Spring 2024 DLC Speculation

Yeah, I kinda share that sentiment but on the other hand I'm not blind to the fact that the building system is one of the most praised but also the most criticized parts of the game. It is often referred to as the major obstacle in the learning curve and there being a bunch of blueprints people can start from still doesn't seem to be enough to counter that.

So as much as I would hate that, I would also get why they'd do it. It would give them a much bigger audience.
Gods I hope that isn’t the decision they reach - the piece-by-piece system is, essentially, the defining feature of the series that distinguishes it from its (inferior) competitors. I can just about see buying a PZ2 or even a PC2 (although theme parks aren’t really my bag) if they improve the game but restricting to pre-built means either would entirely rely on the “management” aspects of the games - by far their weakest element.
 
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Yeah, I kinda share that sentiment but on the other hand I'm not blind to the fact that the building system is one of the most praised but also the most criticized parts of the game. It is often referred to as the major obstacle in the learning curve and there being a bunch of blueprints people can start from still doesn't seem to be enough to counter that.

So as much as I would hate that, I would also get why they'd do it. It would give them a much bigger audience.
I feel part of the problem is how the blueprint system was implemented... on the one hand, the blueprint tab can be easily overlooked, causing everyone to forget about it... on the other hand, the blueprints can be found in every other tab by default, making them intrusive and annoying and you just want them to go away.
 
I'd change both the pathing system and the management system before the building stuff.

The pathing system is very obvious, it's one of the things that everyone complains about when they start playing, it's too harsh for no reason.

The management system because, as a sandbox builder, it's just way too intrusive ; I remember Zoo Tycoon 2 where you could simply take an animal in the menu and directly put it in an habitat. Now you have to take it in the quarantine center (although you could skip that part by disabling sickness and injuries, I guess), wait by yourself until they're okay, select them and order your guys to put them in the habitant, then wait for all your animals to go in ; and that wait can sometimes be several minutes, if you're creating an habitat with 50 flamingoes far enough from the exchange/quaratine center. Not to mention that before you do any habitat, you need to create an area with all the staff buildings and recruit enough staff. Same stuff where in Zoo Tycoon 2 you could just refill the food by yourself, whereas here in Planet Zoo you need to wait for your staff to do it.

And that area of the game is easily the most buggy : sometimes when you want to put animals in it tells you there's no path to the habitat, even when there's one ; I also remember all the old bugs with staff which were trying to prepare food while having no energy, meaning it never got done and the animals were starving (haven't encountered those in a while, so I assume they got solved). Recently I watched a French streamer doing the tutorial for a console Planet Zoo stream and everyone left the stream with a very bad impression because of a bug indirectly related to system like those. And also, in a game like Planet Zoo where performance issues can be a problem, it forces you to have a lot of staff which can make those worse.
 
I'm not saying that I'm expecting them to drop the piece-by-piece building system; but I wouldn't be surprised either if they move to a system that's closer to JWE's.
While I get that newer players struggle getting used to the building system, there’s a lot of long term players of both games by now that really like the building system once they get used to it, if Planet Zoo didn’t have piece by piece building it would be just like the other zoo games and wouldn’t stand out; taking away the building piece by piece would destroy the big advantage of the Planet Games, having full creativity which I think they need to have to in the next game or else it won’t do so well. They should find other systems that can change like paths, blueprints, etc.
 
Honestly the piece by piece building is what makes PZ fun for me. If it was like JWE or shutters ZT3 i most certainly wouldnt play it.
I get its a little daunting at first for new players, but thats what the blueprints are for, even the base game comes with tons of them. And those players who arent really into the building dont have to, its not mandatory to do super detailed stuff.

