Or just leave them for those that want that content after the Titans fall.I'm sure you can surmise the point and extrapolate that combat is useless as a form factor for control state clearing.
Or just leave them for those that want that content after the Titans fall.I'm sure you can surmise the point and extrapolate that combat is useless as a form factor for control state clearing.
It's 37K Ls and only takes a few minutes.@Paul_Crowther
It just occured to me there is a Titan out there that is like 300,000+ light seconds away from the primary. Is Fdev planning on moving this Titan or are players actually going to have to fly out 20-30 minutes each time they want to fight it? Because that's a good way to ensure that one Titan will stay because players won't want to do that.
If only people could fly on their own and pay attention, instead flying for 100% of time at 75% SCA throttleonly takes a few minutes.
It just occured to me there is a Titan out there that is like 300,000+ light seconds away from the primary. Is Fdev planning on moving this Titan or are players actually going to have to fly out 20-30 minutes each time they want to fight it? Because that's a good way to ensure that one Titan will stay because players won't want to do that.
And it's also the one with the weakest control structure (by a substantial margin!) of the ones currently sitting at Maximum resistance, so it's likely to be the fourth target once Oya is gone whether people like the supercruise distance or not.It's 37K Ls and only takes a few minutes.
There's enough scope for a new thread/flame war requesting better cosmetic rewards to compensate for the longer travel time.And it's also the one with the weakest control structure (by a substantial margin!) of the ones currently sitting at Maximum resistance, so it's likely to be the fourth target once Oya is gone whether people like the supercruise distance or not.
They all should be moved adjacent to the system star, I mean, it is unkind to expect players to fly their spaceships in a space game... You don't have to do that in Starcraft, after all!There's enough scope for a new thread/flame war requesting better cosmetic rewards to compensate for the longer travel time.
FDev should offer a free Anaconda mk3 to whichever Commander matches the time FDev preselected as the bogey time for the run. Bogey time and winner and runners up to be announced later.There's enough scope for a new thread/flame war requesting better cosmetic rewards to compensate for the longer travel time.
Please stop assuming you talk for all players.@Paul_Crowther
It just occured to me there is a Titan out there that is like 300,000+ light seconds away from the primary. Is Fdev planning on moving this Titan or are players actually going to have to fly out 20-30 minutes each time they want to fight it? Because that's a good way to ensure that one Titan will stay because players won't want to do that.
That would actually look very cool and different with a bright star piercing through the fog,They all should be moved adjacent to the system star, I mean, it is unkind to expect players to fly their spaceships in a space game... You don't have to do that in Starcraft, after all!![]()
37K Ls and a dozen interdictions. I did my part against Leigong today and got yanked once out of hyperspace and thrice out of supercruise. Being in my Clipper though meant that the Thargoids barely got a look at my rear lights before getting right back into hyperspace/supercruise.It's 37K Ls and only takes a few minutes.
Oh, has Bethesda added multiplayer to Starfield? That's great, hopefully they can now do so for Fallout 4 & Skyrim!Starcraft multiplayer actually also possibly suffered from this and had it's starter worker count changed from 6 to 12 along the way to up the pace.
Last time I went to Hadad I was interdicted once.37K Ls and a dozen interdictions.
If only people could fly on their own and pay attention, instead flying for 100% of time at 75% SCA throttle![]()
Some contend that supercruise is boring and nothing ever happens.37K Ls and a dozen interdictions. I did my part against Leigong today and got yanked once out of hyperspace and thrice out of supercruise. Being in my Clipper though meant that the Thargoids barely got a look at my rear lights before getting right back into hyperspace/supercruise.
I generally only have it on one ship now - long-range explorer which is so unlikely to be attacked the chances of interdiction might as well be zero.Took me a while to figure out what you meant by "SCA".
I removed that from all my ships after maybe a month of first play. Never regreted it.
I can outrun the interdicting basilisks/cyclops by submitting and boosting away in my slow 370m/s conda because they get hard dropped and take a while to be able to accelerate to catch up. It's on the slow end of ships that can get away without doing anything but "boost forward and press the low wake key when the 5 second cooldown is over". It's boring because interdictions are just an annoyance and nothing interesting can happen there - even with the now-removed glaive interdictions that you were forced to fight unless you bring special gear.Some contend that supercruise is boring and nothing ever happens.![]()
Moving the goalposts, you said Starcraft before!Oh, has Bethesda added multiplayer to Starfield? That's great, hopefully they can now do so for Fallout 4 & Skyrim!