Could griefers be turned into a feature?

I hate greiferes, they spoil my elite experience, that said, I do understand why it is that they are there and the complexities of this on a multiplayer online game. This all got me to thinking, I've taken to calling them 'Revers', as a respectful nod or hat tip in the direction of the series and file 'FireFly', which I love.

Now it certainly would be easy to detect the behaviour of a greifer on line, from their history, could they be transformed into a reever, and given reever's territory somewhere, so that new players can be warned of their foul natures and zones created for human to human conflict? Reverse be attacked by navy's in protected space or some such. Cause the bounty system is doing nothing to stop their horrible behaviour.

Oh, my bad, it is reavers.
 
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I presume many do it, for the status, I believe there is a combat rank that you can only get by killing other players; Perhaps killing a griefers could be given some new accolade, by which killing a griefer is equivalent to killing 10 human elite pilots?
 
Already in place. Shinrarta Dezra, Deciat, HIP 97950, Sol and whichever system the active CG/mystery might be in.

Just check the security report for the latest "Rever" systems:
 
Already in place. Shinrarta Dezra, Deciat, HIP 97950, Sol and whichever system the active CG/mystery might be in.

Just check the security report for the latest "Rever" systems:
Oh cool, I shall have to take a look at the community missions a little more closely, I'm getting to be happy with my engineered ship now, so it could be time. I was more thinking of a kind of 'purgatory' that is very hard for them to get out of, as if infected by a virus, it could even be reflected on the exterior of their ships. Social Leppers of sorts, and not easy to recover from.

I will go so far as to say, my meeting other humans in the game, shattered my immersion completely, their behaviour so so unrealistic; I've been on solo mode since, to maintain immersion, which I really don't like.
 
99.9% of the time you'll be fine in open. Players only tend to be aggressive where they know other players will congregate. Otherwise you'll find space to be mostly empty of other players. Never fly without a rebuy and you'll soon realise that repeatedly dying, whether that be through your own stupidity or another player's actions, is simply party of the game.
 
99.9% of the time you'll be fine in open. Players only tend to be aggressive where they know other players will congregate. Otherwise you'll find space to be mostly empty of other players. Never fly without a rebuy and you'll soon realise that repeatedly dying, whether that be through your own stupidity or another player's actions, is simply party of the game.
The thing is, the game path leads you to the systems where these rotten ****'s hang out, which is why they go to them; Doing that destroys the game thread, and the immersion. They destroy the game threads of new players.

Is why I was thinking that funneling this rot into a feature, that is slowly introduced to new players, could be an amazing way of adding to both the immersion and the fun for all.

As a plus, the griefers will be shown as exactly what they are, reevers, with some kind of dormant primitive mind virus, or mind modification, that makes them that way.
 
Yes and no. Presumably you got blown up? But what did you actually lose?
The fluidity of game play in multiplayer mode is ruined. I'm pretty sure that my interaction with this phenomenon. It altered my gameplay path from the intended slow exploration and gradual engineering, into a laborious grind to get enough engineering to have basic protection, from them. They certainly show absolutely no signs of fair play or sportsmanship, and to any cry of 'its a dangerous galaxy', I'll reply, in real life, the folks that do this are actually completely spineless and would not be doing this in a real world situation, I'll add to that, danger in real life, brings folks together out of necessity.

I'd have really preferred the slow path, now that I think about it.
 
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Shinrarta, Deciat or a CG system...
You can't force them to some backwater system, they are drawn to predictable player concentrations. The fact that the game draws you to certain locations should be a warning.
When I was starting the advice was to do Engineering in Solo/PG, I'd echo that.
Beyond that the sheer scale of the game is it's greatest asset.
 
?

A better solution is making superpowers / local govs (via type) as well as the transgressed faction slowly push away and deny people who kill and drift towards FCs, anarchies etc.

Engineer hotspots could be mitigated by using tech brokers as conduits for engineering.

Also I don't mention powers, because powers want you to be naughty.

On jump, you could have a much better pre-jump summary of the sytem you are jumping to and how many ships have been destroyed in the last hour.

It would also be easy to build a simple system to tell a players history simply by looking a the ratio of kills to fines / bounties.

