Thar she blows...
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In more ways than one!
Thar she blows...
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And check the names of who is on the server.
Thar she blows...
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The Game of Citizens was won by House Roberts.Hot Gossip:
- Erin drinks 3-figure bottles of wine on the company dime. (Think near Concierge tier).
Yeah that's fair, was just passing on what i heard.I dont think that is what they were talking about. On the Shroud front werent they talking about low server pop on the theory that CIG was trying to stop the stream snipers. IE not allowing people to join Shroud's server.
And CIG have not been limiting server pops in general. Most of the servers I see are well populated like this.
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Once in game, the player count has been broken, i think, since 3.23 came out. And the only way to figure it out is to count the player list down the right.
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Depending on what I am doing I either want a high pop or low pop server lol. So I always check. And check the names of who is on the server.
That's scummy to sell ships + individual modules for the price of a full game.Thar she blows...
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Also looking forward to this Idris vs Javelin fight over a planet in the freefly...
Source: https://www.youtube.com/watch?v=Zb-HdDU5VjM
That's scummy to sell ships + individual modules for the price of a full game.
It is CIG we are talking about.
Also, just noticed your sig regarding ship interiors. If there's one thing Starfield, X4, and SC have shown us is that ship interiors are a lot less useful and interesting than some people might imagine.
Pretty sure that CIG has long ago decided that any exposure is good exposure. Of all the people that get to check the broken thing, there will always be a few who decide to buy something. That is a win for CIG even if the vast majority decide to pass. Also remember that one of the main targets here is not really new players but to keep up the buzz and feed the grey and reseller speculative markets.True, but how much damage has CIG done to the reputation of SC by promoting this unfinished, buggy game for free?
That's scummy to sell ships + individual modules for the price of a full game.
Looking forward to the bugs
(Might have to wait til it rolls out past one ship though... :/)
I think they are bugged. Mine came with the default 6 x Argos torps, but I am unable to change them to other types. Others have reported being unable to restock after firing. I guess we will have to wait a bit longer to get our 'talis back.
Starfield interiors are well integrated and really quite "useful" in terms of gameplay. The lone fact that you can board and fight inside is a major keypoint here. Not to mention the game in the game of designing ships.It is CIG we are talking about.
Also, just noticed your sig regarding ship interiors. If there's one thing Starfield, X4, and SC have shown us is that ship interiors are a lot less useful and interesting than some people might imagine.
Also, just noticed your sig regarding ship interiors. If there's one thing Starfield, X4, and SC have shown us is that ship interiors are a lot less useful and interesting than some people might imagine.
Starfield interiors are well integrated and really quite "useful" in terms of gameplay. The lone fact that you can board and fight inside is a major keypoint here. Not to mention the game in the game of designing ships.
Yeah, just like me. I do like to have viewports to check the conditions outside before disembarking, though. I do like to have panorama room underwater in these building games, so I can watch fish or get annoyed that there aren't any, but space isn't underwater.When it came to Starfield's interiors, I wasn't surprised at all by how I approached my ship's interior. After the initial exploration peroid, I'd hardly ever travel through the interior of my ship, especially once I had a base built and could modify equipment there instead. I also built my ships like I build my bases: the functional parts are as close to the entrance as possible, to minimize the amount of time I spent traveling through spaces devoid of gameplay.
The attraction of ship interiors to me are the ship interiors of other people (NPCs) in the game. Interiors to invade. Interiors to explore. Interiors to salvage. Interiors to have adventures in.
So, sort of like Open, Solo and Private Group? But instead of being selectable modes, it's achieved by manual server hopping?Depending on what I am doing I either want a high pop or low pop server lol. So I always check. And check the names of who is on the server.
There should be no server hopping when you want to play a game, imo.So, sort of like Open, Solo and Private Group? But instead of being selectable modes, it's achieved by manual server hopping?
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