To keep playing Elite Dangerous

I, too, was an Eve player before switching to Elite 9 years ago. Elite seemed so much easier to cope with that I have difficulty understanding your troubles here. Maybe you need to spend more time watching "how to" videos on youtube. Or maybe this just isn't the right kind of game for you. I can understand being discouraged by PVP but Elite's NPCs are relatively easy to deal with. Once you know how to high wake after an interdiction, you should be fine when it comes to trading. Learn the strategies; that's part of the fun. Sure, you'll get blown up once in a while but that's part of the thrill.
 
I'm also one of the players who avoid combat and PvP in general- I'm also tired of this from other MMOs. Right now all I do in game is getting weekly ARX limit. I am planning to move to colonia area, just to unlock engineers I need on 2nd account but I want to do it when I have something else to do while watching FC jump counter in the background.
I have two favorite ships for trading and doing missions: Python and Imperial Cutter. Both are engineered for speed (boost included) and low heat emissions- a setup that allows me to escape or avoid combat. Interdiction game is quite easy for me since in the past when I was grinding my imperial and federal ranks I used to take lots of missions between two bases in the same system- interdiction count midflight was insane (I recall something like 20 per one run), partially due to hostile NPC hunting me were staying in the same system even when missions were completed. It was annoying but turned out to be excellent training for things like neutron jumps or avoiding interdictions in heavier ships too.
I also think game is too focused on combat, but it still has some other interesting aspects (for me ship engineering is one of those) that make me return to play longer from time to time.
If you are prepared to take longer for the trip to Colonia and don’t hate exobiology and exploration is to do what I did and set the FC to jump then take an exploration build and take about 10 jumps exploring and sampling till you reach the FC where you cash in set the next destination and do it again.
Obviously this is slower but it doesn’t involve just sitting waiting for the FC to jump except maybe for the first 3-4 jumps away from the bubble and off the direct route to Colonia.
 
I'm just 6 maxed fc jumps outside the bubble. "In the black ⚫️ ".
And I've yet to scan a system that's already been discovered. Just depends on what direction you go and also the galaxies depth.
There's billions to be made out here.! First discovery exo pays so well. And mapping is therapy.
I just landed on a moon that was so small (metal rich) and weirdly shaped, the dss officially only offered 1 probe!
And oh boy so many raw mats!
There's alot out here, untouched, put your name on it.
And all in glorious pimax crystal light VR.
 
If you are prepared to take longer for the trip to Colonia and don’t hate exobiology and exploration is to do what I did and set the FC to jump then take an exploration build and take about 10 jumps exploring and sampling till you reach the FC where you cash in set the next destination and do it again.
Obviously this is slower but it doesn’t involve just sitting waiting for the FC to jump except maybe for the first 3-4 jumps away from the bubble and off the direct route to Colonia
I like to listen to audiobook while playing and also there are other things I can do between FC carrier jumps, not related to ED, but in the past I have used really nice engineered Hauler (lightweight, fast) to explore nearby systems between jumps.
 
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Yes, it's avoidable, same as it was in the previous iterations
Considerably more so than in the previous iterations, too. The original Elite basically limited you to doing the Leesti-Diso run forever if you wanted to avoid combat, and even that wasn't a guarantee in many of the versions. FE2/FFE the same, but with Barnards-Sol.

Anywhere else, and you would get attacked by pirates, often multiple times per journey and there'd be none of this "avoid the interdiction" or "beat the interdiction" or "boost and low wake to leave combat in 10 seconds" giving multiple opportunities to skip the battle - it was essentially kill or be killed (and in fairness, the NPCs weren't generally difficult to beat) and that was the game. Your trade profit was the reward for getting past the pirates, not your reward for being able to read a basic "exported from / imported to" description and click a button a few times to fill your cargo hold.

Elite Dangerous has from the start compartmentalised almost all combat scenarios away into their own boxes where if you don't want to face them you don't have to, and made a lot of the remaining ones increasingly optional along the way (pirates won't even interdict and sometimes won't even appear if you don't have cargo; SCO and FCs make interdictions increasingly easy to avoid, etc.) to the extent that "remove interdiction from the game so that trading is purely about moving boxes safely from A to B" actually starts to seem a reasonable request.
 
