Ok, I am going to try to keep this thread light.
The current community goal is very flawed IMO. Take the last community goal where we had to fend off pirates. As a player you had two options, combat or trade. The overwhelming majority of players chose combat and we made our goal and everyone got their just rewards. ~2500 players signed up for combat. On the trade side of that goal, it was a failure. IIRC the trade side didn't even make it to the first tier. Ok....
Now we have the new community goal. This time there is only one option, trade. As of writing this it is nearly 2100 hrs GMT on day one and less than 500 players have signed on and we are not even 25% of tier 1. This same time last goal we were well past tier 1, poss even in tier 2 or 3. On top of this you have two rewards beyond what is presumably more credits (we don't know because the rewards are hidden until we get to tier 1 which won't happen today or poss even tomorrow.) The rewards we do know of are an orange paint job for a scarab and a tier 6 corrosive resistant cargo rack.
The first reward sucks IMO, the only people in a space sim who would choose orange MIGHT be the Irish and the Dutch. The second reward is much better and would greatly benefit the AX community but here is the kicker. The AX community is predominantly COMBAT pilots, not trade. And they are currently focused on spamming surface AXCZ''s now that spires are less popular.
So my big concern is this... What is Fdev thinking??? They had the data from the last CG and yet they focused on the overwhelmingly least popular activity of the two and now progress is terrible. I might be wrong but I don't see a lot of pilots gearing up for a weekend of hauling cargo. So either Fdev reduces the cargo thresholds for the tiers or adds another option to this CG. I don't see either happening as they are very slow to respond and I don't see hordes of pilots showing up to haul cargo. Prove me wrong
The current community goal is very flawed IMO. Take the last community goal where we had to fend off pirates. As a player you had two options, combat or trade. The overwhelming majority of players chose combat and we made our goal and everyone got their just rewards. ~2500 players signed up for combat. On the trade side of that goal, it was a failure. IIRC the trade side didn't even make it to the first tier. Ok....
Now we have the new community goal. This time there is only one option, trade. As of writing this it is nearly 2100 hrs GMT on day one and less than 500 players have signed on and we are not even 25% of tier 1. This same time last goal we were well past tier 1, poss even in tier 2 or 3. On top of this you have two rewards beyond what is presumably more credits (we don't know because the rewards are hidden until we get to tier 1 which won't happen today or poss even tomorrow.) The rewards we do know of are an orange paint job for a scarab and a tier 6 corrosive resistant cargo rack.
The first reward sucks IMO, the only people in a space sim who would choose orange MIGHT be the Irish and the Dutch. The second reward is much better and would greatly benefit the AX community but here is the kicker. The AX community is predominantly COMBAT pilots, not trade. And they are currently focused on spamming surface AXCZ''s now that spires are less popular.
So my big concern is this... What is Fdev thinking??? They had the data from the last CG and yet they focused on the overwhelmingly least popular activity of the two and now progress is terrible. I might be wrong but I don't see a lot of pilots gearing up for a weekend of hauling cargo. So either Fdev reduces the cargo thresholds for the tiers or adds another option to this CG. I don't see either happening as they are very slow to respond and I don't see hordes of pilots showing up to haul cargo. Prove me wrong