Newcomer / Intro What are you up to?

Handing in the data & banking the credits from my 10 day exploration trip from the Elysian Shore to the Vulcan Gate, via the Errant Marches, today - about 145m in Cartographics, 346m in ExoBio data (should be 1.5b+ with first discovery bonuses) and 1.2m in Codex Discoveries (before carrier commission). Still feeling somewhat exhausted, but strangely happy... :]
 

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What with ambient temperature, two screens and a screaming 3080, I found myself perspiring just waiting for the carrier to jump. Mind you, the rest of the house wasn't much better off.

Now then. Where was I? Ah yes. CZ's.

By the way, has anyone noticed that, when using the DC/ADC to land, your ship is always listing to the left as it hits the pad? It then corrects itself. A bit odd, I thought.
Yes.

It was introduced when they corrected them from flying through the slot at about 15 degrees, I think it was worse at first with some ships actually bumping.

I put it down to that Old Ford cortina problem of soft cams but in the Babbage engine now.
 
I been putting that Python mkII to some paces and really enjoyed a hazardous resource extraction site. Its old setup I think had 3 plasma and a fragment cannon, and two lasers. Now I got four pink beams and 2 rail guns. It's snakier than ever. And I had to bring up the wake scanner twice to chase down the last guy, an elite Anaconda fleeing like a little mouse. There were lots of federal ships and anacondas and pythons to duke it out with so many I had to refill my railguns twice.

And the innocent miners said they never felt safer, except one, well, he musta been between asteroids. And we settled that by pulling him into the brawl on accident and he died. And my little combat rank meter was definitely closer to the end of the "A" for some time but got pushed to essentially the very left of "T" (in COMBAT).

That poor dude was like "Workin in a coal mine WHOOPS I'm about to slip down, down!" he didn't make it
1719640759704.png
 
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I finally got Elite working in Mint 21.3 under Proton.

Actually, that was really easy. What I mean to say is that I finally found an interpreter program that recognises my 3DConnexion Space Pilot Pro and allows me to use it as a joystick for that sweet, intuitive analogue thrust control.

I had to stop evdev from classifying it as a mouse and grabbing the inputs to annoy me by making my mouse pointer move when I so much as looked at the device. Then I installed jstest-gtk to get a feel for what the controller was reporting. Finally, I installed Input Remapper and used that to create a virtual joystick that the game recognises. I think it's actually the case that the Steam Linux client recognises the remapped output as a gamepad.

It took me most of the day to work this out - I'd not have had the time were I not on holiday :)

Regardless, it works. I also found out that FL Studio works flawlessly in WINE/Proton, and Helldivers 2 is reported to work well. There's a good chance that I can finally ditch Windows.
 
I... What I mean to say is that I finally found an interpreter program that recognises my 3DConnexion Space Pilot Pro and allows me to use it as a joystick for that sweet, intuitive analogue thrust control.
.....

I had to give up trying to use my 3DConnexion (it was the compact model though) - I just couldn't get the hang of using it as a controller.

I don't know how Alex managed in the Rocinante - mind you they changed to sticks after a while - maybe they had trouble too.
 
I had to give up trying to use my 3DConnexion (it was the compact model though) - I just couldn't get the hang of using it as a controller.

I don't know how Alex managed in the Rocinante - mind you they changed to sticks after a while - maybe they had trouble too.
The trick is to not use it for all axes. I use a joystick for rotation and the 3DC device for translation. There's a lock mechanism of some kind on the gimbal of all three devices I've owned that prevents you from using rotation and translation axes at the same time. Frankly, the available range of motion isn't wide enough for it to serve as a useful rotation device anyway.

I take it you're using Sx2vJoy on Windows to feed the output to a vJoy instance?

As for the 3DC device used in The Expanse, I cringed when Alex pushed the Z axis down to fire the engines like it was a big squishy button. Bro, you push it forwards.
 
