Elite Dangerous | Type-8 and new pre-built ships

Paul_Crowther

Senior Community Manager
Frontier
The Type-8 is now available for Elite Dangerous, bringing with it the brand new Type-8 ship which is available for early access via Arx!


The Type-8 early access bundles are available in the following formats:

Type-8 Standard (16,520 Arx)

Deliver in style with the Type-8, Lakon's latest addition to their trading fleet - equipped with enhanced Supercruise Overcharge capabilities.

Type8_Base_Bundle_1.png


Includes:
  • Type-8 Ship
  • Type-8 Shipyard Unlock
Type-8 Stellar (33,000 Arx)

Own the trading market with the Stellar edition of the Type-8, Lakon's latest addition to their trading fleet. - equipped with a higher carrying capacity across it's 6 cargo racks.

Includes:

  • Type-8 Ship
  • Specialised Cargo Transport Loadout.
  • Haulage Stripe Red Paint job
  • Aero Ship Kit
  • Type-8 Shipyard Unlock

Type8_Advanced_Bundle_1.png

New Pre-Built Ships

In addition to the Type-8 early access the following pre-built ships are also available in store:

Passenger Jumpstart – Beluga Liner (25,500 Arx)

Beluga Liner outfitted for luxury long range passenger transportation. Equipped with an increased ranged SCO capable FSD and Luxury Cabins.

Beluga_Passenger_Bundle_1.png


Includes:
  • Beluga Liner Passenger Ship
  • Specialised Passenger Transport Loadout
  • Grade 5 Engineered FSD (SCO)
  • United Marine Blue Paint Job
  • 16-Piece Ship Kit
Bounty Hunter Jumpstart - Vulture (25,500 Arx)

Vulture outfitted for high spec bounty hunting combat. Equipped with Grade 1 and 2 Engineered weaponry alongside Grade 2 Engineered Core Internals.

Vulture Bounty_Hunter_Bundle_1.png


Includes:
  • Vulture Ship
  • Specialised Bounty Hunting Loadout
  • Crossfire Green Paint Job
  • 16-Piece Ship Kit


Engineering Rebalancing

It's not just new ships which have been added with Update 18.08, we also have made some major changes to Engineering!


Materials

We’re increasing the number of materials you’re getting across the board from various sources. We’ve increased Material availability at Grade 4/5 farming locations by increasing the number of sources of materials and in some cases payout per source.
In the past, you’d be get between 3-6 fragments of microresources in total per site, but now we’ve increased the number of items to 30-100 microresources.

Mission Rewards

We’ve increased the engineering mats you’ll get across the board from missions. So now depending on the mission or material limit, you could get up to 24 of some materials.

Engineering Blueprints

1) Engineering is no longer random when you spin for the blueprint. If you’re at grade 5 rank with the Engineer, it will be 1 roll for a Grade 1 blueprint, 2 for a Grade 2, and so on. If you’re less than a Grade 5, it will be more spins, but it will no longer be random.

2) We’ve changed the unlock requirements on some blueprints, so you can get to work much quicker.

Odyssey Engineering Changes

The recipes for Odyssey engineering have had their material amounts reduced, combined with getting more rewards for missions and needing to spend less. Another thing that should make it easier is the rebalancing of suit carry capacity, we’ve increased capacity across all suits, with the Maverick suit seeing the biggest upgrade. For a more in depth breakdown please check out the Update notes.

Thargoid War Changes

As we get closer and closer to the potential end of the war, we’re making some adjustments to give you even more Engineering rewards for engaging. Contributing to taking over a Thargoid controlled, or invasion system will now reward engineering materials upon system completion.


All Grade 4 Raw & Grade 5 Encoded/Manufactured engineering materials are eligible as rewards, which you can trade down to whatever materials you need at a material trader. A full break down can be found in our Update Notes.
 
