Having logged back in recently for the first time in several years, that's fair.as we are currently adding more monetisation i dont want fdev to look at eve...![]()
Having logged back in recently for the first time in several years, that's fair.as we are currently adding more monetisation i dont want fdev to look at eve...![]()
Haven't there always (supposedly) been zones in Elite? Shouldn't an Anarchy system really feel like an Anarchy? That, to me is one of E: D's big mistakes. Anarchies don't really feel that different in terms of the numbers of, and difficulty of, interdictions. Another mistake, to me, is almost completely tying interdictions/difficulty to the missions you take (and stack). It feels so much less organic than the previous games.Yeah, Elite's mistake here is not having zones with tougher enemies, just encounters (with pirate activity, hazres etc) that aren't really worth doing for the difficulty/reward. The thargoid controlled systems kinda go in that direction but the threats end up just being an annoyance at this time.
Especially after a lot of drinking.and ultimately you could probably find an interview of dev diary to support any opinion of what elite was gonna be.
The idea of safe/dangerous parts of the galaxy are already built into the game and are frankly common ideas from any space fiction you want to read. The idea that EvE originated that is hilarious. This leads back to my main complaint about the game, the background sim is too simplistic, just not credible. Without that base to work from the game has always felt off to me. Game was built on wobbly foundations and no amount of monetization is going to fix that.Haven't there always (supposedly) been zones in Elite? Shouldn't an Anarchy system really feel like an Anarchy? That, to me is one of E: D's big mistakes. Anarchies don't really feel that different in terms of the numbers of, and difficulty of, interdictions. Another mistake, to me, is almost completely tying interdictions/difficulty to the missions you take (and stack). It feels so much less organic than the previous games.
I think the right approach is to make progression fun and not a hassle.Well they have increased the difficulty of high level NPCs a few times, and it's normally met with an outcry. I would also say that the example I gave I don't think is dependant on RPG character levels. It's about game progression.
As every MMO of any kind gets older, progression gets quicker and easier.
And thank God they didn't. Launching the Thargoid war would have buried Elite. Despite everything they say about Odyssey, its only problem was poor optimization, but as an expansion it has given us a lot of gameplay and new experiences in this universe. It cannot be compared to a war that adds practically nothing new to what has already been done. Odyssey is something totally new and an evolution to the ELite universe.Possibly this idea never saw light because FDev wanted something... anything... to release after the Odyssey launch disaster. Trying to release another DLC right after might not have been received well.
Whoa.Despite everything they say about Odyssey, its only problem was poor optimization,
Well, it changed rendering (for the worse IMHO) and restructured the galaxy to a point were many old explorers just threw in the towel. Now they are gone, and the exploration community feels pretty stale. But I guess these are just minor issues to you.Despite everything they say about Odyssey, its only problem was poor optimization, but as an expansion it has given us a lot of gameplay and new experiences in this universe.
I don't agree. I like Ody more than old Horizon. Didn't play "old" since day 1 even if I had problems with optimizations. Now I land a lot more than in Horizons because of bios. Planets look like real ones (while in Horizons it looked like cartoons for me), and driving there is much more challenge.Well, it changed rendering (for the worse IMHO) and restructured the galaxy to a point were many old explorers just threw in the towel. Now they are gone, and the exploration community feels pretty stale. But I guess these are just minor issues to you.
How was the galaxy restructured? (I have no idea)But I guess these are just minor issues to you.
Another thing worth noting is that before the Thargoid War AX was more of a niche activity and even when totally free and much more accessible than before there were complaints about all the new content being AX focused and there being nothing new for the core gameplay. I still wonder if unlocking caustic sinks etc for free after titans became assailable was due to not enough people unlocking them in the first place or just to get even more players to participate.Possibly this idea never saw light because FDev wanted something... anything... to release after the Odyssey launch disaster. Trying to release another DLC right after might not have been received well.
You say more of a challenge, I say SRV driving has become annoying to the point of me no longer wanting to. Some planetary surfaces are now plain impossible to traverse in the SRV. Either you fly over them or walk/climb on foot, which means you can not collect raw materials there. More realistic ? Maybe. Fun ? Less so. And let's not even start on the Odyssey engineering grind, which is way worse than ship engineering. And on top of that you can't even swap weapon/suit mods out. I love tinkering, I have builds for several suits and weapons to fit specific roles. I ended up making one of each with a generalist setup and wish to never touch that aspect of the game ever again until a major revamp.I don't agree. I like Ody more than old Horizon. Didn't play "old" since day 1 even if I had problems with optimizations. Now I land a lot more than in Horizons because of bios. Planets look like real ones (while in Horizons it looked like cartoons for me), and driving there is much more challenge.