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I can't remember what I used. I got the 3D when I was toying with using it in Planet Coaster, gave up in the end.
I see.

I never found anything else on Windows that worked. By default, Windows treats it as a relative mouse, so thrust doesn't stop when you stop pushing the puck. This makes it practically unusable. Sx2vJoy treats it as an absolute joystick, meaning returning the puck to center stops thrust.

I use it for FA-off. I don't think it's very useful as a throttle, which makes FA-on flight a bit awkward unless you use hotkeys to set the throttle.
 
I finally got Elite working in Mint 21.3 under Proton.

Actually, that was really easy. What I mean to say is that I finally found an interpreter program that recognises my 3DConnexion Space Pilot Pro and allows me to use it as a joystick for that sweet, intuitive analogue thrust control.

I had to stop evdev from classifying it as a mouse and grabbing the inputs to annoy me by making my mouse pointer move when I so much as looked at the device. Then I installed jstest-gtk to get a feel for what the controller was reporting. Finally, I installed Input Remapper and used that to create a virtual joystick that the game recognises. I think it's actually the case that the Steam Linux client recognises the remapped output as a gamepad.

It took me most of the day to work this out - I'd not have had the time were I not on holiday :)

Regardless, it works. I also found out that FL Studio works flawlessly in WINE/Proton, and Helldivers 2 is reported to work well. There's a good chance that I can finally ditch Windows.
Want to try this too.
I use the Frontier launcher. Are you using Steam?
I want to try it on my old pc first, which is now running windows 10, but soon will be ported to Linux.
I am curious if my X52 will work.
 
Yes - I'm using Steam with GE-Proton 9.9.

There are ways to run games or apps in Proton without using Steam - I suspect Lutris might be the best way forward, but I'm new to compatibility layers in Linux.

I'm investigating this at the moment because I had forgotten just how ugly I find the orange colour scheme and want to install EDHM. I'm also missing my org's customised EDMC, so want to install that too.

I dusted off my old X52 Pro, which worked in Linux straight away. I booted up Elite and mapped a button to test it, and it worked just fine. There's an app on Flathub (looks like it's in GTK3) to control the lights and MFD.

I just took a wee walk around a concourse for the first time. I'll have to test again at another station, because the performance was markedly better than running the game natively, which doesn't seem right. It might just have been the station I'm in.
 
Hi All :)

Rather than start a new topic, and beings I'm outside the bubble at the moment (Which also roughly adheres to the "What are you up to" topic), here's a question....
When core mining in a gas giants rings, how long does it take to refresh the areas you've been core mining in?
For example, I've been doing various mining operations in this metallic ring ( Using the Laser, Seismic charge, Abrasion blaster and displacement missile etc.). After I've left the system and docked back on my Carrier and shut down the game, maybe perhaps several hours later, and in some instances a day or two later, I've noticed the asteroids that I've blown up are still showing as being blown up, (With the fragmented asteroid and adjacent dust cloud still showing).
So the main question is whats the time interval until those rings / asteroids are 'refreshed' back to their original state before I started mining? :unsure:

Jack :)
 
Hi All :)

Rather than start a new topic, and beings I'm outside the bubble at the moment (Which also roughly adheres to the "What are you up to" topic), here's a question....
When core mining in a gas giants rings, how long does it take to refresh the areas you've been core mining in?
For example, I've been doing various mining operations in this metallic ring ( Using the Laser, Seismic charge, Abrasion blaster and displacement missile etc.). After I've left the system and docked back on my Carrier and shut down the game, maybe perhaps several hours later, and in some instances a day or two later, I've noticed the asteroids that I've blown up are still showing as being blown up, (With the fragmented asteroid and adjacent dust cloud still showing).
So the main question is whats the time interval until those rings / asteroids are 'refreshed' back to their original state before I started mining? :unsure:

Jack :)
<insert total recall gif here>
Two weeks.

If I remember correctly.
 
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