Colonisation - new feature, and I love it!

They mentioned that colonization will only happen close to already populated systems, so in and around the bubble and Colonia.

If however, a single or a few systems are enough, that opens up all the numerous areas in the Galaxy where far away bases exist already. Which would be mega fun!

There should be some colonizable planets between Sol and the Asteroid base "just" 1,000 LY from it on the Colonia Highway.

source: https://elite-dangerous.fandom.com/wiki/Colonia_Connection_Highway

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Oh, this seems like a good topic.
Are we running a war with the Thargoids?
(Do we run PP2) Do we run PP1?
Why do people think colonizing is something you do yourself? Maybe it's just participating in colonization?
 
I have a bad feeling about this... While colonisation sounds nice and all... Fdev has a habit of delivering new features as half done.

Maybe this will be the one they actually finish before release?
 
If all the colony bases and stations look the same as everyone else, that would be so boring. If everyone has the same building assets, once you've done it you've seen everything which limits replay-ability. So there should be much visual customization to make each colony unique. This is also an opportunity for Fdev to sell cosmetics in addition to the free customization options.

I suspect there will be some basic customization available, either as rewards or through the ARX store, but general layouts i think will pull from the existing set. Mainly custom decals and colour schemes on your bases.
 
They mentioned that colonization will only happen close to already populated systems, so in and around the bubble and Colonia.

No they didn't say that exactly, they said a colonised system can only be so far from an existing system, but one thing they specifically said is that you could "chain" colonised systems, I assume like the Colonia Highway, to reach systems far away from the bubble, so it's likely to be a distance based on the next nearest occupied system, whether it be an existing one or a player colonised one, and I am assuming the distance will probably be 500ly to fit with the already established jump range of FC's. Although nothing has actually been said about the distance yet it seems a sensible choice since that's the distance used on the Colonia Highway as well.
 
I have a bad feeling about this... While colonisation sounds nice and all... Fdev has a habit of delivering new features as half done.

Maybe this will be the one they actually finish before release?
It is really too early to make any predictions at all. I bet FDev is still in brain-storming mode themselves over this.
 
... assuming the distance will probably be 500ly to fit with the already established jump range of FC's. Although nothing has actually been said about the distance yet it seems a sensible choice since that's the distance used on the Colonia Highway as well.
I think what is "sensible" is really very much open to interpretation, and what goal or vision stands behind the development. Personally, I'd rather hope it is not conceived to enable reaching any point in the galaxy within a human lifespan, as much as it was calculated as being impossible to explore any major portion of it in that time. Depending on how long such an expansion is projected to take until the next one out can begin, the range per jump of a fleet carrier might be quite a lot already. I also do not see how this number should have any logical connection to the new project.

Tl;dr, the concept sounds cool but I wouldn't like to lose the sense of being "far out" as an explorer, having to think that wherever you reach, the wagon treck follows on your heels.
 
I also do not see how this number should have any logical connection to the new project.

I am basing it on the distance apart of the Colonia Highway stations, I mean they could have made them 1000ly apart, or 250ly apart, but they didn't, it's the same as a Fleet Carrier jump range.
 
I think this is pretty much guaranteed. Its FDEV after all :D

I am not sure, last changes definitely are going to shorten time of gameloops or/and grind.

Not at all true but I hope you feel better now after that rant. =P I enjoyed aspects of Odyssey, the thargoid war and the SCO drive is amazing. The new Type 8 and Mandalay are awesome! I just think the new feature falls short when compared to the potential of what base building could of provided the player in terms of meaningful long term progression and benefit ratio. BGS mechanics are better than nothing sure, just not great.

I preffer to be optimistic :)

Good news, there will be a limit, but they did say you could chain systems to reach further out, so I am assuming the limit extends from each colonised system, so you could have like, an Arcadia highway 20kly long! To be honest I think the limit will be the same as FC jumps, 500ly, but we won't find out until release I suppose.

That is what concerned me a lot, because if I need to start colonisation chain from the buuble reach systems like 500 Ly away it is still more than 70 systems to colonise "my place" - the Arcadia :) And I do it myself with eventually few friends :) Now, just I wait for more details, becasue "reachable systems" can mean a lot of things.

Oh, this seems like a good topic.
Are we running a war with the Thargoids?
(Do we run PP2) Do we run PP1?
Why do people think colonizing is something you do yourself? Maybe it's just participating in colonization?