I like to listen to audiobook while playing and also there are other things I can do between FC carrier jumps, not related to ED, but in the past I have used really nice engineered Hauler (lightweight, fast) to explore nearby systems between jumps.
I did that at first in various exploration ships but found I was taking too long for the journey so settled for the chase the FC approach the Hauler I do it in is largely the same as yours except I didn’t fit an SRV and after nearly running out of fuel in a large system with many planets to sample, I added an extra fuel tank.

I would find an audio book way to distracting if it was one I liked to dare listen to one while flying.
 
Combat is not my focus and never has been. I have over 3300 hrs with most of those earned before FCs were released. My focus is on trading and passenger missions and I have very little interactions with humans. I play Open over 90% of the time. One thing I do is stay away from the high traffic areas (Jameson, Sol, and engineer systems) unless I have a need there. Some would disagree, but try a Beluga for hauling and passenger missions. I have 100s of hours in mine and I have made millions++ in it (I've never had a heat issue with it, but others have - idk). NPCs can not pull me out of SC in my Beluga. (the Type-9 is the only large ship I don't have because it is a tougher ship to master imho - I prefer my T10).

I have my main base near Met-20 and another station in Pleiades where I keep a couple of ships. Stay clear of the Tharg War systems; I do for now because I'm not interested atm. ... too many other things to do
GL HF
 
With a little bit of practice no.

I spent a lot of time back in the days before carriers doing station repair work with a T9, admittedly I did try to reduce my risk of being interdicted but I found that after a short bit of practice that I was winning them all the time.

As far as I remember the only engineering I had back then was the FSD and maybe a low grade on the thrusters, I had shields but that was because stations under repair had no auto-docking available.

One thing I have not seen mentioned yet, have you tried out the new SCO frame shift drive, I have uprated 2 of my T9's, yes I admit they are not the optimum ship to outfit with them but they work, another option later this month is to try out the new T8 or even better if you are willing to buy one with ARX you would also have free rebuy's.
I have a T8, it’s got great agility is SC and normal flight but it’s got nowhere near the carrying capacity of the T9. Kitted out for delivery runs mine can carry about 320-340t I think (can’t remember exactly as currently it’s in mining config with 192tn cargo capacity) with a class 5 shield and class 4 fuel scoop.
 
I have a T8, it’s got great agility is SC and normal flight but it’s got nowhere near the carrying capacity of the T9. Kitted out for delivery runs mine can carry about 320-340t I think (can’t remember exactly as currently it’s in mining config with 192tn cargo capacity) with a class 5 shield and class 4 fuel scoop.
Anything up to 406t how much less depending on how much non cargo stuff you want to fit. So it sits between the Beluga and Anaconda capacity wise, just over half that of the T9 and Cutter.
 
Semantics aside, the point still stands that this is not meant to be an idle game.
Bro'...if you consider a game that is relaxing and fun and relatively easy to clear content on PvE and getting rewards for having fun as "idle" as opposed to one like ED where you have to grind for engineering and cash to buy better ships up to the carrier and grind again and again to rank up just to unlock some areas - like the supposedly Sol system the home of humanity - or to unlock specific type of ships then you have a distorted image about what fun is...or you work for fdevs and try to defend them...

Bro' grinding endlessly for meager rewards is not fun...at least not for me as a seasoned gamer...it might be fun to you if you enjoy having like a second job grinding for virtual cash... assuming you have a real job in real life grinding for real cash...

For me grinding endlessly for meager rewards is not fun...

If I grind little for big rewards in another game that doesn't mean that game is "idle"... That game is fun not idle...
 
I think I've mentioned that I fit 744 tons on my T9... anything less than that makes it inefficient to to cargo hauling for pure profits... anything less than 15-20 Mil per jump is a waste of time in my book...

And now as novice in combat I get attacked by a elite NPC pirate with a Anaconda and not just once being "unlucky" maybe, but twice in my 1-2 hrs session of game time...

And now I lose the interdictors attempt to flee and I also lose the battle and with that the ship and over 30 mil cargo value...

When before 6-9 month before maybe more, same ship my t9 was able to escape interdictors or to defend myself against a NPC pirate that was not elite combat with a Anaconda... so something changed...the balancing changed the rewards vs efforts ratio changed...they want us to "work" even more for rewards even smaller...

Which is the reason I gave up on ED and I'm trying to let fdevs know how I feel about it...in case they care about why players abandon the game and why we - at least me - are not inclined to spend real money on arx to support the game...

I wouldn't mind to spend real money on arx to support the game... but I won't support a grinding mentality and a poor balancing of the rewards vs efforts ratio...

