GALNET - Prototype Frame Shift Drive almost production ready, competitor sceptical - 04 APR 3310

If ED was a competitive PVP type game then yes. The majority of ED players do PVE or cooperative play with friends though.
Talking about competition between components, not between players. That is, original FSDs and SCO FSDs should both be viable choices on their own merits, much like every other equipment choice in the game.

Notably, the same challenge exists for any attempt by FD to introduce more CRCR classes in the game.
 
Which is an excellent principle to apply to game design. A fair playing field between different types of equipment creates a more interesting experience.
And even without considering the game aspect, the lore makes it somewhat evident this is a piece of tech with a big work in progress sticker slapped on it, not a fully finished project as the Sirius FSD was. So we might see better versions popping up here and there as time goes on, but they will likely have some tradeoffs compared to a standard one anyway.

(It sure doesn’t look like that slapping Titan drive pieces into it, or poking and prodding them to figure out how they did their thing, created a perfect commercially available machine right from the get go. At least this one hasn’t fallen apart or exploded at the moment of getting turned on.)
 
Sure, a much faster and convenient SCO FSD wouldn't make the cheap, slow (old) FSD obsolete.
That's on you. Nothing in the narrative said the new FSD would be universally better than the current line of FSDs... you've just invented the idea that it would be superior in all aspects.

All claims I can find about the FSD simply bill it as a "new type" that would "revolutionise" space travel. And that's exactly what we've got. A new type of FSD. Not better, not worse, just different.
 
And even without considering the game aspect, the lore makes it somewhat evident this is a piece of tech with a big work in progress sticker slapped on it, not a fully finished project as the Sirius FSD was. So we might see better versions popping up here and there as time goes on, but they will likely have some tradeoffs compared to a standard one anyway.
I get what's being said here, but I personally feel that line of thinking is a perfect setup for future disappointment.
 
Nothing in the narrative said the new FSD would be universally better than the current line of FSDs...

Yes and I didn't say that the narrative said that.

you've just invented the idea that it would be superior in all aspects.

The right term is "suggestions" for the new FSD. The Python is better than the Sidewinder, but both can co-exist and so can that.
 
I get what's being said here, but I personally feel that line of thinking is a perfect setup for future disappointment.
I’m not really setting myself up for anything. Personally, just observing and thinking where I think things might go. Sure, the new FSD is available but I don’t think it’s just going to remain sitting where it is from the lore perspective. How that will be reflected in gameplay, that’s a different matter. And not one I care for too much at the moment - as is the new drive has little utility for me but for those it has uses, great.
 


(It sure doesn’t look like that slapping Titan drive pieces into it, or poking and prodding them to figure out how they did their thing, created a perfect commercially available machine right from the get go. At least this one hasn’t fallen apart or exploded at the moment of getting turned on.)
Yet!
 
We can agree to disagree. The Python is better in most aspects, yet the Sidewinder remains useful.
And the sidewinder remains useful because the Python isn't better in all aspects, which is what your claim is regarding this new FSD.
I disagree here. The game needs next level tech that should be significantly better without tradeoffs.
The Python has tradeoffs, and they aren't all based on cost. If nothing else, you're proving my point; this FSD should not simply be better with no tradeoffs.
 
And the sidewinder remains useful because the Python isn't better in all aspects, which is what your claim is regarding this new FSD.

No, I made suggestions, not claims. Better in all aspects except cost could work yeah.

The Python has tradeoffs, and they aren't all based on cost. If nothing else, you're proving my point; this FSD should not simply be better with no tradeoffs.

You said "They're different, that's all." That's false. Not only are they different, the Python is comparably better in nearly every aspect.
 
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SCO is pretty wild on smaller ships. Within five seconds of hitting SC I was able to get 3k ls away from the station I had just left, which was deep in a gravity well and one tank of fuel in a nearly stock Hauler allowed a 70k ls sprint at almost 5000c. Heat and damage were just enough to be an annoyance, but any of my more durable ships will only be limited by fuel reserves and the rapid escape it allows from gravity will cut the time needed for most in-system work by at least half, while making interception all but impossible (not entirely passively of course, but forcing overshoots will not be difficult, and the penalties for using things like excusion zones to stop are largely nullified by the acceleration possible with SCO).

Seems that ship sensors can detect in what state another ship's SCO is—"Signature fading" seems to indicate that SCO has been turned off and the targeted ship is slowing. Also, seems that a ship in SCO can be detected from really long distance—I saw that ship from 15000 ls away—so stealth is not an option when using it and the interceptor can time their intercept with practice so that they can successfully interdict the runner.

Sensor range in SC has always been dependent on velocity (range is something like 40s of travel time). Even ships with standard FSDs can detect and be detected by other at tens of thousands of ls off, if they move fast enough. Back when interdiction and getting shot at mattered, wings would often have someone stationed 10-20k out so they could move fast enough to target everyone.

Even if SCO plays by the exact same rules regarding detection ranges (something I haven't tested yet) it should allow one to accelerate to a few thousand c quickly and be able to target everyone in a system from 50k+ ls off.
 
Motorsport is different because for example F1 has rules to prevent big discrepancies. Otherwise it's not a fair competition between the F1 drivers.
Yep, rules like "if you want incredible boost it will also generate incredible heat and use fuel incredibly quickly."
The tech of regular car engines improves every few years. There's downsizing to reduce emissions and improve fuel efficiency. People with deep pockets can buy supercars and hypercars that far exceed regular cars.
Yes, for example, the Mazda Cosmo... !
The new FSD (SCO) module has too much downsides for regular use.
Which is OK because it's not for regular use (to your point directly above) or for homologated competition use (to my original point and your point about using rules instead.)

It's for a bit. We haven't seen the bit yet, and it also happens to be good for people who enjoy the in-system game. Mining ships are bad for regular use stacking pirate kill missions. Same deal here.
 
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