So . . . . Type 8 eh?

I just don’t understand how people expect FDev to make money, the game has been running for 10 years and you paid for it one time….
Simple answer: More and better cosmetics, New features to add cosmetics to (interiors !). There have been numerous suggestions over the years of things players would readily throw money at, FDEV chose to implement none of them.
 
I am at least using a different one per manufacturer. Too lazy to set up different HUD colours via EDHM though.
Yes. For some reason, Saud Kruger are French in my galaxy. Big transporters are German (they're big, industrial, and make me a fortune). Explorer ships tend to be Spanish.
 
I just don’t understand how people expect FDev to make money, the game has been running for 10 years and you paid for it one time….
A couple of thoughts..

the main one for me would be paid expansions. We have had 2, but the original plan had 5 penciled out.

and the other thought is, that is FDs problem not mine. FD chose to go the way of making elite a live service game. Personally i would have been happy with a single player game but with P2P networking allowing maybe half a dozen players in a group, playing in a "host" world, with them taking progress with them when they leave in terms of money or materials and rep.

it would also have made it possible to have far more destrucable envionments etc (originally space stations were meant to be damagable with blast doors which caused the station to close down if under attack... then FD realised if they did that the bubble would burn, so it got dropped (the blast doors are still there however)

Now it is FDs game, they get to build the game how they want..... but at the same time, if they cant produce the product they showed us because of the decisions they made without selling ships for cash, that is on them not us. To be clear i am not bothered about it but i do object to players somehow intimating other players are deluded or unreasonable for complaining about things like this.

NMS devs seem to still have their doors open and they have released expansion after expansion for free..... I am not expecting FD to do that, but it shows what is possible.
 
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A couple of thoughts..

the main one for me would be paid expansions. We have had 2, but the original plan had 5 penciled out.

and the other thought is, that is FDs problem not mine. FD chose to go the way of making elite a live service game. Personally i would have been happy with a single player game but with P2P networking allowing maybe half a dozen players in a group, playing in a "host" world, with them taking progress with them when they leave in terms of money or materials and rep.

it would also have made it possible to have far more destrucable envionments etc (originally space stations were meant to be damagable with blast doors which caused the station to close down if under attack... then FD realised if they did that the bubble would burn, so it got dropped (the blast doors are still there however)

Now it is FDs game, they get to build the game how they want..... but at the same time, if they cant produce the product they showed us because of the decisions they made without selling ships for cash, that is on them not us. To be clear i am not bothered about it but i do object to players somehow intimating other players are deluded or unreasonable for complaining about things like this.

NMS devs seem to still have their doors open and they have released expansion after expansion for free..... I am not expecting FD to do that, but it shows what is possible.

To expand upon this, the primary reason why Odyssey failed to recoup its development costs is because Frontier is still treating a player-testing environment as a marketable preview, rather than what it should be: an opportunity for the community to test their rigs against the current build, and identify and fix major potential problems before the the update or expansion goes live.

I’m sure their QA didn’t detect any problems in their carefully curated and properly maintained testing rigs. After all, mine worked fine, and I found out after the fact that my rig was almost identical to David Braben’s home PC. But once it hit the jungle of PCs out in the wild, with their Frankenstein builds, out of date drivers, off market software, extreme graphics settings that took advantage of the massive amount of headroom Horizons had available to work with last-gen consoles, and and all the other ways we torture our devices, of course there turned out to be massive problems!

Part of that was the fact that Odyssey was poorly optimized, but treating a player-testing environment as a marketable sneak preview did nobody any favors.
 
To expand upon this, the primary reason why Odyssey failed to recoup its development costs is because Frontier is still treating a player-testing environment as a marketable preview, rather than what it should be: an opportunity for the community to test their rigs against the current build, and identify and fix major potential problems before the the update or expansion goes live.

I’m sure their QA didn’t detect any problems in their carefully curated and properly maintained testing rigs. After all, mine worked fine, and I found out after the fact that my rig was almost identical to David Braben’s home PC. But once it hit the jungle of PCs out in the wild, with their Frankenstein builds, out of date drivers, off market software, extreme graphics settings that took advantage of the massive amount of headroom Horizons had available to work with last-gen consoles, and and all the other ways we torture our devices, of course there turned out to be massive problems!

Part of that was the fact that Odyssey was poorly optimized, but treating a player-testing environment as a marketable sneak preview did nobody any favors.
1. We know that ARXs can be obtained in-game.
2. All new ships are made in balance with the old ones.

With 1 and 2 in mind, why these new ships are not sold only for ARXs ?
 
1. We know that ARXs can be obtained in-game.
2. All new ships are made in balance with the old ones.

With 1 and 2 in mind, why these new ships are not sold only for ARXs ?

Because:

1) "premium currancy" like ARX disguises the true cost of in-game purchases
2) Making "premium currancy" like ARX technically earnable in game makes some players much more likely to purchase it directly
 
When the news hit about the T8 and images, I was a bit shocked. I expected a shorter, possibly wider version of the Type7 with some of my preferred upgrades (like larger FSD and another crew seat and another HP). ... This design is not a typical Lakon design other than the bridge is similar. Oh well. I now have an engineered C5A SCO FSD to transfer to it when I can get one. GL HF
 
Because:

1) "premium currancy" like ARX disguises the true cost of in-game purchases
2) Making "premium currancy" like ARX technically earnable in game makes some players much more likely to purchase it directly
1. What does premium currency mean ? ARKs are like credits. Get in the game and do nothing. You get 0. Kill someone, get credits and ARKs for combat, research, trade.
2. Yes ARKs can still be bought with real money, so what ? Von man bought a ready-made ship for Titan, it's his right. And there is a man transports diamonds by the ton and it is his right. I don't really care what other people do, it's their right.
 
1. What does premium currency mean ? ARKs are like credits. Get in the game and do nothing. You get 0. Kill someone, get credits and ARKs for combat, research, trade.
2. Yes ARKs can still be bought with real money, so what ? Von man bought a ready-made ship for Titan, it's his right. And there is a man transports diamonds by the ton and it is his right. I don't really care what other people do, it's their right.
Arx are earned at nowhere near the same rate as credits. At the moment, the cap is 400 per week, so to earn the 16,250 arx it currently takes to buy the Python Mk2, it would take you 41 weeks of maxing out your 400 arx "allotment". So the only conceivable way would be (unless they increase the amount of arx available each week) to buy the arx using cash.
 
Arks? Looks more like a Python to me

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Arx are earned at nowhere near the same rate as credits. At the moment, the cap is 400 per week, so to earn the 16,250 arx it currently takes to buy the Python Mk2, it would take you 41 weeks of maxing out your 400 arx "allotment". So the only conceivable way would be (unless they increase the amount of arx available each week) to buy the arx using cash.
Only 41 weeks? I've been playing since 2015, it took me 3 years to buy and equip my Cutter. And he still needs a rank.
So my opinion, make all new ships only for ARXs. It will be a good support for developers.

UPD. And yes, I think if all new ships only came out for ARXs they could be put in the store faster instead of waiting for the first one to go stale.
 
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Only 41 weeks? I've been playing since 2015, it took me 3 years to buy and equip my Cutter. And he still needs a rank.
So my opinion, make all new ships only for ARXs. It will be a good support for developers.

UPD. And yes, I think if all new ships only came out for ARXs they could be put in the store faster instead of waiting for the first one to go stale.
I have been playing since 2014 and haven't even unlocked the cutter (or corvette) yet ;)
 
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