But they're quite literally doing things that aren't in the game; you don't see toggle switches in those positions in the cockpit and you never see your avatar doing those things.
The setup shown in the video looks like a flight sim "rig" adapted to Elite. It reminds me of a video I had seen some years ago about someone having built something like this for playing flight sims.
I guess my question was incomplete (although it was rather less genuine and more rhetorical in the first place): Why would you add more layers between yourself and the gameplay, especially in a game that already puts quite a few layers between you and the gameplay.
I somehow don't detect these extra layers between me and the gameplay.
But I understand what you mean in regards to the video.
The only explanation I have is that some people need this extra layer in order to be able to submerge themselves in the act of flying a spaceship. Though how this works for them with an adapted flight sim setup eludes me, too.
I have a pretty elaborate setup myself, with 13 independent analogue axes (not including the mouse X/Y axes) over six devices. Every single one of the devices is about accessing the gameplay.
That's quite a bit more than what I have to offer with my trusty old XBox 360 controller...
The last thing I'd want to do is add fake switches to make taking off last longer, just as I wouldn't put a pretend space suit on to go bunnyhopping over moon rocks.
Understandable.
That being said, if I had the money/space/3-D printer, I would love to put up the fully functional Elite cockpit setup someone here in the forum has been creating - given that still is a thing. But then again, I've been dreaming of having two functioning LCARS panels for playing STO for quite some time...
