GALNET - Prototype Frame Shift Drive almost production ready, competitor sceptical - 04 APR 3310

The thing that gets me, is the steering is jacked up, the same way it is when you scooping a neutron star. So in addition to the massive heat generation and damage, insane fuel usage, you can't actually steer, which of course costs you precious seconds of damage and fuel.

facepalm Man, Fdev, you really know how to take a cool idea and just wreck the hell out of it.

I'll pass by again, when you come up with the CG that will act as the 'lore' reason you have to re-balance the drive.
I'm certainly not rushing to the PC this evening.

Flimley
 
This drive will help with getting quickly to Titans that are a ways off in-system, such as Oya.
Flight distance has no effect on interceptions, I can fly the entire distance and not be intercepted by a Thargoid, but at the vortex itself I can be intercepted 5 times.
 
My GALNET says - This is a turning point in human history. Am I correct in assuming that this is the promised - Key Feature Overhaul ?
 
I'm certainly not rushing to the PC this evening.

Flimley
You know what the sad thing about all this is? The acceleration "issue", is only a problem past 100c, and they could have easily fixed that by adjusting the post-100C curve up a little higher, so it accelerates/decelerates is a bit crisper, but leave the below-100c curve alone because it was just fine.

I actually posted this in the suggestions along time ago, along with the calculations of precisely, when the curve's diminishing returns kicks in, which is 100c. A slight tweak in the supercruise engine and that's all that would have been needed. But no, they had to up and reinvent the wheel.

It's so frustrating to take the time and try to use a scalpel to solve a problem, only Fdev to come in and use a sledge hammer.
 
You know what the sad thing about all this is? The acceleration "issue", is only a problem past 100c, and they could have easily fixed that by adjusting the post-100C curve up a little higher, so it accelerates/decelerates is a bit crisper, but leave the below-100c curve alone because it was just fine.

I actually posted this in the suggestions along time ago, along with the calculations of precisely, when the curve's diminishing returns kicks in, which is 100c. A slight tweak in the supercruise engine and that's all that would have been needed. But no, they had to up and reinvent the wheel.

It's so frustrating to take the time and try to use a scalpel to solve a problem, only Fdev to come in and use a sledge hammer.
I remember suggesting ( a long time ago) the curve be sharper at the beginning of supercruise. This is the only game in Flimley history where i spend a not inconsequential amount of time staring at the floor during this phase. It borders on painful, not to mention the massively drawn out wait at the end of a supercruise journey when approaching your target.
I know the original intent was to impress upon us the overwhelming feel that space is big. But you know, I haven't really got long to live anymore. And it's a game. (#SpeedItUp)

Flimley
 
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Also flew around and I have just one question for the developers (wish there was an answer):
Did I understand correctly that this is just a prototype, and after some time this function will be equipped with ALL FSDs in the game ?
 
Also flew around and I have just one question for the developers (wish there was an answer):
Did I understand correctly that this is just a prototype, and after some time this function will be equipped with ALL FSDs in the game ?
Dont think they have ever said that

O7
 
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