Game Discussions Star Citizen Discussion Thread v12

boats simply don't have the traction to do this, the whale carcasses are being buried deeper into the sand with every tide and the cost of hiring marine recovery specialists would be extremely prohibitive...and who foots the bill for this, the islanders? The local council?

I am not trying to argue with you my dear Mole - but I have certainly been on semisubmersibles in the Sedco 700 series that were quite happily shunted by tugs.
 

Viajero

Volunteer Moderator
Glad we could scare you a bit along the way ;)

Like an unexpected IRS visit on Invictus day...

(Y'all were the best team across the tournament, worthy winners. Replacing an antivaxxer at the top of tennis is just a welcome bonus ;))
The euro game could have gone either way I reckon, indeed. Wimbledon on the other hand was a bit like watching CR bulldozer pushing aside that fighter in Wing Commander the movie 😋 (ok, Djokovic played better than what that image conveys but you get my drift, got to keep it on topic!)
 
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The euro game could have gone either way I reckon, indeed. Wimbledon on the other hand was a bit like watching CR bulldozer pushing aside that fighter in Wing Commander the movie 😋 (ok, Djokovic played better than what that image conveys but you get my drift, got to keep it on topic!)
Dude,it would have been really rude beating us and then lose the final. Spain was the best team.
 
Glad we could scare you a bit along the way ;)

Like an unexpected IRS visit on Invictus day...

(Y'all were the best team across the tournament, worthy winners. Replacing an antivaxxer at the top of tennis is just a welcome bonus ;))
Strangely enough, my utterly fabricated Scotland team won the final of Euro 24 beating Spain 7-0 in FC24. I should mention there isn't one real player in the team, all created by me with stats to rival Messi and Christiano Ronaldo :)
 
I'd be betting on a scoreless tie.
Not a sconeless tie, though, I'd bet.

In SC, a funny find on the Spectrum:
at least one person in the marketing department got a funny joke in, considering we are on the 3rd iteration.  
tavern_upload_large.png
 
On the enduring mysteries front, Arena Commander is still improbably desynched...

Desync makes AC FPS unplayable

What is happening with the servers in AC?

They all show a stable 30fps, but the Desync between players continues to get worse.

It's impossible to get the idea of the balance of weapons, when they all take three times as long to kill a moving opponent because it is not where he really is.
On too many occasions you are oneshotted, because you haven't seen anything on your screen, but the enemy has been shooting at you for 2 seconds from around the corner and vice versa.
In many others, rivals die and are resurrected instantly, because in their client they have not died.

We know that all the efforts on the teams related to the servers are focused on Server Meshing, but could we at least have an explanation as to why the AC servers are in such bad condition?

It's not just AC. I've often marveled at the new heights of desync that SC has achieved. I've literally played FPS shooters since they existed. Played the first one, played the latest one. Played the first flying and dogfighting PC games too. And in all them 30+ years of clicking on heads, Star Citizen continues to reign supreme in the desync department.

It's fascinating and incredible and deserves some recognition.

ENIGM4@ENIGM4
Today at 21:21
I am not going to lie or sugar-coat this. Star Citizen’s networking state is bad. Really bad.

I am about 2% confident SM will fix the problems, if even smaller servers like AC have desync on this level of bad. I reckon a total overhaul of networking on the core foundational level (code, architecture, or both) may be necessary to achieve smooth gameplay with minimal desync. I say minimal because desync is a byproduct of many factors, ranging from bad internet connection to deliberate “lag switching”.

My entire org, and even our alliance of 1000+ players it belongs to, see minimal amount of players actually playing right now, because of this very issue. People want to play a game that works, not a game where you shoot someone while you see them at the door for 20 seconds and then end up dead with the guy you were shooting downing you from behind.
 

Viajero

Volunteer Moderator
On the enduring mysteries front, Arena Commander is still improbably desynched...
So how is Server Meshing going to fix this exactly? Or is the idea that we are going to have just a bunch of individually broken servers meshed together for some fun desynch messh?

Also, in that same thread but of a more general note:
Yep I've logged on a few times over the past few weeks, I have maybe 80 or so people in my friends list, no one has been on. I dont think its MM either, its just there isnt anything exciting to do and the servers are just terrible. Nearly every game loop has game breaking or too difficult to deal with bugs.
This one made me laugh instead of cry though:
We need master modes for FPS combat, it's just too fast for the servers to keep up.
Star Citizen: The only fps twitch based game that requires EVE style time dilation.
 
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So how is Server Meshing going to fix this exactly? Or is the idea that we are going to have just a bunch of individually broken servers meshed together for some fun desynch messh?

Also, in that same thread but of a more general note:

This one made me laugh instead of cry though:

Star Citizen: The only fps twitch based game that requires EVE style time dilation.
Imagine all these desynchs meshed together. Dynamically.

imagine
 
This anecdotal is fun...

Since I often play (PU, not AC) until late at night where most "normal" people are already sleeping I get the "pleasure" to have server FPS 20+.
And my experience with introducing 3.23 is: The better the server FPS the worse the gameplay becomes.
Entering a bunker and going down starts with strange behavior of the elevator platform floating one meter above or below ground level.
Then with the first NPC encounter the fun begins: Getting bullet hits even when hiding safely behind a wall. Trying to use the medgun results in weird switching between multiool, medgun and weapons. Sometimes my character just drops the weapon to the ground for no reason. Firing an entire magazin at an NPC has no effect, one second later I got shot incapt. and the "fun" is over.
Same with ship combat last night: Even with server FPS >20 it was one of the worst desycs I ever had. Unable to make at least a single hit. Instead I almost got shot down by the enemies. That's the only reliable thing what seems to work every time.
So my conclusion when server FPS starts raising: Go for salvaging or mining, or just quit the game.


That suggests both the replication layer and the servers themselves struggle at higher tick rates.

(The RL I could kinda get. A faster stream of updates being harder for it to process perhaps, leading to lag / conflicting states).

Why the desync itself would worsen, god knows. (Perhaps the absurd bandwidth usages seen over the years stack up? For ships I could get that. But surely players aren't wearing that many grenades 😁)

Would be pretty funny if so many of their design / engineering assumptions have been built on a 3fps world though ;)
 
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