Couldn't help but remember this one.Burials for sea creatures? Why not give nature back where it belongs?
boats simply don't have the traction to do this, the whale carcasses are being buried deeper into the sand with every tide and the cost of hiring marine recovery specialists would be extremely prohibitive...and who foots the bill for this, the islanders? The local council?
More salt topping the sub...
My fleet is still getting larger as we speak. But also dustier.
With price tags attached...
Sorry guys, I have been unable to keep up with CIG´s losing amidst so much Spain sports winning this weekend.![]()
The euro game could have gone either way I reckon, indeed. Wimbledon on the other hand was a bit like watching CR bulldozer pushing aside that fighter in Wing Commander the movieGlad we could scare you a bit along the way
Like an unexpected IRS visit on Invictus day...
(Y'all were the best team across the tournament, worthy winners. Replacing an antivaxxer at the top of tennis is just a welcome bonus)
Dude,it would have been really rude beating us and then lose the final. Spain was the best team.The euro game could have gone either way I reckon, indeed. Wimbledon on the other hand was a bit like watching CR bulldozer pushing aside that fighter in Wing Commander the movie(ok, Djokovic played better than what that image conveys but you get my drift, got to keep it on topic!)
Strangely enough, my utterly fabricated Scotland team won the final of Euro 24 beating Spain 7-0 in FC24. I should mention there isn't one real player in the team, all created by me with stats to rival Messi and Christiano RonaldoGlad we could scare you a bit along the way
Like an unexpected IRS visit on Invictus day...
(Y'all were the best team across the tournament, worthy winners. Replacing an antivaxxer at the top of tennis is just a welcome bonus)
The joys of 'footballverseStrangely enough, my utterly fabricated Scotland team won the final of Euro 24 beating Spain 7-0 in FC24. I should mention there isn't one real player in the team, all created by me with stats to rival Messi and Christiano Ronaldo![]()
Yeah well, I bet if I fielded 11 lads who toss timbers at the enemy team I might get together a winning team, too.Strangely enough, my utterly fabricated Scotland team won the final of Euro 24 beating Spain 7-0 in FC24. I should mention there isn't one real player in the team, all created by me with stats to rival Messi and Christiano Ronaldo![]()
I'd be betting on a scoreless tie.Yeah well, I bet if I fielded 11 lads who toss timbers at the enemy team I might get together a winning team, too.
Not a sconeless tie, though, I'd bet.I'd be betting on a scoreless tie.
at least one person in the marketing department got a funny joke in, considering we are on the 3rd iteration.
Desync makes AC FPS unplayable
What is happening with the servers in AC?
They all show a stable 30fps, but the Desync between players continues to get worse.
It's impossible to get the idea of the balance of weapons, when they all take three times as long to kill a moving opponent because it is not where he really is.
On too many occasions you are oneshotted, because you haven't seen anything on your screen, but the enemy has been shooting at you for 2 seconds from around the corner and vice versa.
In many others, rivals die and are resurrected instantly, because in their client they have not died.
We know that all the efforts on the teams related to the servers are focused on Server Meshing, but could we at least have an explanation as to why the AC servers are in such bad condition?
It's not just AC. I've often marveled at the new heights of desync that SC has achieved. I've literally played FPS shooters since they existed. Played the first one, played the latest one. Played the first flying and dogfighting PC games too. And in all them 30+ years of clicking on heads, Star Citizen continues to reign supreme in the desync department.
It's fascinating and incredible and deserves some recognition.
ENIGM4@ENIGM4
Today at 21:21
I am not going to lie or sugar-coat this. Star Citizen’s networking state is bad. Really bad.
I am about 2% confident SM will fix the problems, if even smaller servers like AC have desync on this level of bad. I reckon a total overhaul of networking on the core foundational level (code, architecture, or both) may be necessary to achieve smooth gameplay with minimal desync. I say minimal because desync is a byproduct of many factors, ranging from bad internet connection to deliberate “lag switching”.
My entire org, and even our alliance of 1000+ players it belongs to, see minimal amount of players actually playing right now, because of this very issue. People want to play a game that works, not a game where you shoot someone while you see them at the door for 20 seconds and then end up dead with the guy you were shooting downing you from behind.
Never been done before?...in all them 30+ years of clicking on heads, Star Citizen continues to reign supreme in the desync department.
Really saving PC gaming huh!stable 30fps
If you have a career of 30 years playing shooters, why on earth would you pick a crappy one with that experience?On the enduring mysteries front, Arena Commander is still improbably desynched...
So how is Server Meshing going to fix this exactly? Or is the idea that we are going to have just a bunch of individually broken servers meshed together for some fun desynch mesOn the enduring mysteries front, Arena Commander is still improbably desynched...
This one made me laugh instead of cry though:Yep I've logged on a few times over the past few weeks, I have maybe 80 or so people in my friends list, no one has been on. I dont think its MM either, its just there isnt anything exciting to do and the servers are just terrible. Nearly every game loop has game breaking or too difficult to deal with bugs.
Star Citizen: The only fps twitch based game that requires EVE style time dilation.We need master modes for FPS combat, it's just too fast for the servers to keep up.
Imagine all these desynchs meshed together. Dynamically.So how is Server Meshing going to fix this exactly? Or is the idea that we are going to have just a bunch of individually broken servers meshed together for some fun desynch messh?
Also, in that same thread but of a more general note:
This one made me laugh instead of cry though:
Star Citizen: The only fps twitch based game that requires EVE style time dilation.
Since I often play (PU, not AC) until late at night where most "normal" people are already sleeping I get the "pleasure" to have server FPS 20+.
And my experience with introducing 3.23 is: The better the server FPS the worse the gameplay becomes.
Entering a bunker and going down starts with strange behavior of the elevator platform floating one meter above or below ground level.
Then with the first NPC encounter the fun begins: Getting bullet hits even when hiding safely behind a wall. Trying to use the medgun results in weird switching between multiool, medgun and weapons. Sometimes my character just drops the weapon to the ground for no reason. Firing an entire magazin at an NPC has no effect, one second later I got shot incapt. and the "fun" is over.
Same with ship combat last night: Even with server FPS >20 it was one of the worst desycs I ever had. Unable to make at least a single hit. Instead I almost got shot down by the enemies. That's the only reliable thing what seems to work every time.
So my conclusion when server FPS starts raising: Go for salvaging or mining, or just quit the game.
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