Honestly the more I think about, lack of gameplay is one of the reasons I have as few hours as I do in PZ.
Yes, recently IGN in China has also made similar comments about PC2. Although PC2 has more freedom in construction, the game's fun is still on par with the first installment.
PZ and PC are both building management games, but recently Frontier's focus has shifted more towards architecture rather than “management”
 
Regarding increasing the management, this is an idea I had for adding a means of manually controlling the diets of your animals - if I have learned anything, it is that much of the care of captive animals revolves around getting their diet right. I put it in another thread back in March, but will repost it here:

Changing how animal diets are handled in the game would, I agree, be the best and most interesting way of adding management to the game. I would have thirteen major food categories, which could in turn have smaller sub-categories within those. The thirteen major categories would be:
  1. Dried Forage (hays)
  2. Browse (cut fresh branches)
  3. Produce (fruits and vegetables)
  4. Concentrates (pelleted diets for herbivores)
  5. Meat (mammalian and bird meat)
  6. Fish (marine and freshwater fish)
  7. Kibble (pelleted diets for carnivores)
  8. Seeds (includes nuts as well)
  9. Eggs (bird eggs)
  10. Livefood (live invertebrates)
  11. Specialist diet (pelleted or powdered diets for specific animals, such as insectivores and flamingos)
  12. Enrichment (food only used in enrichment items, and as such a marginal part of the actual diet)
  13. Supplements (vitamin and mineral supplements)
So, these are a few examples of what I could envisage being sub-categories within these major food groups:
Produce
  • Leafy vegetables (such as lettuce, spinach and kale; cheap but large quantities need to be purchased to feed a larger animal until it is full)
  • Watery vegetables (such as celery, cucumber, beans and corn; cheap and often highly palatable)
  • Root vegetables (such as carrots and turnips as well as squashes; cheap but often quite high in sugar, so should not be massively important in the diet)
  • Temperate fruits (containing citrus fruit, apples, pears and stone fruits - cheap but very high in sugar and not especially healthy)
  • Berry fruits (cheap and high in sugar, but in smaller quantities can be good for many animals)
  • Tropical fruits (things like bananas, pineapples and papaya - more expensive and again high in sugar, but is necessary for some species)
Concentrates
  • Grazer pellet (very cheap, and useful for feeding grazing mammals such as zebras, white rhino, bovids, caprids and most antelopes)
  • Browser pellet (relatively expensive, but is necessary for feeding giraffes, okapis, black and Indian rhinos, some antelopes and tapirs)
  • Elephant pellet (expensive, but a necessary part of the diet for elephants)
  • Pig pellet (very cheap, but only suitable for feeding to the wild pig species)
  • Macropod pellet (relatively expensive, but useful for feeding kangaroos and wallabies)
  • Leaf-eater primate pellet (relatively expensive, but necessary for all current in-game primate species)
  • Panda cake (very expensive, but is a necessary part of the diet for both giant and red pandas)
  • Ratite pellet (relatively cheap, useful for feeding all the ratites)
  • Poultry pellet (very cheap, but only really useful for feeding the peafowl and cranes)
  • Tortoise pellet (relatively expensive, but is useful for feeding tortoises and iguanas)
Livefood
  • Cricket (easy to breed and cheap to source, but are fairly small so more are needed to sate the animal)
  • Locust (easy to breed but more expensive to source, but larger and so less are needed to sate an animal)
  • Mealworm (easy to breed and cheap to source, but not particularly nutritious)
  • Soldier fly (takes more time to breed and more expensive to source, but very nutritious)
  • Earthworm (easy to breed and cheap to source; particularly useful for birds like the peafowl)
  • Field plankton (free to source, but needs appropriate habitat on the zoo grounds - for reference, field plankton is the term for wild invertebrates netted from long grass)
Each species has its preferred diet. The species has a tab added to a special Animal Diet Manager when it is added to the zoo (I decided that this would be easier than having a different diet tab for each individual animal). The type of food can be selected from a drop-down menu, and the ratios can be adjusted with sliding scales - for example a gorilla would need about 90% vegetables (any of the three types can work), and about 5% each leaf-eater primate pellet and browse.

Some foods - all the browse plus the field plankton, can be collected for free from the zoo grounds. The browse needs the appropriate plant to be growing on the zoo's grounds, otherwise the browse will need to be purchased and brought in. If a plant is harvested from too much, it can become damaged and needs time to recover, so multiple food plants can be scattered around the area - the keeper automatically goes for the nearest non-damaged plant. So, for example, to collect bamboo browse you will need a bamboo plant growing on your zoo. For field plankton, you need an area of long grass where the keeper visits with a net and makes a few swings through it. Fortunately, this resource does not get exhausted - so long as the long grass remains, it can always supply field plankton.

