GALNET - Prototype Frame Shift Drive almost production ready, competitor sceptical - 04 APR 3310

My list of things to do with it:
  • Mission stack POI/USS travel times are going to be insignificant now
  • Range-based rewards for missions are now a fairly negligible consideration
  • Full DSSing of a system will now be substantially quicker (and is much more viable for FC based exploration)
  • Intra-system travel (particularly leaving orbit of planets) is drastically faster now.
  • Big impact on cleanskin corrosive hauling.
  • Side note: Fuel tanks now have purpose again.
  • Distant stations for CG supply are now much more viable for this sort of build.

I know I said before "Faster FSD... zzzzz"... but I didn't think this is the level FD were taking it. That's a pretty significant shake-up for those activities.
 

Ozric

Volunteer Moderator
But if it takes a long time to drop to normal SC speed won’t the attacker be likely to shoot right by and loose their chance to lock you.
I'd have to test it out, but you just need to target and activate the module. 2 clicks. Massive differences in speeds between craft is already overcome as soon as the interdiction mechanic kicks in, and as you can apply it from such a wide angle it's not hard to establish when currently doing a couple of hundred C compared to someone "crawling" along at 30km/s
 
No, it should be tradeoff, not massive boost of eerything.

I disagree here. The game needs next level tech that should be significantly better without tradeoffs (except cost). It's like comparing car engines from 50 years ago vs now. The new ones are much better in every aspect.
 
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Yeah sure, if you think you can see someone approaching that quickly.
Well maybe it’s time for FDEV to revisit the SC sensors too. It never made sense to me that the faster you go, the further away you get to see - it should totally be the other way around. I get that from a networking perspective this makes sense (and they probably added the sensor logic on top), but not from a gameplay perspective.

Or maybe there’s something I’m missing that someone smarter than me can explain.

Anyway what I expect to have is this:

IMG_0002.gif
 
The game needs next level tech that should be significantly better without tradeoffs.
No.
Engineering is already enough stupid. We dont need even more stupid, shallow and raw powercreep for poor timmys unable to make DECISIONS, instead some stupid "20 armor, so it's better than my 10 armor", in games where you havent example stamina, or weight limit.
 
Hard disagree. Just making extant things outright redundant is awful design.

No tradeoffs = no game to play.

Well the only trade off I would suggest is cost. Just like real life, new better tech is more valuable than outdated low tech. That doesn't make the low tech completely redundant, because it works and is cheaper.
 
I disagree here. The game needs next level tech that should be significantly better without tradeoffs. It's like comparing car engines from 50 years ago vs now. The new ones are much better in every aspect.
This module with no downside would see an exodus from Open, working as intended in my opinion.

O7
 
Well the only trade off I would suggest is cost. Just like real life, new better tech is more valuable than outdated low tech. That doesn't make the low tech completely redundant, because it works and is cheaper.
Hard disagree, again. Cost is just a progression barrier, not a consideration of how you fit your ships.

Things should be better or worse given a context, not universally.
 
Hard disagree, again. Cost is just a progression barrier, not a consideration of how you fit your ships.

Might as well make all the ships the same, because the expensive big ships are significantly better and cost is the progression barrier. :geek:
 
The Anaconda is a well-known top-tier ship, it's better in many respects to e.g. a Cobra MkII. The only barrier to fly and outfit an Anaconda is credits. That is objectively right.
Can it dock at a medium port? Nope? Then it's pretty useless to me in that context.

Additionally, there's something to be said for the fact that you are right, there are some ships which are, simply put, universally better outright. Python is actually a better example.

I put that entirely down to a lack of tradeoffs in aspects of ED's design and is a persistent criticism of mine.
 
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