PVP ACTIVITIES

@Northpin

Your right.
But!
The game does have PVP. So that those who choose to do so can.
And if those who choose to do so can, can't they also ask for more content? They have a voice too. PVPers can't say no or object to PVE content. Why would they. Live & let live.
The games PVP as it stands is broken.
Apart from wing related events and a few enclaves there isn't any option for it. No missions no PP (might soon change) no additional bgs etc.
So if PVPers ask for such content to be implemented why is this such a bad idea?
Clearly it isn't..
The only PVP that the devs sanction is ganking. They created it. Don't you think that's a bit odd?
Clearly not thought through. That a murder boat can camp somewhere and frag noobs or ambush explorers & haulers.
That's the sole extent of PVP that's designed in game by fdev.
And l find it incredibly stupid that it is so. PVPers ganking is sanctioned as legit by fdev.
Nothing else. Apart from what cmdrs themselves drum up.
PVP is broken. Let us fix it. Let us make suggestions without being told we're an optional extra.
To all those out there who want additional PVP content.
Keep posting.!
 
The game does have PVP. So that those who choose to do so can.

precisely, that's why i said ED it's a game that allows PVP.

can't they also ask for more content?

More PVP content?
But is there any PVP content at all?
Nope. It's zero PVP content.
Nothing in this game is aimed solely at PVP except CQC

That's the sad truth about PVP in ED - all other players are optional (again except for CQC)

Edit: and if i may add - that's also the beauty of ED - people that want pvp can pvp with other likeminded players
Hence that's why it's always a bad idea to try to force or try to compel people in Open in any way - you'll get in open people that dont really want to play in open and that will mean increased chances for unpleasant interactions.

So, let's just keep it as it is since it's actually the best path for ED
 
@Northpin

Your right.
But!
The game does have PVP. So that those who choose to do so can.
And if those who choose to do so can, can't they also ask for more content? They have a voice too. PVPers can't say no or object to PVE content. Why would they. Live & let live.
The games PVP as it stands is broken.
Apart from wing related events and a few enclaves there isn't any option for it. No missions no PP (might soon change) no additional bgs etc.
So if PVPers ask for such content to be implemented why is this such a bad idea?
Clearly it isn't..
The only PVP that the devs sanction is ganking. They created it. Don't you think that's a bit odd?
Clearly not thought through. That a murder boat can camp somewhere and frag noobs or ambush explorers & haulers.
That's the sole extent of PVP that's designed in game by fdev.
And l find it incredibly stupid that it is so. PVPers ganking is sanctioned as legit by fdev.
Nothing else. Apart from what cmdrs themselves drum up.
PVP is broken. Let us fix it. Let us make suggestions without being told we're an optional extra.
To all those out there who want additional PVP content.
Keep posting.!
Not like this. PvP is in the game, in the form of PP, and you destroy enemies get bonuses for it and will not get fame !
 
It sounds like there is some opportunity around chamberlain's rest and there always is around the engineers to try and do OmniPol's job, but it'll be tricky with blocking lists. That's a GREAT idea almost as good as the old Pilot Federation zone itself. Some will be leaving on apex, some on starter ships. We can even get on the system channel and send out a warning on the system channel! ha

Many open/pvp suggestion get off topic when fearful (as in FOMO) solo moders begin smearing comforting platitudes around like "I stand up for play-styles rights, so hard!". In my observation now of several years.

If we wish to continue this discourse without closed in favor of https://forums.frontier.co.uk/threads/the-open-v-solo-v-groups-thread.607291/unread please stop critiquing the modes and allow a productive discourse about PvP activity ideas and opportunities in the open mode. That aspect is an interesting discussion. Thank you.
 
Not like this. PvP is in the game, in the form of PP, and you destroy enemies get bonuses for it and will not get fame !
PP efficiency is best served at a given enemy nav beacon (certain way of doing it!) Where you just spam kill the PP npc ships = 30 merits a pop.
That's far more payday than waiting for a cmdr of the enemy to pass by.
I've "intercepted" a few cmdrs working for the feds (my natural enemy) but that's just in passing by or being at the right place at the right time.
 