I mean that the very reason TZ3 was so bad received by the ZT2 players. They ditched the full creativity for "just plop down finished habitat" and thats not was zoo tycoon was about.
And i expect an even worse reaction if Planet Zoo ever went down a similar route, since the full creativity is pretty much Planet Zoos identity
 
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As much as I have said I am here for the animals, yes from gameplay to gameplay moment the building is the best.
Now is that because the devs focused more on building than an animal management? Probably. Still being able to be precise with how I want things is really nice! Recently I tried to upgrade my signs and building with more cool and interactive stuff. Which I couldn’t do in any other game!
 
As someone who's a very amateur builder, I also enjoy the building side of Planet Zoo. I've gotten so much better at building over the 4+ years, and have used less and less workshop and Frontier made blueprints as time goes on. Even with the barriers, it took some time but I rarely use the preset barrier walls anymore, much preferring null barriers and making my own designs.

Having the ability to build things piece by piece can be time consuming and sometimes tedious, but it allows you to make every zoo have its own identity and look different, should you so choose. My first few zoos looked very similar because I was mainly just using Frontier prefabs and a handful of workshop items. I won't pretend that each zoo has an amazingly different look as I'm not that talented of a builder, but I do see individuality in each.

Taking away the piece by piece building would remove the feeling of being able to create something unique. While the animals are the stars for me, each species is going to be much the same in every zoo. It's the environment that makes the difference, and while some of that is all from habitat and terrain options, adding in building set pieces brings extra flair to your creations.
 
As much as i struggle with the building system myself is not something that i want to get simplified or go away. One of the main reasons i bought the game was the absoluta freedom it offers for building. You can create pretty much anything you envision. And that is also the main reasons i didn't get JWE (other than ugly looking dino-monsters). It felt too límited in what you could build.

I doubt they simplify it for a potential sequel. I would like them to make a better path and water system though.
 
having full creativity which I think they need to have to in the next game or else it won’t do so well.
Given that games like JWE seem to do well without it and the fact that the next Planet games will most likely be multi-platform from the start, I don't necessarily think it really needs it to do well.

Again, I'm agreeing with the idea that the game without it wouldn't be as fun, I'm not suggesting it's a decision I would support; but there's no denying that the building system is a part of the game that is heavily criticized, other games they made seem to get away without it and the next game will most likely be multi-platform. All reasons that could make Frontier go "let's simplify the system". It's a reasonable conclusion for them to make, it's just not one we'd like. 🤷‍♂️
 
Given that games like JWE seem to do well without it and the fact that the next Planet games will most likely be multi-platform from the start, I don't necessarily think it really needs it to do well.

Again, I'm agreeing with the idea that the game without it wouldn't be as fun, I'm not suggesting it's a decision I would support; but there's no denying that the building system is a part of the game that is heavily criticized, other games they made seem to get away without it and the next game will most likely be multi-platform. All reasons that could make Frontier go "let's simplify the system". It's a reasonable conclusion for them to make, it's just not one we'd like. 🤷‍♂️
Oh hey another point on the list of why i really dont wanna see a sequel :D
 
I'm not saying that I'm expecting them to drop the piece-by-piece building system; but I wouldn't be surprised either if they move to a system that's closer to JWE's.
Good.
Piece-to-piece system would stay the way it is now - under construction tab - with everything else either being reworked around more intuitive blueprint oriented system or better UI. This way average player could actually enjoy the game, while advanced one wouldnt lose anything. There is so much, which could be done without major changes to game identity.
 
Good.
Piece-to-piece system would stay the way it is now - under construction tab - with everything else either being reworked around more intuitive blueprint oriented system or better UI. This way average player could actually enjoy the game, while advanced one wouldnt lose anything. There is so much, which could be done without major changes to game identity.
Thats something i can get behind. Keeping the same ablitiy to make really detailed and custom stuff but implementing stuff for those who are not into that, idk an auto roofing tool or auto foliage brush could be nice things
 
I think with Planet Zoo 2 they would just polish the systems they already have and add some features like being able to build underwater tunnels (like easily :p )
 
Yeah, I kinda share that sentiment but on the other hand I'm not blind to the fact that the building system is one of the most praised but also the most criticized parts of the game. It is often referred to as the major obstacle in the learning curve and there being a bunch of blueprints people can start from still doesn't seem to be enough to counter that.

