
Last edited:
As far as I understood him to mean pleasure for himself at the expense of others' pain.Are you, perchance, practicing in the school of the Marquis de Sade?
Oh you respond after I added a bit about being a 'libertine' rebelAs far as I understood him to mean pleasure for himself at the expense of others' pain.
Those who defend this topic are trying to influence others.
Those who destroy this thread just want to be left alone.
The aggressor is then banned from Mobius . The rules are really simple NO PVP at all .
There have been infiltrators every once in a while but it gets stamped on quickly . Hence the need for checks .
Sandro literally said in that video that allowing consensual PvP was the most important part of powerplay. Or do I need to post a full transcript for the viewers at home?
Locking it into a mode where even large groups of NPCs can't bother you makes having territory (and powers, honestly) pointless. It devolves into an endless cargo run CG where the only opposition is abstracted away from the flying bits (what ED is about) and into a bar chart.
The problem is that the three modes are different, and as such should have that taken into account. If modes are to be 'equally valid choices' then you have to have a valid reason for being in Open for a feature about explicit rival groups- when you are fighting other commanders it is more often than not more difficult than an NPC.
For example, in Powerplay PG IMO is too easy to rack up wing merits given you don't have enemy players and that its potentially four top end ships being flown- IMO PG should halve the extra merits and have the full x4 in open, given what you could face.
The best way to meet is to add your enemy as a friend![]()
PP NPCs could indeed bother you in 2015. Its 2024 now, with player v 2015 level ships. Its why I keep on saying NPCs need to be far more capable and credible.NPC's can bother you in any mode, only players cannot bother you in Solo. (players can still bother you in PG's)
So this comment is an outright fabrication.
Now days im always in mobius with 2 or 3 mates just casually hauling and having fun.
The only difference in the 3 modes is the ability to see other players. All content and the game itself is the same.
And, like I'm arguing here is that I'm arguing from a position of V2 keeping all three modes, just making it so there is a distinction between them and reasons for using them all.If everyone enjoyed PvP then I'd agree, however the fact that PvP is an optional extra in this game as it is not a required part of any in-game feature means that there's no need for any player who buys the game to even tolerate PvP much less engage in it.
... and, as mentioned above, Wing multipliers for Powerplay should be removed entirely as they compound the effect of risk/difficulty reduction by flying in a Wing.
Blocking conceptually is silly for a feature thats double gated (you choose open, you choose Powerplay). Open warns you in the button, Powerplay is you v ten other groups. Its also silly because the very worst is being blown up, in feature where direct action is possible.I have my doubts that blocking would be changed just because of Powerplay, noting that it was introduced to the game before launch at Frontier's behest, i.e. without it being asked for by players, and has only been strengthened and made easier to use as Frontier gain more experience of player behaviour in their multi-player game.
Thats silly too, given that you need reasons for playing a feature about competitive conflict with others in a mode that potentially has the most opponents. You can't have it both ways.If players could only play in one game mode, I'd agree - however the choice of each player at the start of each game session is which mode to play in - so all players have a stake in how Open works.
If you'll agree to swap PvPers for warriors here, I'll be in complete agreement with you. To view the in channel comms as a weapon is something that you would need to be quite anti social to do.I know you’re joking, but there’s a lot of truth to that statement. As I understand it, a lot of PvPers have the opposition on their friends list, for exactly that reason.
As mentioned above, if no player opposition was encountered then no reward factor for player opposition would reasonably be applied - in either of the multi-player game modes.And, like I'm arguing here is that I'm arguing from a position of V2 keeping all three modes, just making it so there is a distinction between them and reasons for using them all.
So, if you don't like PvP you don't have to do it, but, you get less back because you've chosen to enter a mode that removes it.
I've had folk ask me to add them to their hit lists already after absolutely no communication with them, I think quite likely due to my being vocal on line, I was wondering whether my removing them would also removed their ability to track me or not.Right, I'm doing this as a separate post and not an answer to anyone because the point is open to all to comment on;
A few years ago my friends and I became curious regarding what Frontier kept calling "island instancing" when talking about Open Mode (and PG's).
So, 3 of us did some testing with the friends list and block list. The results were in our minds hilarious. You may not find it so funny.
So under normal conditions, the 3 of us could see/interact with each other perfectly fine.
If 1 of them put the other one on block, I could see both but they could not see or interact with each other (and we tried, shooting in each other's directions, flying at each other and so on). I could interact with both and each could see my shields react to incoming fire/being rammed but couldn't see where it came from.