Grade 4/5 farming locations
Can we please get some clarity on the scope of these farming locations? In the stream, HGEs and Jameson's crash site were both mentioned, which makes sense. But are there other locations that have gotten a bump? Or, if I need data mats, is my one location principally only going to be scraping them out of the cold dead fingers of the illustrious CMDR Jameson?
 
Can we please get some clarity on the scope of these farming locations? In the stream, HGEs and Jameson's crash site were both mentioned, which makes sense. But are there other locations that have gotten a bump? Or, if I need data mats, is my one location principally only going to be scraping them out of the cold dead fingers of the illustrious CMDR Jameson?
Why have spoilers? Players will discover them, sooner or later.
 
As we get closer and closer to the potential end of the war
You know, we weren’t supposed to be told that it’s not actually ending.

Happy to note that I probably won’t have to worry - or worry a lot less - about using raw materials when I inevitably get my ship wrecked by a Thargon swarm’s missiles, though.
 
Whoever was responsible for the YouTube upload was asleep at the wheel, and it's pretty embarrassing. I think my comment on YouTube got filtered out for including a link, so I'm posting here to let you know.

The store link in the description doesn't work, probably because the qa.elitedangerous.com subdomain points to an internal staging environment and someone forgot to double-check the link.

The link to the forums doesn't work either. It points to forums.frontier.co.uk/forumdisplay.php?f=29 which is a totally different URL format than the current forums. If I had to guess, someone copypasted a link from before the forums transferred to XenForo in March 2019. I spot checked previous YouTube uploads - the "Road to Odyssey Part 2" video has a working forums link, and then by the Odyssey Update 7 video it's back to the wrong link and seems to have been largely incorrect ever since.

Disappointingly sloppy. Reflects very poorly on you as a company. Not doing a good job of convincing me to log in again. Please do better.
 
qa.elitedangerous.com link to the test store page, and could show future ships and skins.... understood. Thanks for your discovery, one step closer to the computer that host the source code. :p
 
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So far not terribly impressed.

Only compelling use case I see so far is to transport Tritium to FC from outposts.

I was looking to get 392 cargo capacity with a class 4 shield but it's not possible.

I did notice some cargo transport missions have been bumped up a bit but it's too early to assess how many of those go to outposts. If there are new missions that go to outposts highe than the capacity of the Python then ther would be a decent use case.

It really needs one more class 4 or 5 slot IMO

Getting to 392 with a class 5 FSD booster and a shield would be perfect.

Would have been a home run

Why FD insists on always falling short I'll never understand...
 
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So far not terribly impressed.

Only compelling use case I see so far is to transport Tritium to FC from outposts.

I was looking to get 392 cargo capacity with a class 4 shield but it's not possible.

I did notice some cargo transport missions have been bumped up a bit but it's too early to assess how many of those go to outposts. If there are new missions that go to outposts highe than the capacity of the Python then ther would be a decent use case.

It really needs one more class 4 or 5 slot IMO

Getting to 392 with a class 5 FSD booster and a shield would be perfect.

Would have been a home run

Why FD insists on always falling short I'll never understand...
Because perfect is boring? I'm loving my Type-8 so far, but then I'm not trying to min/max it either. I tried doing "perfect" builds early in my career and quickly got frustrated because the game isn't set up for it, as you're also finding.

It's more about making it work than finding perfection. Once I realised that, I loosened up and started building for fun and thematics, rather than mechanics, and haven't been frustrated by any ship since, even the "bad ones" like the Type-7 and Asp Scout.
 
Source: https://youtu.be/xi04uSqR0tA

It is only me, or is there kind of issue with Type-8 boost's sound? .. in external camera is boost sound complete and good, in cockpit it is like middle part of sound is completely missing.

If you experience similar issue, please add your report: https://issues.frontierstore.net/issue-detail/65929
Well the boost sound in my cockpit is different to that in external right by the engines, more complicated for one thing and a bit quieter, the external sound from in front is similar to that at the rear but quieter.

Nothing like that lack of sound on your video.
 
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