In Odyssey? Those must be as rare as Hen's Teeth! (Not saying they don't exist, just never found one in a couple of thousand bodies visited since)Some planetary surfaces are now plain impossible to traverse in the SRV.
I have mostly G3 purchased suits / weapons which may be up to G5 (but no new engineering effects added) by collecting tat along the way... (not from Anarchy settlements, oddly)And let's not even start on the Odyssey engineering grind, which is way worse than ship engineering.
And we were told that when EDO came out, so it isn't as if it was a surprise move added as an afterthought.And on top of that you can't even swap weapon/suit mods out.
I think I read or saw something about a BGS and I immediately expected an EVE-like system with lots of player agency. Now what we have is definitely something you can manipulate but I guess I expected things more like EVE where you can build and sell a ship because you ensured that a particular factory is properly supplied with the mats it needed etc.I never felt elite was pinched like that personally. indeed I would have been majorly put of if it had been.
it doesn't help however that there were mixed messages from FD and ultimately you could probably find an interview of dev diary to support any opinion of what elite was gonna be.
This I think is very much down to supercruise - as a way of freely exploring a system (especially an uninhabited one), it's great, but it just doesn't work for the "encounters along the way" style of gameplay that would have been expected from the previous games [1].Haven't there always (supposedly) been zones in Elite? Shouldn't an Anarchy system really feel like an Anarchy? That, to me is one of E: D's big mistakes. Anarchies don't really feel that different in terms of the numbers of, and difficulty of, interdictions. Another mistake, to me, is almost completely tying interdictions/difficulty to the missions you take (and stack). It feels so much less organic than the previous games.
Surfaces with rocks to big to drive over and too dense to drive between are common. But what I was mainly thinking about are planets with massive mountains all over the surface, too steep for the SRV to climb and valleys so narrow that the SRV gets stuck.In Odyssey? Those must be as rare as Hen's Teeth! (Not saying they don't exist, just never found one in a couple of thousand bodies visited since)
That would be nice, but I doubt it.Maybe, as hinted recently, EDO engineering will be simplified along with ship engineering, who knows?
In Odyssey? Those must be as rare as Hen's Teeth! (Not saying they don't exist, just never found one in a couple of thousand bodies visited since)
Icy planets, which are very common have easy to traverse surfaces, rocky/HMC planets can have biomes with extreme terrain, but you'll usually only stumble on that when visiting mining settlements or hunting a few types of exobiology (that aren't even the high paying ones despite how hard it is to land near them).Surfaces with rocks to big to drive over and too dense to drive between are common. But what I was mainly thinking about are planets with massive mountains all over the surface, too steep for the SRV to climb and valleys so narrow that the SRV gets stuck.
Having to pay some sort of encounter tax before being able to freely do stuff in-system (or having a prolonged, tense chase) would be cool in theory, but Elite doesn't do that, it's all random. Glaives and pretty much forced hypredictions when going into thargoid territory kinda felt like that, but killing them doesn't matter since it doesn't affect your chances of getting hyper/interdicted the next time and taking damage in the fight could ruin whatever you were trying to do, not to mention wasting your time if the fight itself is uninteresting.This I think is very much down to supercruise - as a way of freely exploring a system (especially an uninhabited one), it's great, but it just doesn't work for the "encounters along the way" style of gameplay that would have been expected from the previous games [1].
How was the galaxy restructured? (I have no idea)
You say more of a challenge, I say SRV driving has become annoying to the point of me no longer wanting to. Some planetary surfaces are now plain impossible to traverse in the SRV. Either you fly over them or walk/climb on foot, which means you can not collect raw materials there.
More realistic ? Maybe. Fun ? Less so.
And let's not even start on the Odyssey engineering grind, which is way worse than ship engineering.
And on top of that you can't even swap weapon/suit mods out. I love tinkering, I have builds for several suits and weapons to fit specific roles. I ended up making one of each with a generalist setup and wish to never touch that aspect of the game ever again until a major revamp.
I remember the bump map errors in EDO alpha... They were quite fun, but then, for a few hours the Scarab had the handling of the Scorpion and made the silly surfaces quite fun.The galaxy wasn’t restructured, but the surface of every planet was redone.
Me tooPersonally, I prefer Odyssey’s planet generation over Horizon’s.
Mt. Neverest and the heavily ridged bodies, I remember those... Can't honestly say I miss such extremes, but they did add character.There’s a lot less proc-gen failures than beside, but some people felt those failures were a feature, not a bug.