Newcomer / Intro What are you up to?

I use long range on all three of my lasers, I can plink ships up to 5 kilometers out, doesn't do much damage but it gets their attention and can stop them from chasing a miner or keep a larger ship in the asteroids where they can't maneuver.
Sounds good. I think I'd rather lasers have better range than kinetic if things are uneven. Beams are like the perfect tracers. I don't know about you guys but I can't see crap in a dogfight unless the ship is at least decently close.

Another reason I may ditch the tactical graphite paint job and go for something more colourful. Even if you stand out, you're not gonna see much PvP action anyway.

For the large beam, I ended up going with 'effcient' and I found it much better. Hat tip, aRJay. I only got heat damage warnings twice and I was really going at it. There's no way I could overcharge the medium beams but I'll definitely look into long range .

Some other things I liked about efficient beams, which I didn't expect, is that they increase damage and appear to have less mass. I've been making similar trips recently and noticed that they required one less jump.

I feel like weapon related pinned blueprints are even more pointless than they are for other module types. There's no logical reason for restricting blueprints in the first place, and there are so many engineering combinations you might need from ship to ship that you may as well not have the pinned option in the first place. You'll have to keep visiting the engineer regardless.

As I see it right now.
 
GPU isn't too bad temp wise but you're CPU is getting really close to a BSOD or lockup. It looks like you can use more memory, cheap and simple upgrade.
Yeah, the APU was at the brink. But the RAM doesn't work that well at 85°C, either. Not sure if more of it will alleviate this issue. If I have to pay 45 € for that 8GB bar, it should be worth it...
 
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Hi All :)

I've a Question on System descriptions displayed on the Galactic map. This has perplexed me for some time now and would like some clarification either with links to explanations / data or general information with reply's. if possible please.

Okay, when I'm looking at systems on the map there are / is various data shown for that system which is displayed thus (for one example) ...F4 VI, M1 VA.
I understand that 'F' 'M' or 'A' 'B' etc. refers to the star type, and a system can contain various star types designated by these letters and numbers, (I presume a letter followed immediately by a number is an indication of the type and size of the stars?
How do you then pre-calculate (Before you enter that system) whether that system will perhaps contain other bodies in that system, Gas giants, Water worlds, ELW's etc. etc. or is it totally random in this respect?

So basically with the information displayed initially before you enter that system does that give you any indication of probable bodies contained?
My experience is that what these letters and numbers indicate isn't always what you'd expect when you finally enter that system! :D
Any information appreciated.

Edited for poor grammar :rolleyes:
Jack :)
 
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Hi All :)

I've a Question on System descriptions displayed on the Galactic map. This has perplexed me for some time now and would like some clarification either with links to explanations / data or general information with reply's. if possible please.

Okay, when I'm looking at systems on the map there are / is various data shown for that system which is displayed thus (for one example) ...F4 VI, M1 VA.
I understand that 'F' 'M' or 'A' 'B' etc. refers to the star type, and a system can contain various star types designated by these letters and numbers, (I presume a letter followed immediately by a number is and indication on the type and size of the stars?
How do you then pre-calculate (Before you enter that system) whether that system will perhaps contain other bodies in that system, Gas giants, Water worlds, ELW's etc. etc. or is it totally random in this respect?

So basically with the information displayed initially before you enter that system does that give you any indication of probable bodies contained?
My experience is that what these letters and numbers indicate isn't always what you'd expect when you finally enter that system! :D
Any information appreciated.

Jack :)
This is a job for @Sapyx ! :D
 
Sounds good. I think I'd rather lasers have better range than kinetic if things are uneven. Beams are like the perfect tracers. I don't know about you guys but I can't see crap in a dogfight unless the ship is at least decently close.
As has been said Night Vision can help a lot.

Another reason I may ditch the tactical graphite paint job and go for something more colourful. Even if you stand out, you're not gonna see much PvP action anyway.
I paint my ships for me or for role play reasons.

For the large beam, I ended up going with 'effcient' and I found it much better. Hat tip, aRJay. I only got heat damage warnings twice and I was really going at it. There's no way I could overcharge the medium beams but I'll definitely look into long range .
Not sure why but I don’t think I have Long Ranged beams, I use it a lot on Pulse Lasers usually in pairs on turrets with Emissive Munitions to make it harder for them to hide and Scramble Spectrum for the chance to Introduce them to Murphy.

