Lets talk about the new community goal in Rhea....

Ok, I am going to try to keep this thread light.

The current community goal is very flawed IMO. Take the last community goal where we had to fend off pirates. As a player you had two options, combat or trade. The overwhelming majority of players chose combat and we made our goal and everyone got their just rewards. ~2500 players signed up for combat. On the trade side of that goal, it was a failure. IIRC the trade side didn't even make it to the first tier. Ok....

Now we have the new community goal. This time there is only one option, trade. As of writing this it is nearly 2100 hrs GMT on day one and less than 500 players have signed on and we are not even 25% of tier 1. This same time last goal we were well past tier 1, poss even in tier 2 or 3. On top of this you have two rewards beyond what is presumably more credits (we don't know because the rewards are hidden until we get to tier 1 which won't happen today or poss even tomorrow.) The rewards we do know of are an orange paint job for a scarab and a tier 6 corrosive resistant cargo rack.

The first reward sucks IMO, the only people in a space sim who would choose orange MIGHT be the Irish and the Dutch. The second reward is much better and would greatly benefit the AX community but here is the kicker. The AX community is predominantly COMBAT pilots, not trade. And they are currently focused on spamming surface AXCZ''s now that spires are less popular.

So my big concern is this... What is Fdev thinking??? They had the data from the last CG and yet they focused on the overwhelmingly least popular activity of the two and now progress is terrible. I might be wrong but I don't see a lot of pilots gearing up for a weekend of hauling cargo. So either Fdev reduces the cargo thresholds for the tiers or adds another option to this CG. I don't see either happening as they are very slow to respond and I don't see hordes of pilots showing up to haul cargo. Prove me wrong
 
As of 2108 GMT day 1 of CG
 

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Personally I'm glad it's a trade CG this time around. I signed up for both when we had the last two at the same time, but I ended up neglecting the trade one for the combat one. So this time I'm going all in for hauling.
That's great. I don't have anything against trade or players that prefer it. I just think, like last CG we should have options because my concern is there might not be enough participating players to reach the tiers for the rewards.
 
Some Commandos really don't like any CGs do they? You can see why fdev is phasing them out 🤷‍♀️
I disagree. The last CG where we fended off pirates and had the option of combat or trade was very successful on the combat side. The number of players that signed up for the combat option was just about the same number for the average player count daily. I think Fdev should have included options for this CG because trade was such a flop option last CG. I hope I am wrong but I don't see too many players gearing up for a weekend of hauling cargo non-stop.
 
because trade was such a flop option last CG.
You might be misremembering last CG's participation because it reached tier 2/3 with 26.3/57 million tons delivered. You are right the combat side was a lot more popular, though, as it - by inara's stats - completed in just about three days. Possibly/probably because it was the first CG to grace players in a couple months (aside from Titans acting as mini-CGs of sorts when they become assailable).
 
The last combat CG was very open minded about what bounty vouchers it would accept which gave it a good head start.

There is something quite narrow minded about your view of who would use an orange paintjob.

As far as the CG goes I am torn between my fight against CG addiction and knowing it will be fun and the rack could be handy especially if the CG isn’t a general unlock.
 
The current community goal is very flawed IMO. Take the last community goal where we had to fend off pirates. As a player you had two options, combat or trade. The overwhelming majority of players chose combat and we made our goal and everyone got their just rewards. ~2500 players signed up for combat. On the trade side of that goal, it was a failure. IIRC the trade side didn't even make it to the first tier. Ok....
There have been many successful trade CG's in the past. The last one is not enough of a comparison for any meaningful conclusion

Now we have the new community goal. This time there is only one option, trade. As of writing this it is nearly 2100 hrs GMT on day one and less than 500 players have signed on and we are not even 25% of tier 1. This same time last goal we were well past tier 1, poss even in tier 2 or 3. On top of this you have two rewards beyond what is presumably more credits (we don't know because the rewards are hidden until we get to tier 1 which won't happen today or poss even tomorrow.) The rewards we do know of are an orange paint job for a scarab and a tier 6 corrosive resistant cargo rack.
Once again, comparing to the last CG is pointless. Trade CG's can be greatly swayed by commanders who fill their FC, then sign up and dump the cargo at the last minute. It is impossible to determine the popularity of a trade CG until the last few days or hours.

