This might be a surprise to some, but
I agree.
In the best of cases players will be outnumbered one hundred thousand to one by stars. A million to one by NPCs. If you only take into account
"human Space" we'll have, at best, an average of ten players per star.
Not only that, but the whole Elite concept (if there's anything left of that) and Frontier themselves tell us that players won't be the kind of people who influence things on the grand scale.
We're not potentates, presidents, kings, or crime lords.
We're regular joes.
We're truckers, mercenaries, small crooks, petty criminals.
We're anything but influential. Many of us will have less effect on the galaxy's society and economy than they have in real life.
We can't even gang up or organize, we won't have EVE-style guilds or corporations, Elite is everyone out for themselves.
Player influence on galactic economy and politics makes no sense. It's a mathematical
impossibility. Marketspeak. Hogwash.
Elite: Dangerous, except for combat (and this only in non-solo mode), is, like all previous Elite games, a single player game, by sheer mathematical imperative.
So, if a
"player influenced dynamic galaxy" will be indistinguishable from a procedurally generated one, I wonder...
why the heck even bother!?
Frontier's
"VISION™" makes no sense whatsoever, at least as publicly advertised.
Of course,
there are plenty of other equally or even more valid reasons to want an offline mode.