Some other things I liked about efficient beams, which I didn't expect, is that they increase damage and appear to have less mass. I've been making similar trips recently and noticed that they required one less jump.
I think it is only Lightweight which reduces mass, Long Range and Sturdy add mass.

I feel like weapon related pinned blueprints are even more pointless than they are for other module types. There's no logical reason for restricting blueprints in the first place, and there are so many engineering combinations you might need from ship to ship that you may as well not have the pinned option in the first place. You'll have to keep visiting the engineer regardless.

As I see it right now.
It helps if you have a limited set of favourite weapon types and blueprints, also as many engineers as possible unlocked. I can usually get a ship engineered remotely then it is just a case of visiting any engineer who works on that item for the experimentals.

The Colonia Engineers are a help because it lets you pin a handful more blueprints however they are far less useful that way because they do so many blueprints each and we can only pick one.
 
Fungoida, fungoida, why are you so named?
You do tend to grow in the most annoying terrain
Where it's a nightmare to touch down
And a pain to drive around
Fungoida, I'm going to make the call
You're no bloody FUN at all!

- CMDR Sally Forth, May 16th, 3310

fungoida.jpg
 
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Hi All :)

I've a Question on System descriptions displayed on the Galactic map. This has perplexed me for some time now and would like some clarification either with links to explanations / data or general information with reply's. if possible please.

Okay, when I'm looking at systems on the map there are / is various data shown for that system which is displayed thus (for one example) ...F4 VI, M1 VA.
I understand that 'F' 'M' or 'A' 'B' etc. refers to the star type, and a system can contain various star types designated by these letters and numbers, (I presume a letter followed immediately by a number is an indication of the type and size of the stars?
How do you then pre-calculate (Before you enter that system) whether that system will perhaps contain other bodies in that system, Gas giants, Water worlds, ELW's etc. etc. or is it totally random in this respect?

So basically with the information displayed initially before you enter that system does that give you any indication of probable bodies contained?
My experience is that what these letters and numbers indicate isn't always what you'd expect when you finally enter that system! :D
Any information appreciated.

Edited for poor grammar :rolleyes:
Jack :)
Afaik, when you select the star, another menu column opens on the left, towards the bottom is a system map. I'm assuming these are inhabited systems. If the system map is grayed out, I think it's because the Nav beacon is compromised.

When plotting a route, after opening the system map, move your curser to the destination within the system and select and hold until the route is done plotting. Now you can make a jump and have your suupercruise route ready to go on your arrival. If that's not what you meant, disregard.
 
Afaik, when you select the star, another menu column opens on the left, towards the bottom is a system map. I'm assuming these are inhabited systems. If the system map is grayed out, I think it's because the Nav beacon is compromised.
The system map icon being greyed out means that you don’t have that system map either because you haven’t been there and scanned it and sold the data, you haven’t purchased the data from a nearby system, and it is not one of the generally known systems.
 
Hi All :)

I've a Question on System descriptions displayed on the Galactic map. This has perplexed me for some time now and would like some clarification either with links to explanations / data or general information with reply's. if possible please.

Okay, when I'm looking at systems on the map there are / is various data shown for that system which is displayed thus (for one example) ...F4 VI, M1 VA.
I understand that 'F' 'M' or 'A' 'B' etc. refers to the star type, and a system can contain various star types designated by these letters and numbers, (I presume a letter followed immediately by a number is an indication of the type and size of the stars?
How do you then pre-calculate (Before you enter that system) whether that system will perhaps contain other bodies in that system, Gas giants, Water worlds, ELW's etc. etc. or is it totally random in this respect?

So basically with the information displayed initially before you enter that system does that give you any indication of probable bodies contained?
My experience is that what these letters and numbers indicate isn't always what you'd expect when you finally enter that system! :D
Any information appreciated.

Edited for poor grammar :rolleyes:
Jack :)
That's an interesting question I haven't spent much thought on, yet. I'll take a look at it when I next log in and jump somewhere. Might take some time to figure that out, though.
 
Aha. 15mCR for that elusive high CZ. Can't grumble at that.