And I feel sad about it because in fact I like the concept of the game especially with Odyssey and landing on planets and having space legs...

Yet I can't play it anymore...the thargoids are attacking me while transporting pax in a cruise liner in the bubble, not outside of the bubble...the elite NPC pirates are attacking my bulky t9 and I'm losing ships and cargo...

So I'm out... I have other games that are fun and relaxing and begging for my real money too...
 
I didn't realise you were an auld hand at Elite. Sorry about the "how to suck eggs" advice. when you say "the thing is that I used to be able to avoid interdictors and run away" do you mean you used to be able to win the interdiction minigame, or do you mean you never let the NPCs get behind to interdict you in the first place?

The NPCs used to be quite bad at interdicting. It's been years since one has managed to pull me out of SuperCruise. But I don't know if FDev have dialled them up a notch. Ever since I got an SCO I can't remember being caught by one
I used to win the mini game and escape and flee...or if I couldn't escape the NPC pirates were not so advanced and my t9 was able to face them at least until the security vessels were arriving on site...

Now I lose the mini game of escaping the interdictors, like every time, so they've clearly kicked up a notch as you put it... and now I lose the battle since the pirates NPC are elite NPC in combat vs me novice, and I lose the ship and valuable cargo on the ship over 30 mil in gold or whatever cargo I'm hauling at the time...

No I never used a sco as it wasn't a thing when those pirates NPCs attacked me...

I don't have one now either because I didn't play anymore, I'm not sure if I fully understand what sco is or how it works...

that's why I write here to let fdevs know how I feel, in case they somehow care for why players abandon the game...
 
Bro'...if you consider a game that is relaxing and fun and relatively easy to clear content on PvE and getting rewards for having fun as "idle" as opposed to one like ED where you have to grind for engineering and cash to buy better ships up to the carrier and grind again and again to rank up just to unlock some areas - like the supposedly Sol system the home of humanity - or to unlock specific type of ships then you have a distorted image about what fun is...or you work for fdevs and try to defend them...

Bro' grinding endlessly for meager rewards is not fun...at least not for me as a seasoned gamer...it might be fun to you if you enjoy having like a second job grinding for virtual cash... assuming you have a real job in real life grinding for real cash...

For me grinding endlessly for meager rewards is not fun...

If I grind little for big rewards in another game that doesn't mean that game is "idle"... That game is fun not idle...
So you've set an expectation and decided what the game is supposed to be, by yourself, and then got annoyed when the game doesn't do what it's told.

You'll find that you'll be disappointed in a lot of things if you do that.

Serious question- what were you expecting in a game that adverises itself as being set in a cut throat galaxy where a basic search of the game comes up with images of ship combat?
 
... since the pirates NPC are elite NPC in combat vs me novice, .....

However it is your highest rating in any category that is a determinant of your opponent's rating - it isn't one-to-one, it just means if you are say Elite in trading you can expect pirates to be higher than your novice combat rating.
 
Bro'...if you consider a game that is relaxing and fun and relatively easy to clear content on PvE and getting rewards for having fun as "idle" as opposed to one like ED where you have to grind for engineering and cash to buy better ships up to the carrier and grind again and again to rank up just to unlock some areas - like the supposedly Sol system the home of humanity - or to unlock specific type of ships then you have a distorted image about what fun is...or you work for fdevs and try to defend them...
The thing is while you can grind to get those things, and I have been guilty of doing it at times, you only need to do it if you set yourself a time constraint on how fast you want that item.

Bro' grinding endlessly for meager rewards is not fun...at least not for me as a seasoned gamer...it might be fun to you if you enjoy having like a second job grinding for virtual cash... assuming you have a real job in real life grinding for real cash...

For me grinding endlessly for meager rewards is not fun...

If I grind little for big rewards in another game that doesn't mean that game is "idle"... That game is fun not idle...
I tend to think that a repetitive activity is only a grind when you are not enjoying yourself, ED is quite good in that there are other things to do that can break up that grind or even bypass it if you have the time. If you don’t it probably isn’t the best game for you.

I think I've mentioned that I fit 744 tons on my T9... anything less than that makes it inefficient to to cargo hauling for pure profits... anything less than 15-20 Mil per jump is a waste of time in my book...
The trouble with that definition of efficiency is it assumes you will always deliver the goods.

Personally I found not doing missions and not assuming I would always get through unscathed so building accordingly let me have more fun which was worth more than getting the credits faster.

