Does someone have an optimal build for using a supercharged FSD? I am thinking you'd need fuel tanks, because it eats fuel, heatsinks to cool down the heat damage and something to repair modules and hull. Plus it'd have to be the right ship.
If just burning around with SCO is the goal, then you probably want a ship with large fuel to FSD size ratio and good thermal properties. The Imperial Courier has a pretty good balance of attributes for this. Larger size SCO FSD top out at much lower speeds and have much higher fuel consumption and heat production.
If you are trying to actually use SCO to do something you would do anyway then the fewest changes possible are what you're looking at...maybe an extra reserve tank, if you can fit one. In general, short boosts have few downsides, other than the obvious reduction in jump range from the FSD itself.
IDK, the Viper I used for testing has armoured, thermal spread power plant and I could use SCO for a quite long time before reaching 100% heat
![Man shrugging :man_shrugging: 🤷♂️](https://cdn.jsdelivr.net/joypixels/assets/6.6/png/unicode/64/1f937-2642.png)
Used about 3 heatsinks per 448k ls continuous SCO run. I'll try Dolphin and Courier later.
The heat generation of the larger drives appears much more severe, probably due to the fuel consumption.
I was using an armored+monstered PP on a stripped down corvette (which was at about 60% of PP capacity) and at least four heatsinks had to be actively cooling at once to keep heat under control. By the time I had made it ~450k ls the ship was at ~17000% heat and had burned ~250 tons or so of fuel to get there.
I went about a million LS in that test...needless to say, the ship never had time to cool back down before it turned into slag and my CMDR was autoejected.