I suppose I average ~11m per CZ *

Not sure if that's considered good going or middle of the road or pretty poor.

* Unbugged ones anyway. I can do 25m on the all-stood-still ** ones.

** All Stood Still was a pretty good Ultravox choon.
 
My Python mkII is one sleek lift, and sporty at the shooting range too. Its name is "P", a useful letter that can stand for so many things. Like PUT ON THE BENCH WHILE I LEARN TO MINE. I am just giving it a hard time. Great ship

"P"
1715879054499.png

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I imagined, savoring the surprise, a plan based around original Python, and decided to learn mining. On my way back to Colonia, I marked several sites for my new mining company, The Wispy River mining concern. That plan didn't fit so well around P2's skinnier butt though, I found.

Now I went and built up around the draft plan with an actual original Python with the more ample posterior, and ready to attempt some prospecting tonight. All aboard

Wispy River
1715880968815.png

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And I got some more value out of my flickering letters pack too.

And that aloe plant just keeps giving back. From cuttings in the original plant in my Hauler circa last Serptember

So the most surprising thing is how familiar the original Python feels to fly as its successor. The brothers, "P" and Wispy River
 
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I don't have much knowledge of these things but the Ukrainian Pilots Federation seems like a very large player faction. I repped up with them unintentionally while at Ray Gateway even though I don't recall them having a presence in the Diaguandri system.

They had decent bounties at around 600k though. I thought I'd check out a handful of their most populated systems and ended up at Lactonacaya, which is actually controlled by the Empire. This place has become my favourite system for bounty missions. I just dispatched a level 6 Python for 3.5M creds and a 600k bounty while testing out othreeleven's nightvision option. Not bad for a single mission.

Plus it's helping me rank up with the Empire and unlock Achenar where there's another engineer.

I've currently leapt from 80M to 260M so far. That's with often collecting mats as mission rewards. Though I have 5 or 6 factions almost fully repped up.
Yeah, due to the fact that you'll have to visit them anyway if you want some experimental effects, I've found myself scooting around the bubble in any new ship to collect the modules I want and to engineer them after installing them...
That's what I've been doing. I was thinking earlier that it could be a good idea to have all your ships in one place so you can store certain modules before a long trip and have them transported to you for engineering.

That could be a confusing hassle if you have lots of ships though,
You are aware that you can use night vision in sunlight, right? I use it all the time when I'm not around structures, asteroids, or planets/moons, with the black background of space, night vision works well.
Thank you! I just tested it. Finally, a use for nightvision.
Hi All :)

I've a Question on System descriptions displayed on the Galactic map. This has perplexed me for some time now and would like some clarification either with links to explanations / data or general information with reply's. if possible please.

Okay, when I'm looking at systems on the map there are / is various data shown for that system which is displayed thus (for one example) ...F4 VI, M1 VA.
I understand that 'F' 'M' or 'A' 'B' etc. refers to the star type, and a system can contain various star types designated by these letters and numbers, (I presume a letter followed immediately by a number is an indication of the type and size of the stars?
How do you then pre-calculate (Before you enter that system) whether that system will perhaps contain other bodies in that system, Gas giants, Water worlds, ELW's etc. etc. or is it totally random in this respect?

So basically with the information displayed initially before you enter that system does that give you any indication of probable bodies contained?
My experience is that what these letters and numbers indicate isn't always what you'd expect when you finally enter that system! :D
Any information appreciated.

Edited for poor grammar :rolleyes:
Jack :)
This is something for a nerd but I've been selecting classes O-M to try and find more water worlds. I just can't really tell if it's working yet.

And hi!
I think it is only Lightweight which reduces mass, Long Range and Sturdy add mass.
I'm still considering Long Range as a tracer round but my brain can only test one upgrade at a time.
It helps if you have a limited set of favourite weapon types and blueprints, also as many engineers as possible unlocked. I can usually get a ship engineered remotely then it is just a case of visiting any engineer who works on that item for the experimentals.

The Colonia Engineers are a help because it lets you pin a handful more blueprints however they are far less useful that way because they do so many blueprints each and we can only pick one.
I was actually thinking to ask about the experimental thing as I walked home today. It's good to know you don't have to use the same engineer who did the standard upgrades.

My trip to Colonia is still on the cards. Just not quite yet..
 
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