Game Discussions Star Citizen Discussion Thread v12

Nah, it's totally different. To change ships, you don't just clickety-click and find yourself in a different hull.

Get out of the ship, go to ship terminal, hope that the terminal works, store ship, marvel at your ship sinking into an endless void, wait for hangar floor door closing, select new ship, wait for hangar floor door opening and new ship moving up, go to ship, begin boarding.
X4? But the terminals work.
 
The hangar thing. Watching them in real time over the years and thinking of all the reasons why it is dumb and wont work and they should just copy elite.

at least they are going most of the way to copying elite.

need the landing pad to go up to the surface and invincibility once you land on the pad and we will be most of the way there.
 
need the landing pad to go up to the surface and invincibility once you land on the pad and we will be most of the way there.

I am 100% sure there is some Org out there that covertly occupies landing pads and glitches out, destroys for lulz, has been paid to, roleplays as, bring attention to activist invincibility protestors.
 
I am 100% sure there is some Org out there that covertly occupies landing pads and glitches out, destroys for lulz, has been paid to, roleplays as, bring attention to activist invincibility protestors.
I look forward to Sofa Pete's videos following players into their persistent safe space
 
Hot Gossip:

Ok so a CIG insider reached out to me a while back. They've asked to stay anonymous, but are fine with me sharing some stuff.

Take with your preferred condiment for uncited web gossip. I will note that they've predicted some stuff accurately prior to this though (and I personally think they're legit).

The tastiest recent things are:

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More console port gossip:

  • They say Slipgate Ironworks were working on a Squadron 42 port.
  • (Although they note that SI have been through some harsh layoffs and plans may have changed).

SI certainly seem like a decent candidate to handle a port. Ports make up much of their back catalogue, and they flag it as an ongoing service (including Cryengine support):

We also have a world-class team with a lot of experience porting to PS4/PS5, Xbox One, Xbox Series X/S, and Nintendo Switch.

We have experience with a range of engines. From classic engines like BUILD from the mid 90’s to modern engines such as CryEngine and Unreal Engine 5. All of our ports are of high quality, they’re fast performing and we work with every modern platform.


The layoffs are certainly also a thing though, with two of their named projects pretty much in the bin by the sound of it.


Chris withdrew to his movie theatre...

  • They say that Chris had seemed bored and uninterested during dev presentations. He just approves or vetos decisions even if he knows nothing about them. If a solution is investigated and presented he may just go 'Nah I want this instead', regardless of any further issues his approach may bring.
  • In more recent years he built a private theatre to review recordings instead of having live presentations from teams.
  • Some directors have pushed for playtests periodically. But mainly during this period a review was a CR viewing a 10 minute video and saying 'Ok, ship it' etc.
  • The source feels that things have improved on this front, but probably in a 'too little too late' kind of way.

Could I believe that CR still wanted to hold on to auteur-tier authorship of all of the things? But also wanted to insulate himself from unwelcome negative takes and detail after a decade of the same? That's a plot I could buy into, ay ;)
 
Could I believe that CR still wanted to hold on to auteur-tier authorship of all of the things? But also wanted to insulate himself from unwelcome negative takes and detail after a decade of the same? That's a plot I could buy into, ay ;)

Maybe it "got stale" after all. I can 100% imagine Roberts being the guy who thinks his job is to sit in an expensive private theatre by himself, or with his trusted inner circle of yes-men but certainly not the filthy rank and file artists and devs, and judge people's work. He probably does the thumb up/down Roman emperor thing.
 
This is hilarious, from the recent ISC:
A persistent hanger is an instance hanger that is going to be assigned to you whenever you select your home location when logging into the game for the first time for a patch. When that happens what we do is we determine the largest ship that you have and then entitle to you a persistent hanger that's of the size needed to facilitate that ship.
 
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More hilarious - Mike has already had ppl asking in chat if they should buy a bigger ship to get a bigger hangar. CiG could be onto a money spinner - buy an Idris (for the hangar!)
Even more hilarious: if hangars are instanced how/where will you get outside? Landing pads outside are non instanced (as the "verse" you're currently in isn't) and still limited in quantity, so potentially you can end getting out from the same landing pad another commando is taking off from/landing to
 
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Even more hilarious: if hangars are instanced how/where will you get outside? Landing pads outside are non instanced (as the "verse" you're currently in isn't) and still limited in quantity, so potentially you can end getting out from the same landing pad another commando is taking off from/landing to

The answer to everything is queues!

Completely seamless queues...
 
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