷‍♂️
Not sure with ordinary wings but the Spec Ops wing of four in CZs work(ed) this way as long as they had become interested in the NPCs you could take them out one at a time starting with Delta and leaving the Alpha for last.
 
Have had some time to test now and unfortunately this has not been my experience.

Have been attacking wings of 3 and the other 2 still just sit and watch until their buddy gets blown up, then one goes hostile and the other waits till he's blown up before going hostile.

Please don't let this one sit around too long FDEV, it's seriously nerfed combat challenge.

While the agro'ing wasn't always instant, it's been pretty consistent for me. Attack one ship in a Wing, and all will eventually go agro.

I attacked one group just as it was attacking another ship. The one I hit went red right away, the others seemed to be focused on their original target initially, so didn't go hostile right away. I was back fighting in one of my smaller ships, so the time it takes to kill a single target is a little longer. I'd just finished off that initial ship, when I started taking fire from the other two, which had gone hostile by that point. So, a slight delay - where once upon a time it'd be INSTANT for ALL ships - but they did all agro in the end. Most however did go hostile the moment I shot one of them. I mean, it was quite clear, I shot ONE ship, then I have three red blips on the radar. I've spent several hours in the same HazRes since U18, and things are fairly consistent. That one "delayed" agro was actually the anomaly.

All I can say is that my experience is HazRes sites being largely back to their old selfs again. I've had a blast with plenty of Pirates spawning, very very few Feds - which seem uninterested in Pirates - and plenty of fun. I've even, surprisingly, had decent material spawns. My limpets had regularly been finding nothing to collect prior to U18, as I was full of anything the instance offered. Last night, I collected a load of stuff that previously simply wasn't dropping, so I did a material trader run to trade up.

Pirates in any res don't attack without provocation, never have.
If the site is "easy" for you, consider you are just more skilled now. Congratulations, you got gud.

Well, if by Provocation you mean annoying them (their faction) enough that they attack you on site, then yes, that's the case. If however you mean having to shoot them first, then no, that's not correct. If you operate in one HazRes for any length of time, you'll almost certainly annoy one or more factions until their ships jump in already hostile. My friend and I would often exploit this for a bit more entertainment. Already being engaged with a group of three Pirates, only to have several more enter the area already agro'd was fun. Had to run away a few times, as smaller ships can have a hard time with six plus attackers at once. Fun though.

Won't get time to play this eve, but perhaps come the weekend I will. I'll continue to share my experiences of course but, so far, U18 has transformed my regular HazRes into a fun place once again. Note: I see people mentioning things that were broken in U17, however, my prior experiences (lots of Feds, Feds ganging up on Pirates, none left for the player) date back long before that.
 
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Thanks for the info regarding the hierarchy mechanic, I wasn't aware that was a thing. I didn't really take notice of which ship in the wing I was attacking first, so it might have come in to play during my testing. Will have to do some more.

Still though, even if it is this hierarchy thing I'd prefer that wasn't in place, makes much more sense for all wing members to become hostile when any of the wing are attacked.
 
It's a bit more subtle than that. If the wing is engaged or the wing leader is flying off and doesn't notice any stragglers it can take a while for them to notice. If you just attempt to gank the chain while they're all looking at you and doing their scanning routine they will all jump you. At least that's how it used to work, haven't done any ship combat for a while.
 
It's a bit more subtle than that. If the wing is engaged or the wing leader is flying off and doesn't notice any stragglers it can take a while for them to notice. If you just attempt to gank the chain while they're all looking at you and doing their scanning routine they will all jump you. At least that's how it used to work, haven't done any ship combat for a while.
Ah ok that sounds much better, don't mind it if it's implemented like that.
 
HazRes is plenty dangerous if mining there, as intended. It's just CMDRs think it should be a bounty hunting zone nothing more and come rolling in with max engineered corvettes not mining at all. I for one, like to mine in haz res for the modifier, if they make it any harder, no longer could I mine there.
It would give HazRes a purpose, if it would more or less require Miners to have an escort. Or to put it the otherway round, all sites below HazRez hardly serve a purpose currently.
 
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It's a bit more subtle than that. If the wing is engaged or the wing leader is flying off and doesn't notice any stragglers it can take a while for them to notice. If you just attempt to gank the chain while they're all looking at you and doing their scanning routine they will all jump you. At least that's how it used to work, haven't done any ship combat for a while.
Right now it's the moment you kill a wing member, the rest notices and attacks you. Never earlier, never later. You can duel the leader for half an hour while the wing mates circle around the both of you and place bets or something.
 
Right now it's the moment you kill a wing member, the rest notices and attacks you. Never earlier, never later. You can duel the leader for half an hour while the wing mates circle around the both of you and place bets or something.

That's not been my recent experience. I've literally shot a member of a Wing, and all three have gone hostile at once. This seemed fairly consistent after U18. However, last session, I was doing a little casual HazRes stuff after watching the Titan go boom earlier. In that session, I had the earlier behaviour once more. I shot one of a group of ships and only the one I shot went hostile. After that ship was dead, the others then went hostile. I wonder if the Wings proximity to each other is a factor? This specific group were very spaced out, not flying as a cohesive unit at all.

I also had a few more Feds in that instance last night, but they continued to seemingly ignore the Pirates - even though they're weren't many of them. So, yeah, random factors still can have quite an impact on a HazRes instance it seems. However, overall, the experience is MUCH better than prior to U18. Hopefully they can sort out that wing hostility stuff once and for all, as it's not consistent currently - even if it was for several HazRes instances for me earlier.

I remember, prior to Odyssey, that an entire wing going hostile the moment you shot one of them was pretty much guaranteed. Game needs to be that reliable once again.