I'll add to that, danger in real life, brings folks together out of necessity.
Then why not? There is nothing to stop players banding together for protection (as what happens in some CGs and Powerplay).
 
Oh my bad, it is reavers not reevers.
Shinrarta, Deciat or a CG system...
You can't force them to some backwater system, they are drawn to predictable player concentrations. The fact that the game draws you to certain locations should be a warning.
When I was starting the advice was to do Engineering in Solo/PG, I'd echo that.
Beyond that the sheer scale of the game is it's greatest asset.
If I were coding it, yep, once detected they would be classed as having been infected and then there would be mouldy rotten food, human flesh, and other crap on their ships dashboard, also the exterior, and they would only have safe passage in anarchy systems that are feudal, not civilised anarchy systems. But sure yes, massive game play mechanic to impliment. I think it would really improve the game though.

Another way of saying that they are currently wrecking it.
 
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Then why not? There is nothing to stop players banding together for protection (as what happens in some CGs and Powerplay).
I gather that there is some effort to mitigate this, by the community.

My gripe is that it currently does not fit logically, it ruins the suspension of disbelief, not that they exist. Like I said, in my mind if they were reaver, then it fits.
As it is, they have the most important systems in the bubble, which makes absolutely no logical sense; No power would allow this.

On top of that, personally I've a Jamersons permit because I gave to the initial crowd funding, why is that I can't use this as my home station and also have community play turned on?
 
I gather that there is some effort to mitigate this, by the community.

My gripe is that it currently does not fit logically, it ruins the suspension of disbelief, not that they exist. Like I said, in my mind if they were reaver, then it fits.
As it is, they have the most important systems in the bubble, which makes absolutely no logical sense; No power would allow this.

On top of that, personally I've a Jamersons permit because I gave to the initial crowd funding, why is that I can't use this as my home station and also have community play turned on?
The belief that you can go anywhere in anything at any time is, IMO, silly. Crazy people exist IRL as well as in games- so for me at least its not breaking anything...they are just another factor to consider. Assigning a motive is pointless, they want to kill and its up to you to not fall at their hands.

Superpowers won't care either, not unless its being done to them (which I wish was a thing), and powers the same (and that you are lightly punished for it as well).
 
The belief that you can go anywhere in anything at any time is, IMO, silly. Crazy people exist IRL as well as in games- so for me at least its not breaking anything...they are just another factor to consider. Assigning a motive is pointless, they want to kill and its up to you to not fall at their hands.

Superpowers won't care either, not unless its being done to them (which I wish was a thing), and powers the same (and that you are lightly punished for it as well).
I can go anywhere at any time if I assume the consequence, the thing that bothers me here is that I'm forced to change the game mode.
Vis, it breaks the game play, that is not silly; It is a fact about my experience of the game.
 
Now it certainly would be easy to detect the behaviour of a greifer on line, from their history
lol, lmao

Like, a couple of hours ago I was doing joke piracy, interdicting people and demanding they tell me a joke at gunpoint.
I wasn't wanted in the system, but the cmdr turned around and fired on me - a crime!
So I blew him up.

According to the automated crime and punishment system, which rewarded me with a sweet, sweet 200 credits, I was the innocent victim of an assault and I defended myself against the evil aggressor.

We all know that's complete rubbish and I was the one who started it by pulling the guy and saying "I am a joke pirate, tell me a joke or else" in chat.
 
I can go anywhere at any time if I assume the consequence, the thing that bothers me here is that I'm forced to change the game mode.
Vis, it breaks the game play, that is not silly; It is a fact about my experience of the game.
The game mode is not Elite and Open certainly isn't, meeting folks and having fun doing stuff without having to worry about muppets is what ED is all about.

O7
 
Just join is in Mobius PVE and never have to worry about them again.

O7
I'm not worried by them, and am actually quite keen to find a way to dispense some damage upon them, its the game that I'm worried about.

Addendum: What is this a site for folk who only play in solo mode? I think it is a real shame though, that like minded folk who enjoy the game can't chat and interact in game in a somewhat more playful way.

My real point here is that it is detracting from the thread that is there, to guide you within the game; It is obscuring that.
 
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