Thargoid invasion - Next target systems?

I think the Scoob curse took hold of my game momentarily today. Went to one of the Cocijo invasions and at one point somehow the braindead AX (idiot) NPCs managed to drag 3 or 4 Cyclops and a few Scouts ~52 kilometers up from the surface/port, and when I found them the bots were flying like they were drunk not shooting anything and the Thargoids heading toward the surface at a very slow speed (less than 100 m/s), while completely unresponsive. Wouldn't even react when a heart was broken off, no shields or special attacks.

One of them reached some invisible trigger point at 45 kilometers (ish) and resumed normal behavior, then crossed another invisible one possibly at 50 and went back the above (bugged) behavior. I'm not sure this was better (or worse) than when a Medusa early on in the war went way up to over a 180 kilometers from a port once, far enough for it to deploy a Thargon swarm, though. Both then and now I was in solo play (because Open was a laggy inconsistent mess where a Cyclops I clearly saw as killed on my screen did not award any bonds and instead the target readout changed to "Alive Cyclops with 3 hearts near the port"... when I was at least 10 kilometers above it).

Putting aside technical woes which I rather rarely encounter, though that instance also had a bunch of surface divers, it does not appear that Cocijo's remaining (untouched) spire system has yet received its spire back (and it has accordingly received reinforcement), so even if Raijin clears quickly it's liable to be a relatively slow week on that front.
 
Maybe they wanted to be really sure it survives into Monday, or something - whatever their reason may be. I don’t think it matters much in the grand scheme of things anyway, given that there’s no populated systems within 10 light years and the Titan’s otherwise isolated, so it would take (more) Frontier intervention to actually change its fate temporarily.

That’s, were it to somehow make it to Thursday. Which I suspect it won’t. The only reason taking it out within a week matters is because of the reward requirements, anyway.
 
Maybe they wanted to be really sure it survives into Monday, or something - whatever their reason may be. I don’t think it matters much in the grand scheme of things anyway, given that there’s no populated systems within 10 light years and the Titan’s otherwise isolated, so it would take (more) Frontier intervention to actually change its fate temporarily.

That’s, were it to somehow make it to Thursday. Which I suspect it won’t. The only reason taking it out within a week matters is because of the reward requirements, anyway.
So I think the update was postponed for a week, won't Titan fight back for another week ?
 
T. Raijin thus far, against the previous two Titans:

Raijin Mid.png

Being even with T. Indra after two days should be the signal of either more toughening or lower activity, given that T. Indra was frozen for several hours with a Friday morning update.
 
I'm not sure it would even be down to three hearts by the time Monday rolls around, unless the invasion distractions clearing up yesterday means more players will head over to the Titan (and in large enough numbers to make that difference).

At risk of straying into speculation territory too much, I have a feeling that making Raijin more resistant (possibly) has something to do with those events around Seo, providing we get any kind of update on it on Monday. I certainly don't think this decrease from the Thursday spike is just due to players getting their 2 million bonds on the Titan and then moving on from it.
 
It's most likely I think that it was done on Friday morning to ensure that it would definitely last beyond Monday - and therefore not explode during the Update 19 downtime or while people were still downloading the new client - which they then didn't immediately take out or tone down when the decision was taken on Friday afternoon to delay that a bit.
 
What happens if a Titan has some hearts left at the end of the week? Does it regenerate or get hearts back at some point?

Would destroying those hearts provide 100 arx again?
 
If Taranis is any indication to go by - or the fact that Titans never ‘regenerated’ any damage done to them even if it was done many months ago - nothing.

Can’t exclude possibility of Frontier waiting to spring something in the background, though. Or that they might’ve changed something, but so far any damage done to a Titan has always been permanent (no matter how minor).
 
Wonder how much difference there is between the vulnerable and less vulnerable states?

Since the Thargoid War overhaul under Titan Vulnerability Changes close to the end, Titan vulnerability is now a two-tier with fully vulnerable at three or fewer Control, otherwise maximum defence. I imagine Frontier did not want Commanders divided over whether to attack the Titan!

Prior to that, the credits gained from given Core damage seemed to follow a curve quantified by individual Control systems rather than the qualitative descriptions it would show, although even those credits were not easy to relate to actual Titan damage.
 
Since the Thargoid War overhaul under Titan Vulnerability Changes close to the end, Titan vulnerability is now a two-tier with fully vulnerable at three or fewer Control, otherwise maximum defence. I imagine Frontier did not want Commanders divided over whether to attack the Titan!

Prior to that, the credits gained from given Core damage seemed to follow a curve quantified by individual Control systems rather than the qualitative descriptions it would show, although even those credits were not easy to relate to actual Titan damage.
I am assuming we will get Invasions at Cocijo on Thursday, but @Aleks Zuno do we know if we will get any Alerts?
 
I am assuming we will get Invasions at Cocijo on Thursday, but @Aleks Zuno do we know if we will get any Alerts?

In general and unless Thargoid behaviour changes again, they will attempt to attack up to five populated systems, the innermost three of which will be Invasions and the remainder Alerts. Thus, whether we get Alerts depends on how many total attacks there are, for which I peek at the INIV targets list (or for week 99 specifically) which updates automatically as systems are completed, although mind that the best checked weekly source is in Analysing the Thargoid Simulation.

The attack rules become complicated when some targets fall outside of the present Thargoid sphere of Control systems, which they all do now, but thankfully that live list has little numbers at the side which tells the estimated attack order, and indeed the number of attacks. Typically those outward attack rules cause one attack to be lost, thus there are four rather than five, thus one Alert rather than two.

The reasons for seeing five attacks are if the targets and attackers are close enough together, if enough inward attacks become possible due to inner systems cleared weeks ago, or if Thargoids expand their Control sphere then proceed to attack inward. The only way to get fewer than four attacks is to remove the attackers within that week!
 
I wonder if anybody has yet informed the Thargoids of the magic that is an emergency shutdown switch so your big expensive warship doesn’t risk exploding.

So far, it doesn’t appear to be the case.
 
I wonder if anybody has yet informed the Thargoids of the magic that is an emergency shutdown switch so your big expensive warship doesn’t risk exploding.

So far, it doesn’t appear to be the case.
Unable to install such a switch, it's part of the thermo-ventilation system at Thargoids.
 
Back
Top Bottom