As an additional part of diet management, there would be three types of feed storage building required, plus two feed preparation buildings. The feed storage buildings would be:
  • Feed Storage - The largest building that does not need a power source and stores dried forage, browse, produce, concentrates, seeds, specialist diet, enrichment and supplements
  • Cold Storage - A mid-sized building that needs a power source and stores meat, fish, kibble and eggs
  • Livefood Unit - The smallest building, needs a power source and provides only livefood
The feed preparation buildings would be:
  • Animal Kitchen - The majority of animals have their food prepared here; they can be sited close to either feed storage or a livefood unit
  • Carnivore Kitchen - Specifically where carnivorous animals have their food prepared; it is best to site these near to a cold storage facility
For livefood, the keeper goes straight from the Livefood Unit to the animal's enclosure - this food needs no further preparation.

Of course, for those who didn't want to get bogged down in micro-management and wanted to focus on other things in-game, there would be a new staff member - the nutritionist - who could do the job for you if you want.

I think that would be an effective way of bringing something else to the game - especially if the nutritionist makes 'imperfect' decisions - i.e., they pick out the best diet for the animal, but that might in turn be too expensive. Do you then override their decision to replace expensive items with cheaper but perhaps less nutritious food? It could definitely add some options that change how you look after your animals.
 
Due to a suggestion by leaf on the modding discord, instead of writing up a description of every suggestion seperately, I will just make a hyperlink in the wishlist to the most suitable post of a person's suggestion.

This does mean all suggestions requiring an explanation should ideally have one to tell the thousands of people who visit the wishlist page what exactly you mean.
 
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I'm not sure if anyone else has noticed it, but many animals that should lay in the sun (at least based on their behavior) tend to stay in the shade for some reason. Building for African Leopard right now and they're just confined to the shade, not really out in the sun or anything. I've noticed it with reptiles as well, very strange. Hoping it gets fixed in the next iteration.
 
Sorry captain, but my list is quite extensive...
  1. Path system from Planet Coaster 2 (including blueprints with paths included)
  2. Glass path
  3. Elevated null paths
  4. Staff null paths
  5. One-way paths
  6. Option to disable path snapping for bins/benches/donation boxes
  7. Different styles of donation boxes (without the rotating coin)
  8. Scenery brush
  9. Scaling of foliage and building pieces
  10. Pool tool from Planet Coaster 2 to create pools for the animals in their enclosures (in addition to the normal terrain tools)
  11. Aviaries
  12. Aquarium tanks
  13. Underwater tunels
  14. Working elevators and escalators
  15. Null exhibit boxes
  16. Different sizes for exhibit boxes (small 2x1x1, medium 4x2x2, large 4x4x4, extra-large 8x4x4)
  17. Exhibit customisation (when an animal has several biomes, we can choose which biome the exhibit box should represent)
  18. Plantpedia (Zoopedia for foliage)
  19. Return of all the foliage from PZ1 (over 200 different types)
  20. Return of all rocks from PZ1
  21. New Mediterranean limestone rocks
  22. Null signs
  23. More fonts for the texts
  24. Return of restaurants, modular souvenir shops and vending machines
  25. More table styles for restaurants
  26. Return of animal talks and guided tours
  27. Return of educators holding exhibit animals
  28. Animal talk seating can be connected to several animal talk points
  29. Reduced animal hitboxes
  30. Working animal gates in different sizes (like the pvc curtains)
  31. More map skirts (including cities)
  32. Terrain paints on all biomes
  33. Return of billboards
  34. In the grasslands biome, different map for African savannah vs Mediterranean forest
  35. Playgrounds & splash pads
  36. Variety of animal horns/tusks/antlers in the animals
  37. Animal horns/tusks/antlers as building pieces
  38. Rework iguanas into habitat animals
  39. Multiple habitat gates (maybe it could work with a main door and a secondary door)
  40. Return of all the enrichment items from PZ1
  41. Smaller versions of most of the enrichment items for smaller animals
  42. Scratching tree enrichment items for all biomes
  43. Add deer pinata to the zebra and pronghorn pinata
  44. Make the burrows flexicolour
  45. At least 1 animal sign in the same generic style for all animals
  46. At least 1 animal statue in the same generic style for all animals
  47. Realistic transport rides (especially the gondola)
  48. Carousel
  49. Guests will dress for the climate
  50. Interspecies interaction in mixed habitats
  51. Modular mesh building set
  52. Modular horizontal wood planks set and horizontal wood logs set
  53. More default barriers (the ones from the barnyard pack, but as barriers instead of building pieces)
  54. Solar panels
  55. Smaller entrance to viewing domes
  56. More shop brands
  57. Return of all the PZ1 animals (one can dream, right?)
  58. Nile monitor can dive
  59. Arctic fox can use burrow
  60. Giant anteater is not walkthrough, but emu is walkthrough
  61. Hotels
  62. Option to hide animal images for phobias
  63. Fire extinguisher piece
  64. Alphabetical order sorting fixed for foreign languages (letters with accents like Á, Ä… and special letters like Ñ, ß…)
  65. Sloth juveniles
  66. Include guest in wheelchairs and with strollers. They will complain if stairs block their access.
  67. Mirroring tools
  68. A colour picker that lets you select the colour of any item inside of the game (eyedrop tool
  69. When choosing colour, putting your mouse on top of a colour a text appears with the name of the colour (for colour-blind people). This is implemented in PC2.
  70. Animal status (clicking on an animal, we can see what it’s doing: eating, walking, using enrichment…).
 