@Northpin

Your right.
But!
The game does have PVP. So that those who choose to do so can.
And if those who choose to do so can, can't they also ask for more content? They have a voice too. PVPers can't say no or object to PVE content. Why would they. Live & let live.
The games PVP as it stands is broken.
Apart from wing related events and a few enclaves there isn't any option for it. No missions no PP (might soon change) no additional bgs etc.
So if PVPers ask for such content to be implemented why is this such a bad idea?
Clearly it isn't..
The only PVP that the devs sanction is ganking. They created it. Don't you think that's a bit odd?
Clearly not thought through. That a murder boat can camp somewhere and frag noobs or ambush explorers & haulers.
That's the sole extent of PVP that's designed in game by fdev.
And l find it incredibly stupid that it is so. PVPers ganking is sanctioned as legit by fdev.
Nothing else. Apart from what cmdrs themselves drum up.
PVP is broken. Let us fix it. Let us make suggestions without being told we're an optional extra.
To all those out there who want additional PVP content.
Keep posting.!
There are also space CZs when factions are in some state of war. Plenty of opportunity for PvP there, just there are friendly and enemy NPCs as well.

IMO changes to make PvP better should include better crime and punishment. Actions should have consequences that are more than minor inconveniences.

Steve
 
Hence that's why it's always a bad idea to try to force or try to compel people in Open in any way - you'll get in open people that dont really want to play in open and that will mean increased chances for unpleasant interactions.

So, let's just keep it as it is since it's actually the best path for ED

The goal in these discussions very often isn't to force or compel people to PvP. That's incredibly clear.

The goal is to give people productive things to do so they bash newbies less and aren't just ganking people at Shinrarta. Giving people more stuff to do would make the game better, not worse.

The best path for Elite with PvP is not the way it is now, where PvP is basically just ignored and people are left entirely without any activities, because that results in situations like Chamberlain's Rest where newbies are cannon fodder for people who understand the game better.
 
PP efficiency is best served at a given enemy nav beacon (certain way of doing it!) Where you just spam kill the PP npc ships = 30 merits a pop.
That's far more payday than waiting for a cmdr of the enemy to pass by.
I've "intercepted" a few cmdrs working for the feds (my natural enemy) but that's just in passing by or being at the right place at the right time.
I know about it, it's just that if a person accidentally flies in there and is an enemy, you can kill him for the same 30 bond.

I always did not understand this topic, then we do not separate NPC and human they are the same, then we separate NPC and human and paint it a hollow square on the radar.
 
The only PVP that the devs sanction is ganking. They created it. Don't you think that's a bit odd?
That's not correct, any PvP kill where:

  • at least one of the players involved is not pledged to any power
  • at least one of the players involved has crimes turned ON
  • the player with crimes turned ON is the one who's been killed
  • it happens in a non-Anarchy system

Is "sanctioned" by C&P in the same way as killing a mostly harmless Sidey at Chamberlain's Rest.
 
But is there any PVP content at all?

In reality, there's a big part of engineering and game balance features which have been introduced / driven for / by PvP... but, that's just a "sandbox".

By definition, PvP "content" is what players create >>> the fact that FDEVs voluntarly ignored 99% of it is IMHO another big missed opportunity.
 
Regardless of the architecture of killing a cmdr, if he didn't want to be involved (pp bgs etc aside) it's ganking. That's what fdev made. You can kill anyone in open! Anyone... no apparent reason.
And that's just madness! Yeah there's noteriety as a result which ticks back to a visit to IF. But killing a non consensual cmdr is a gank and that's allowed by fdevs current game.
What l wanna see is a system whereby doing the above gets you in real doo doo. Consigned to nothingness. Enter anything occupied and the tables are turned. Which does kinda happen but on a ticking clock which inevitably results in a re-normalization and clean.
It shouldn't. Ganking shouldn't be rewarded by simple patience to get clean.
The game lacks a formal pvp architecture. Missions, events, cgs, etc.
It just allows idiots to give the rest of us a bad name
 
PvP exploration - follow someone around who is exploring and hand in the data for their juiciest finds before they do!

PvP mining - launch limpets while someone else is mining and steal their fragments

PvP trading - try and figure out what someone is delivering, then tank that market for those goods so they make less profit, maybe even a loss!
 
There are also space CZs when factions are in some state of war. Plenty of opportunity for PvP there, just there are friendly and enemy NPCs as well

Absolutely, but that doesnt prevent your "team mate" to shoot you dead on purpose (although Ground CZ are a bit different in this regard)

However, CZ are not designed as PVP arenas, but as tools to decide BGS conflicts and dont require any PVP at all, but as i said, someone can roleplay their PVP around CZ pretty much as it can be done about anything in the game - that doesnt change the fact that other players are optional.
 
You know you can do this already? 😉

O7

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I am aware of this.
 
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