Thought: do you think it was a conscious effort to dumb down Pirate groups? I mean, attacking a group of Pirates was almost the way to challenge yourself, without the spawn-fest that bringing some cargo along is. If so, I think they tuned it a bit wrong.
 
I don’t know if it’s a bug or intentional but a contributing factor is that npc wings don’t all aggro simultaneously any more. They aggro one at a time unless you shoot more than one at a time.
Yeah, that. This also happens in "Kill Pirate Lord"-Missions - an FdL with three Vultures - and none of the Vultures do anything until the target has exploded.
 
Yeah, that. This also happens in "Kill Pirate Lord"-Missions - an FdL with three Vultures - and none of the Vultures do anything until the target has exploded.

Those missions too? That's a shame. They used to be really fun with multiple well-engineered ships attacking the player at once. I've not done one of those in a while not since a bug kept causing the game to bait-and-switch the mission on me. I.e. I take a regular "kill the Pirate" assassination missions. I'd arrive in the Sector and it'd changed to a totally different ground-based (i.e. on Foot Odyssey) mission. Kept happening, I stopped doing them.

It is funny though, right after U18, that the ENTIRE wing was IMMEDIATELY going hostile towards me after shooting ONE of them. It happened multiple times and it was just me there, so not like a wing-mate was tagging the other ships at the same time or anything. I mean, I wouldn't have posted about it if it wasn't happening.
 
Those missions too? That's a shame. They used to be really fun with multiple well-engineered ships attacking the player at once. I've not done one of those in a while not since a bug kept causing the game to bait-and-switch the mission on me. I.e. I take a regular "kill the Pirate" assassination missions. I'd arrive in the Sector and it'd changed to a totally different ground-based (i.e. on Foot Odyssey) mission. Kept happening, I stopped doing them.

It is funny though, right after U18, that the ENTIRE wing was IMMEDIATELY going hostile towards me after shooting ONE of them. It happened multiple times and it was just me there, so not like a wing-mate was tagging the other ships at the same time or anything. I mean, I wouldn't have posted about it if it wasn't happening.
After the update, I've only seen NPCs going hostile when doing the "kill x-amount of pirates"-missions when entering the Mission Signal Sources - and even then, the "hostile" vessels only open fire after being fired upon, one at a time. This might be different once the player is rated as hostile with the entire faction.

In the Single Target Missions, the escorts remain calm until the target gets blown up.
 
Well, I returned to the game recently after a very long hiatus (last time I played was in summer 2019) and started from scratch with a new commander.
I also remember the RES more dangerous, not only the Haz ones, all of them. They usually had more pirate ships and more varied, I remember myriads of fed assault ships and gunships, a lot of anacondas, pythons, imperial clippers and fer-de-lances. Now the amount of ships is smaller and you see mostly cobras, eagles, dbx and aspx, very rarely a FDL or a python and I've seen only two anacondas recently. The pirate ships are so infrequent that you sometimes stay for minutes until you see new ones and when you see a new one they're maybe 10km away fighting with powerplay ships or cops and when you are about to reach them they're already destroyed because they were just a cobra or a tiny eagle. In fact I stopped doing pirate massacre missions in RES as I did before leaving the game, because it takes ages, I prefer to go to signals or interdict them now and it is more boring. The only alternative to fight continuously without having to go to supercruise all the time is going to CZs, and I don't like the CZs that much, the kills are way worse paid than the pirate kills and the CZ missions are too grindy (7 millions or so for killing 40 ships, lol).
 
Well, I returned to the game recently after a very long hiatus (last time I played was in summer 2019) and started from scratch with a new commander.
I also remember the RES more dangerous, not only the Haz ones, all of them. They usually had more pirate ships and more varied, I remember myriads of fed assault ships and gunships, a lot of anacondas, pythons, imperial clippers and fer-de-lances. Now the amount of ships is smaller and you see mostly cobras, eagles, dbx and aspx, very rarely a FDL or a python and I've seen only two anacondas recently. The pirate ships are so infrequent that you sometimes stay for minutes until you see new ones and when you see a new one they're maybe 10km away fighting with powerplay ships or cops and when you are about to reach them they're already destroyed because they were just a cobra or a tiny eagle. In fact I stopped doing pirate massacre missions in RES as I did before leaving the game, because it takes ages, I prefer to go to signals or interdict them now and it is more boring. The only alternative to fight continuously without having to go to supercruise all the time is going to CZs, and I don't like the CZs that much, the kills are way worse paid than the pirate kills and the CZ missions are too grindy (7 millions or so for killing 40 ships, lol).
If you can get allied with a faction (exploration data or trading can be useful here) that reward does go up considerably (50 million for 72 ships if I remember correctly).

What I find strange is that I did go to a Haz RES in my Corvette for possibly the first time ever (normally I'm in a medium ship) and Anacondas were everywhere. I ended up earning about 11 million without having to reload/resynth (PA/multicannon build). Never seen a Haz RES like that as there are times where I'd agree, you're waiting for them to turn up and you get an expert Adder and 2 novice Eagles.

Might be I got lucky, so if you're in there with nothing but mining ships, relog until you get something worth shooting at.
 
There seems to be 3 types of res instances now, mostly small ships, mostly medium ships, medium with a lot of large ships. Frequency varying.

iirc during the 1.0 days RES were chock full of miners and pirates unlike now where it can get awfully quiet.
 
There seems to be 3 types of res instances now, mostly small ships, mostly medium ships, medium with a lot of large ships. Frequency varying.

iirc during the 1.0 days RES were chock full of miners and pirates unlike now where it can get awfully quiet.
If you go to HIP 20827, you can also add thargoids into the mix for extra spice.
 
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