And it is right here that your total misconception over pvpers is shown loud and clear.
You are under the illusion that when a pvper has set to pvp that all he will do is go around killing other players... well, heres the big fact... THEY WONT.
You're right. Wait, no.
The number of times I've already said I don't believe every PvPer just goes around killing other players... I've even said SEVERAL TIMES I'll probably be playing PvP myself! Are you saying that I believe I'm a griefer?
Don't be completely ridiculous.
Dont believe the blinkered view posted up by some on here who beleive passionately that everyone with a pvp setting just wants to go round ganking and griefing...
Nobody believes that. Nobody's posted that. Are you even reading the same thread I am?
Here's a big fact for you, though: there will be SOME griefers.
Don't believe the blinkered view posted up by some on here who believe passionately that the PvP universe will be perfect and absolutely everyone will behave exactly as they should and never deliberately harass another player.
It will happen. And it will drive some people away.
Let me use a completely out-there example, because I love my out-there examples:
Ever played a racing game online? You might think, "Nobody griefs in a racing game! Is that even possible? What do they get out of it?"
And yet, the number of times someone will just pull in front of you and deliberately stop, and spend the rest of the race preventing you from going anywhere at more than 5mph, completely ruining their own race just to ruin yours...
Lots of games try lots of prevention methods. "Oh, well if you're going slower than 30mph, you can't collide with other cars." Great! Seems rather arbitrary, and kinda ruins the realism angle you were going for, but it solves the problem, right? No, because now they just stop you from going anywhere at more than 30mph.
You can draw that line wherever you like; if it's slower than the top speeds you might get in a race, it'll be abused. If it's faster, then you spend the entire race with no collisions between cars at all. That latter option is effectively equivalent to PvE, except forced! Which is why most online racers just give you the straight option to turn car collisions ON/OFF (draw parallels to PvP/PvE choice).
Now, I'm not saying everyone racing just wants to stop everyone else from racing, because... well, that wouldn't even be able to sustain itself, would it? Nor would it make sense. But there are some people like that out there, and they ruin the game for others.
Basically speaking i foresee much more immersion in a more realistic universe and imo those can only be achieved with full pvp settings set to on
Keyword being "imo".
In my opinion full PvP would be more immersive too. But should it get to the point where I'm just repeatedly being killed, then it rapidly becomes less fun. At least for me.
I think people who want PvE ony should be seperated from the guys with ful PvP settings... ive said this in almost every one of my posts. Its not cos i dont want those people near me, its cos theyre playing the game with less risk. And that means its not fair for those players to get the same rewards as players with PvP set to on.
And everyone else is saying the first part too. As has been pointed out to you many times.
As for rewards, why is it not fair? Is it not fair for someone playing the game on EASY to get the same rewards as someone playing the game on HARD? Aren't most people playing games for FUN, so they'll pick the difficulty that gives them the most FUN? As I said before, they paid for the game too, why should they be locked out of content?
Lets face it, theres a massive possibility of griefing BY players set to PVE. The chat channels for a systme could be abused by PVE players. They just shout their mouth off abuse and particular PvP players with the knowledge they cannot be hit. I forsee far more griefing by PVE players than PVP tbh.
1. The same is true with PvP - players can still be abusive.
2. Players can be muted.