The first reward sucks IMO, the only people in a space sim who would choose orange MIGHT be the Irish and the Dutch. The second reward is much better and would greatly benefit the AX community but here is the kicker. The AX community is predominantly COMBAT pilots, not trade. And they are currently focused on spamming surface AXCZ''s now that spires are less popular.
I have no interest in the first or second reward. I don't use the Scarab, and I don't participate in AX content (combat is boring for me). The rewards don't "suck" just because I don't want them. They just aren't useful to me. I'm sure many others will be thinking differently.

So my big concern is this... What is Fdev thinking??? They had the data from the last CG and yet they focused on the overwhelmingly least popular activity of the two and now progress is terrible. I might be wrong but I don't see a lot of pilots gearing up for a weekend of hauling cargo. So either Fdev reduces the cargo thresholds for the tiers or adds another option to this CG. I don't see either happening as they are very slow to respond and I don't see hordes of pilots showing up to haul cargo. Prove me wrong
FDev are finally continuing the Rhea 3 disaster story. That story has been stagnating for several months. It appears this is leading up to the release of PP2, which would make perfect sense. There is no reason to change the CG unless it's progress doesn't match the narrative they're going for. If it doesn't, they'll make changes as needed. FDev aren't just going to dump PP2 on our laps one day. They're going to build up to it at their pace, just like they always do with new content of this scale.

If you don't like the first CG of this story, just don't participate. I'll be quietly enjoying this part of the story from the sidelines, while enjoying other content. You could do the same. Many others are going to enjoy it regardless of how either of us feel.
 
The game should be generating missions for "Help Rhea" when this sort of stuff happens. Success or Failure should depend not only on the number of missions completed but also the type, the CG stats should just be about tallying these missions. There could/should be multiple points of failures. Anyone that makes a certain contribution should get the rewards. CGs are old, boring and too simplistic. Like the rest of the game.
 
The last combat CG was very open minded about what bounty vouchers it would accept which gave it a good head start.

There is something quite narrow minded about your view of who would use an orange paintjob.

As far as the CG goes I am torn between my fight against CG addiction and knowing it will be fun and the rack could be handy especially if the CG isn’t a general unlock.
LOL, just every space sim I've played with customizable (or not) paint jobs orange seems to be the least enjoyed
 
There have been many successful trade CG's in the past. The last one is not enough of a comparison for any meaningful conclusion


Once again, comparing to the last CG is pointless. Trade CG's can be greatly swayed by commanders who fill their FC, then sign up and dump the cargo at the last minute. It is impossible to determine the popularity of a trade CG until the last few days or hours.


I have no interest in the first or second reward. I don't use the Scarab, and I don't participate in AX content (combat is boring for me). The rewards don't "suck" just because I don't want them. They just aren't useful to me. I'm sure many others will be thinking differently.


FDev are finally continuing the Rhea 3 disaster story. That story has been stagnating for several months. It appears this is leading up to the release of PP2, which would make perfect sense. There is no reason to change the CG unless it's progress doesn't match the narrative they're going for. If it doesn't, they'll make changes as needed. FDev aren't just going to dump PP2 on our laps one day. They're going to build up to it at their pace, just like they always do with new content of this scale.

If you don't like the first CG of this story, just don't participate. I'll be quietly enjoying this part of the story from the sidelines, while enjoying other content. You could do the same. Many others are going to enjoy it regardless of how either of us feel.
I don't disagree about the story build up at all, my main point was the lack of variety of mission types to get us through the CG. There are commanders out there who don't like combat. Cool. There are just as many, perhaps even more that think hauling cargo in a space sim is just as boring. I for one would appreciate just one other option. That's all
 
You might be misremembering last CG's participation because it reached tier 2/3 with 26.3/57 million tons delivered. You are right the combat side was a lot more popular, though, as it - by inara's stats - completed in just about three days. Possibly/probably because it was the first CG to grace players in a couple months (aside from Titans acting as mini-CGs of sorts when they become assailable).
You might be misremembering last CG's participation because it reached tier 2/3 with 26.3/57 million tons delivered. You are right the combat side was a lot more popular, though, as it - by inara's stats - completed in just about three days. Possibly/probably because it was the first CG to grace players in a couple months (aside from Titans acting as mini-CGs of sorts when they become assailable).
Thanks for the correct info. I prob only remember the last time I took a peek. I did the combat side and it was fun, but I like combat so it's always going to be fun. Hauling cargo?? Not so much LOL
 
Indeed, we're just not off to a great start. Hopefully things pick up on the weekend
Few if any of us saw this CG coming so it was bound to be a slow start as the potential participants have to see that it is happening then find a source of supply and start loading an FC to deliver next week.
 
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