If I entered into a wing with one of them, the results were the same. If I entered into a wing with both of them, they still couldn't see each other in space, only see each others icon in the wing.
So in short, if PP2.0 were to be mode-locked, how long until you realise people are still flying around without you being able to interact with them?
Because the first week will be traders, casuals and PvP-averse people flying around in cheap ships putting you all on block. Then carrying on as normal.
Now granted, this was a few years ago and there have been patches to the networking system since then. But I've not seen a single patch note saying there was an overhaul to the instancing system. So I think it's safe to assume that if I block you - unless you wing with someone on my friends list (this as far as I recall was the only workaround), I'll never see you, you'll never get to shoot me. And as I'm very selective with my friends list, you won't have the workaround available either.
[And this does not include other "fun ways" to circumvent unwanted interactions]
I think you're banging your heads against a brick wall, because the game was designed and features we added and improved (the block feature had an upgrade a few years ago if you remember), to give the "victims" the choice over being content for griefers, gankers, pirates and pretend PvP'ers. And quite simply, some of us will never agree to be your content.
PP NPCs could indeed bother you in 2015. Its 2024 now, with player v 2015 level ships.
How exactly, in a group that forbids PvP, in a mode that allows you to choose who you fly with, can you be randomly and routinely bothered?
I've had folk ask me to add them to their hit lists already after absolutely no communication with them, I think quite likely due to my being vocal on line, I was wondering whether my removing them would also removed their ability to track me or not.
I've not removed them, nor have I made any judgment as to their natures as yet, just intrigued to understand how the comms mechanic works and looking forwards to some interaction with them; I am more than a little suspicious though.
If you'll agree to swap PvPers for warriors here, I'll be in complete agreement with you. To view the in channel comms as a weapon is something that you would need to be quite anti social to do.
I'm an aspiring PvPer, and really do not want to use the online player list as a way to bully unsuspecting friendly folk.
Well in Open by default it favours people who haul by that logic then, and not the attacker since the bonus for the former is on delivery, while the latter is on destruction.As mentioned above, if no player opposition was encountered then no reward factor for player opposition would reasonably be applied - in either of the multi-player game modes.
Basically if Open were to be treated differently due to the increased possibility of player opposition then that would be ill targeted - however if the reward, personal and effect on Power, were to be calculated from first principles, i.e. taking ships, loadouts, numerical advantage, player skill factor, NPC "level", etc. for each side into account, then it would be a more equitable solution and not a simple "Open == moar reward" scenario.
Either make the reward risk/difficulty based or don't.Well in Open by default it favours people who haul by that logic then, and not the attacker since the bonus for the former is on delivery, while the latter is on destruction.
This is in addition to everything in PG and Solo NPC wise.
Cool, inspires hope for the game play once in the PvP community, the passage in, is not well sculpted right now though. The open world is, I think, a work in progress, I'm certainly confident that it something that can become much more than it currently is.That’s kind of leaning into the “No True Scotsman” trope. My point was, PvPers are in open looking for fun PvP. If you find someone willing to go head to head against you spontaneously, you’ll want to add them to your friends list to make it more likely you’ll encounter them again in the future… especially given the awful nature of this game’s instancing.
Well, awful if you looking for fun spontaneous PvP battles.
As I understand it, the PowerPlay PvP community is a rather tight knit one. Everyone knows everyone else, and everyone is in each other’s friends list. This is why they seem to have a skewed view of the relative “dangers” of Open. It also explains why every PowerPlay group proudly claims that they proudly claim they bravely do their activities in Open, while other group cowardly does their activities in Solo/PG.
Unless you’re at one of the extremely rare opposed expansions, the odds are high that you won’t encounter anybody. Too many systems, too many time zones, and too few players. And this is PowerPlay version One. PowerPlay version Two spreads all those activities, which used to be confined to control systems, across the systems they used to control. The new fortress mega ships have the potential to be PvP chokepoints, but I suspect that when I visit an enemy’s during my normal play window, which is outside local prime time, it’ll be deserted.
Speaking personally, I don’t want players to be bribed into playing in Open. It attracts players who are not fun to play with, for a variety of reasons. The reward for me playing in Open is that players provide a different (but not necessarily harder) challenge vs NPCs, and thus I have more fun. Fun should always trump efficiency as far as I’m concerned, and I’d prefer to play with like minded people. I’ve played similar games where all that mattered was efficiency, and they are not fun.