And now as novice in combat I get attacked by a elite NPC pirate with a Anaconda and not just once being "unlucky" maybe, but twice in my 1-2 hrs session of game time...
But if you are doing trade missions the pirates are based more on the rank of the mission and your trade rank.
Luck might provide the occasional pirate based on your combat rank but each mission is likely to guarantee one based as above.

And now I lose the interdictors attempt to flee and I also lose the battle and with that the ship and over 30 mil cargo value...

When before 6-9 month before maybe more, same ship my t9 was able to escape interdictors or to defend myself against a NPC pirate that was not elite combat with a Anaconda... so something changed...the balancing changed the rewards vs efforts ratio changed...they want us to "work" even more for rewards even smaller...
Or your trade rank increased, or the system states changed, or you started getting offered and accepting higher rank missions.

Which is the reason I gave up on ED and I'm trying to let fdevs know how I feel about it...in case they care about why players abandon the game and why we - at least me - are not inclined to spend real money on arx to support the game...

I wouldn't mind to spend real money on arx to support the game... but I won't support a grinding mentality and a poor balancing of the rewards vs efforts ratio...
So play longer term.
And I feel sad about it because in fact I like the concept of the game especially with Odyssey and landing on planets and having space legs...
Just because you like the concept doesn’t mean the details will work for you.
Yet I can't play it anymore...the thargoids are attacking me while transporting pax in a cruise liner in the bubble, not outside of the bubble...the elite NPC pirates are attacking my bulky t9 and I'm losing ships and cargo...

So I'm out... I have other games that are fun and relaxing and begging for my real money too...
I am happy you have other games, it is a shame this one isn’t what you hoped it was.

I used to win the mini game and escape and flee...or if I couldn't escape the NPC pirates were not so advanced and my t9 was able to face them at least until the security vessels were arriving on site...

Now I lose the mini game of escaping the interdictors, like every time, so they've clearly kicked up a notch as you put it... and now I lose the battle since the pirates NPC are elite NPC in combat vs me novice, and I lose the ship and valuable cargo on the ship over 30 mil in gold or whatever cargo I'm hauling at the time...

No I never used a sco as it wasn't a thing when those pirates NPCs attacked me...

I don't have one now either because I didn't play anymore, I'm not sure if I fully understand what sco is or how it works...
It works like the boost function in normal space but works in super cruise, unlike boost you have to switch it off, there are side effects to burning lots of fuel to go very fast though.
that's why I write here to let fdevs know how I feel, in case they somehow care for why players abandon the game...
 
If a player has reached a point where their skill and knowledge is no longer sufficient to progress they can always reset their cmdr and start over.

Or they can switch to different activities in the game.

Or they can move on to a game they prefer.
 
Sorry, but that's rather like saying that a new Call of Duty game is too focused on online gameplay. The games in the series have all had a successful formula, one based on a significant amount of the game being based around combat. Yes, it's avoidable, same as it was in the previous iterations, but every game in the series has attempted to impose combat on you. No way were they going to deviate from something that worked in the previous three games.

It's not avoidable anymore... regardless if you want it or not you are hit with combat...

So I have to agree with him the game is now focused more on combat...the last proof is the thargoids invading Shinra (or whatever the name is) so we can engage against thargoids regardless if we want or not...

Bro'...if you want combat meet me in Eve Online and I'll show you what Dangerous combat is... and you'll lose your ship and modules and cargo and get nothing back like NOTHING no rebuy no insurance zip nada like in NOTHING... you spend there over one billion in a serious ship and get nothing back not counting maybe cargo of over 500 Mil...

Here in ED you spend what?? 70-150 Mil in a serious ship and you get 95% of it back with rebuy... and you call that dangerous..??..

You bring up COD as a example... I could bring up GTA Online Arma series and others if you can survive there, but the point is that ED is not that kind of a game... it's not a battle arena with the last man standing...

It's a exploration and trading and engineering and maybe combat whenever might happen in a galaxy... just fly around the world now, not around the galaxy but around the world in a generation and see how often you encounter combat..??..

Let's face it ED wasn't meant to be a combat game... they're shifting it now into more combat and you don't even realize it...why..??.. because this way we lose ships and cargo and we'll have to spend more to replace that and soon they'll introduce arx for in-game money exchange so they can make real money in real life... and then you're going to leave accusing them of pay to play or pay to win...

Bro'... I'm a gamer since way back to commodore era... I've seen it all...
 
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