  1. Elevated null paths
  2. Staff null paths
  3. One-way paths
  4. Option to disable path snapping for bins/benches/donation boxes
  5. Different styles of donation boxes (without the rotating coin)
  6. Scenery brush
  7. Underwater tunels
  8. Working elevators and escalators
  9. Null exhibit boxes
  10. Null signs
  11. Working animal gates in different sizes (like the pvc curtains)
  12. Playgrounds & splash pads
  13. Multiple habitat gates (maybe it could work with a main door and a secondary door)
  14. Smaller versions of most of the enrichment items for smaller animals
  15. Scratching tree enrichment items for all biomes
  16. Add deer pinata to the zebra and pronghorn pinata
  17. Make the burrows flexicolour
  18. At least 1 animal sign in the same generic style for all animals
  19. At least 1 animal statue in the same generic style for all animals
  20. Realistic transport rides (especially the gondola)
  21. Carousel
  22. Guests will dress for the climate
  23. Interspecies interaction in mixed habitats
  24. Modular mesh building set
  25. Modular horizontal wood planks set and horizontal wood logs set
  26. More default barriers (the ones from the barnyard pack, but as barriers instead of building pieces)
  27. Solar panels
  28. Smaller entrance to viewing domes
  29. More shop brands
  30. Hotels
  31. Sloth juveniles
  32. Mirroring tools
  33. A colour picker that lets you select the colour of any item inside of the game (eyedrop tool
  34. When choosing colour, putting your mouse on top of a colour a text appears with the name of the colour (for colour-blind people). This is implemented in PC2.
  35. Animal status (clicking on an animal, we can see what it’s doing: eating, walking, using enrichment…).
+1
 
[insert your old free update wishes here]
  • New Planet Coaster 2 features
    • Guest rework
    • Seasons
    • Null signs
    • Improved interior lighting
    • Add option to mirror items or groups
    • Add Foliage
      • Blue Gum Eucalyptus Tree
      • Crimson King/Norway Maple Tree
      • Desert Fan Palm Tree
      • Downy/White Birch Tree
      • European Larch Tree
      • Indian Almond Tree
      • Juniper Tree
    • Add food & drink stands
      • Slush Hour
      • Gelato Bros
      • Latte Love
      • Viva La Vegan
      • Soda Lightful
  • Exhibit reworks
    • Aviaries
    • Aquariums
    • Exhibit customisation
    • Mixed exhibit species by biome
    • Improve quality of exhibit animals
  • Rework animal hitboxes
  • Multiple habitat gates
  • Elevated null paths
  • Realistic feeders
  • Realistic transport rides
  • More fonts & art shapes
  • Animal behaviour overhaul
    • Climbing overhaul
      • Climbing for Monitor Lizards
    • Animal personalities
    • Improved herding
    • More animal interactions with guests
  • Subspecies selector
  • Rework base game animals to current standard
  • Larger exhibit animals become habitat animals
    • Rework Iguanas into habitat animals
  • New and improved enrichment items
    • Customiable perch points for ground birds
  • Modular mesh building set
  • Educational props
    • Add skeleton/taxidermy props as scenery items
  • Different styles of donation boxes
  • Elevators
  • Variety of animal horns/tusks/antlers
  • Improved Animal Market
  • Prevent animals/guests walking through each other
  • Full animal customisation in Sandbox
  • Playable Keeper Mode
(removed "by" for better typing layout + clarification of the exact birch)
 
