Asymmetrical thrust goes BRRRRRRR-KABOOM!Actual footage of Achilles testing. Suicide cruise engaged!



Asymmetrical thrust goes BRRRRRRR-KABOOM!Actual footage of Achilles testing. Suicide cruise engaged!
I'm certainly not rushing to the PC this evening.The thing that gets me, is the steering is jacked up, the same way it is when you scooping a neutron star. So in addition to the massive heat generation and damage, insane fuel usage, you can't actually steer, which of course costs you precious seconds of damage and fuel.
facepalm Man, Fdev, you really know how to take a cool idea and just wreck the hell out of it.
I'll pass by again, when you come up with the CG that will act as the 'lore' reason you have to re-balance the drive.
If gankers use it, their guns will probably be melted by the time they disengage itIf anything it will probably help gankers close the gap with you faster. Since you can't use the drive after you've had an interdiction start.
Flight distance has no effect on interceptions, I can fly the entire distance and not be intercepted by a Thargoid, but at the vortex itself I can be intercepted 5 times.This drive will help with getting quickly to Titans that are a ways off in-system, such as Oya.
You know what the sad thing about all this is? The acceleration "issue", is only a problem past 100c, and they could have easily fixed that by adjusting the post-100C curve up a little higher, so it accelerates/decelerates is a bit crisper, but leave the below-100c curve alone because it was just fine.I'm certainly not rushing to the PC this evening.
Flimley
oh it better not be.My GALNET says - This is a turning point in human history. Am I correct in assuming that this is the promised - Key Feature Overhaul ?
Well sure it's a turning point because the damn thing won't go in a straight line!My GALNET says - This is a turning point in human history. Am I correct in assuming that this is the promised - Key Feature Overhaul ?
Nope it wont beAm I correct in assuming that this is the promised - Key Feature Overhaul ?
I remember suggesting ( a long time ago) the curve be sharper at the beginning of supercruise. This is the only game in Flimley history where i spend a not inconsequential amount of time staring at the floor during this phase. It borders on painful, not to mention the massively drawn out wait at the end of a supercruise journey when approaching your target.You know what the sad thing about all this is? The acceleration "issue", is only a problem past 100c, and they could have easily fixed that by adjusting the post-100C curve up a little higher, so it accelerates/decelerates is a bit crisper, but leave the below-100c curve alone because it was just fine.
I actually posted this in the suggestions along time ago, along with the calculations of precisely, when the curve's diminishing returns kicks in, which is 100c. A slight tweak in the supercruise engine and that's all that would have been needed. But no, they had to up and reinvent the wheel.
It's so frustrating to take the time and try to use a scalpel to solve a problem, only Fdev to come in and use a sledge hammer.
Dont think they have ever said thatAlso flew around and I have just one question for the developers (wish there was an answer):
Did I understand correctly that this is just a prototype, and after some time this function will be equipped with ALL FSDs in the game ?
May mean nobobdy's uploaded data on the station it's on. Do we know what the rules on where they're sold are?
Even if we did, the outfitting around Colonia is at least partly hand-set by Frontier anyway, so sometimes new modules just don't show up.Do we know what the rules on where they're sold are?
Just by looking at the nearest 4-5 stations it looks to me like Industrial economies. But that's only conjecture.May mean nobobdy's uploaded data on the station it's on. Do we know what the rules on where they're sold are?