So as much as I would hate that, I would also get why they'd do it. It would give them a much bigger audience.
Thats unfair critic though imo
The games building system itself really isnt that hard, once you know the basic hotkeys, with their communication being imo the one major flaw in this games approach to teaching new players, it becomes very intuitive, but like every creative thing it has a very high skill ceiling.
Lets be straight here, making a habitat or functioning zoo really isnt that hard, the thing that keeps most people from progressing their skill is simply taking the time to learn the mindset of decorating and building, not the controls or anything like that and creativity cannot be forced by a tutorial. Either people stick around with the game till they understand how to build or they dont, if anything id honestly fault the games lacking management as it should be catching players who havent yet reached that point or just arnt interested in the pretty zoo building but the actual zoo management.

Its honestly a bit like minecraft creative mode.
Its objectivly easy, you cannot die, got every block, can do everything, its perfect.
....but what then?
Minecraft survival offers other incentives besides buildings to keep a player hooked with the game even if they dont like building (yet) while also encouraging it.
Everybody builds their house and base and with time you will naturally get better at it as you get more used to it, but it doesnt feel as tedious because inbetween building your out there farming, exploring, fighting, caving or whatever your currently want to do.
Minecraft survival has a gameplay loop, planet zoo doesnt. And thats why over time most people swap to sandbox, because the shallow management turns from fun to tedious real fast, but at that point building on its own is fun enough to carry the game. Thats also why even when i do not plan to drop sandbox anytime soon im still advocating for better management gameplay, because even if i wouldnt use it it would prolong the time that management keeps players around or maybe even at some point make me interested in returning to it instead of playing in creative mode.
If minecraft manages to make farming stone and wood for 2 hours to continue working on my house fun and relaxing as a break between higher brainpower building sessions then i dont see why planet zoo cant manage to add some basic management like resources, staff management, staff optimisation, more complex power and water system with pipes and cables, etc to the game to actually captivate a player to do something besides building and not being burned out as quickly
 
I think with Planet Zoo 2 they would just polish the systems they already have and add some features like being able to build underwater tunnels (like easily :p )
The big question is would that really be worth a sequel though. At the very least, I would absolutely expect PZ2 to have both marine animals and flying animals (bats/butterflies aside) from the get go, otherwise, why bother, at least for me. Though I agree, building underwater tunnels is a pain in the behind.

There could be some improvements of course, better pathing, animal personality individuality (similar to the genetics but with how their behavior and animations cycle), game engine updates for sure...but all that comes second to what PZ is actually missing birds and marine animals, again just IMO.

Though, if they do end up releasing a Planet Aquarium game, like I suspect is quite possible, can PZ introducing flying animals from launch be enough of a draw?
 
On a different topic this week is the first week where we can finally start to consider getting an announcement - FINALLY 😂
Hoping we get an announcement on Tuesday - Thursday or a teaser on Friday for an announcement next week. Either way we are on the edge of a new DLC, this is the moment we have been waiting for lol

(of course it could be in 2+ weeks but I really hope not and I think theres just as much reason for it to be announced this week or next)
 
On a different topic this week is the first week where we can finally start to consider getting an announcement - FINALLY 😂
Hoping we get an announcement on Tuesday - Thursday or a teaser on Friday for an announcement next week. Either way we are on the edge of a new DLC, this is the moment we have been waiting for lol

(of course it could be in 2+ weeks but I really hope not and I think theres just as much reason for it to be announced this week or next)
World Animal day is on the 22nd so I'm wondering if they may do it on that. Even with a DLC drop date of May14th, in the unlikely event it ends up being some kind of larger than normal pack, it would give plenty of time to showcase everything, I'd think.

More likely though, something revealed sometime the last week of April/first week of May for a May 14th release date. For some reason, that date feels more likely than any other to me. Which means, it's probably not that date. lol
 
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