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[insert your old free update wishes here]
  • New Planet Coaster 2 features
    • Guest rework
    • Seasons
    • Null signs
    • Improved interior lighting
    • Add option to mirror items or groups
    • Add Foliage
      • Blue Gum Eucalyptus Tree
      • Crimson King/Norway Maple Tree
      • Desert Fan Palm Tree
      • White Birch Tree
      • European Larch Tree
      • Indian Almond Tree
      • Juniper Tree
    • Add food & drink stands
      • Slush Hour
      • Gelato Bros
      • Latte Love
      • Viva La Vegan
      • Soda Lightful
  • Exhibit reworks
    • Aviaries
    • Aquariums
    • Exhibit customisation
    • Mixed exhibit species by biome
    • Improve quality of exhibit animals
  • Rework animal hitboxes
  • Multiple habitat gates
  • Elevated null paths
  • Realistic feeders
  • Realistic transport rides
  • More fonts & art shapes
  • Animal behaviour overhaul
    • Climbing overhaul
      • Climbing for Monitor Lizards
    • Animal personalities
    • Improved herding
    • More animal interactions with guests
  • Subspecies selector
  • Rework base game animals to current standard
  • Larger exhibit animals become habitat animals
    • Rework Iguanas into habitat animals
  • New and improved enrichment items
    • Customiable perch points for ground birds
  • Modular mesh building set
  • Educational props
    • Add skeleton/taxidermy props as scenery items
  • Different styles of donation boxes
  • Elevators
  • Variety of animal horns/tusks/antlers
  • Improved Animal Market
  • Prevent animals/guests walking through each other
  • Full animal customisation by in Sandbox
  • Playable Keeper Mode
Ok i vote all of these.
 
[insert your old free update wishes here]
  • New Planet Coaster 2 features
    • Guest rework
    • Seasons
    • Null signs
    • Improved interior lighting
    • Add option to mirror items or groups
    • Add Foliage
      • Blue Gum Eucalyptus Tree
      • Crimson King/Norway Maple Tree
      • Desert Fan Palm Tree
      • White Birch Tree
      • European Larch Tree
      • Indian Almond Tree
      • Juniper Tree
    • Add food & drink stands
      • Slush Hour
      • Gelato Bros
      • Latte Love
      • Viva La Vegan
      • Soda Lightful
  • Exhibit reworks
    • Aviaries
    • Aquariums
    • Exhibit customisation
    • Mixed exhibit species by biome
    • Improve quality of exhibit animals
  • Rework animal hitboxes
  • Multiple habitat gates
  • Elevated null paths
  • Realistic feeders
  • Realistic transport rides
  • More fonts & art shapes
  • Animal behaviour overhaul
    • Climbing overhaul
      • Climbing for Monitor Lizards
    • Animal personalities
    • Improved herding
    • More animal interactions with guests
  • Subspecies selector
  • Rework base game animals to current standard
  • Larger exhibit animals become habitat animals
    • Rework Iguanas into habitat animals
  • New and improved enrichment items
    • Customiable perch points for ground birds
  • Modular mesh building set
  • Educational props
    • Add skeleton/taxidermy props as scenery items
  • Different styles of donation boxes
  • Elevators
  • Variety of animal horns/tusks/antlers
  • Improved Animal Market
  • Prevent animals/guests walking through each other
  • Full animal customisation by in Sandbox
  • Playable Keeper Mode
+1
 
Suggestions like seasons have been +1 by lots of us already, please ensure you do not just +1 the entire list if any suggestions by been voted by you already. You can still easily +1 the full list but do note any suggestions you know you voted for previously, we are going to run into duplicate votes as it is impossible for me to cross-check every time this happens.

I think I'll need to expand the guidelines of the wishlist to address several issues I've noticed over the past few days.
 
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I thought of one more suggestion that I would like to add, which could really add some realism and versatility. One thing you often see in zoos (and everywhere in the built environment really) is painted/graffitied walls, but thus far we are only able to change one or more wall colours. I think there are three ways of doing this in Planet Zoo 2:

  • Having an option to upload an image on flexicolour gridded construction pieces. In this case, it will impose the picture on the existing texture much in the same way you'd otherwise superimpose the colour(s).
  • Having semi-transparent wallpaper pieces that you could place on a wall in such a way that the background wall comes through.
  • Having a transparency slider for existing wallpaper pieces, decals and signs that picture animals or plants. This way, we can make our combination of existing images but make them semi-transparent to make it look like it's painted, rather than pasted, on a wall.
 
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