I am not sure what do you mean, but I remember from previous post than it is possible something is missing in translation. All activities you mentioned we can do as a individual pilots or in groups. But the main progress is measured by joint activities. I am pretty sure the idea of colonisation is the same. They mentioned in Frontier Unlocked that it will be possible alone and in groups. I hope for well balanced activity, because I like playing in cooperation with friends, but not in very, very large groups of random peoples.

I have a bad feeling about this... While colonisation sounds nice and all... Fdev has a habit of delivering new features as half done.

Maybe this will be the one they actually finish before release?

I see this different way. Frontier delivers stuff with full effort and as a complete ideas, but because it is a really big game, it needs compromises sometimes, what is totally fine for me. I think just players are dreamers, and don't think rationally, what is totally understandable of course. So half done or all done depends just of point of view.
 
I think what is "sensible" is really very much open to interpretation, and what goal or vision stands behind the development. Personally, I'd rather hope it is not conceived to enable reaching any point in the galaxy within a human lifespan, as much as it was calculated as being impossible to explore any major portion of it in that time. Depending on how long such an expansion is projected to take until the next one out can begin, the range per jump of a fleet carrier might be quite a lot already. I also do not see how this number should have any logical connection to the new project.

Tl;dr, the concept sounds cool but I wouldn't like to lose the sense of being "far out" as an explorer, having to think that wherever you reach, the wagon treck follows on your heels.

That's true, but from my point of view: if I want to build an explorer mini-bubble in Trojan Belt (what I started few months ago with fleet carriers) this cause two possibly situations.
With colonisation range like 500 Ly, I need to colonise 40 systems from SagA* to reach my destination.
With colonisation range like 5000 Ly - only 4 systems between

So, big range means less haibtated systems intensity.

Second variable is price/time effort.
Big effort - colonisation is slower
Low effort - colonisation is faster

So depends of a reason it can be managed very different.

In my humble opinion if colonisation is a gear for explorers and more "Buuble oriented" players the interesting option would be make big colnisation range and pretty big effort/price. Because I think (I am sure Frontier know what is the best, because they have real data and I can only try to interpolate what I see), in the Bubble we have more group/squadron activity, so it should balanced effort and how fast progress of colonisation is around the Bubble/Colonia etc. and the same way it would be still posiible for smaller groups, or individual players to colonise some favourite systems, makes distant homes etc.

Finger crossed. This year shows definitely that Frontier really plays its own game, but not as individual oriented for one subject player, but as a "hive mind" :)
 
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Hope they plan to balance the economy first....
I don't see a problem....
Creating colonies is likely to be an expensive move, they might like some done during this century - I remember the days when I first started playing when any damage to the ship could entirely wipe out the profit from a mission, it wasn't the best fun idea.
But, at least, the colonies will have that player driven economy so few here want.
 
Frontier have always gone after realism in Elite (within gaming boundaries of course). The distance for a system to have interactions, missions etc is currently about 20 light years, systems more far away are practically dead, despite being attractive to visit (or now create).

In reality, it would probably be prohibitively difficult to move further from the range of simple ships. Not impossible, but difficult and costly. That should be reflected in game, so that expansion resembles a regular expansion. Think how cities and countries have always expanded, it is mostly around the borders and rarely with far away colonies.

Anyway, great news for the game. What seasoned players need in Elite, beyond things that increase immersion in the world, are new long-term goals. I mean, when you've done thousands of missions, you have a carrier, engineered ships, credits, you have explored a lot, played the Bgs, explored the wonderful flying and fighting model etc.. now new things to go after, great!
 
I am basing it on the distance apart of the Colonia Highway stations, I mean they could have made them 1000ly apart, or 250ly apart, but they didn't, it's the same as a Fleet Carrier jump range.
I understood that, but still see these two things as quite disjoint. One is a string of support stations catering to long-distance travellers, similar to rest stations along an interstate motorway. The other is more akin to projecting the entire country's power towards territorial expansion, even if scaled to the capabilities of a group or even individual for the purpose of a simulation game. I'd rather see it being limited to taking the nearest viable place first, maybe allowing to choose from a half-sphere pointing outwards, i.e. only exempt having to fill every empty spot inside the bubble first. Although these could be picked, as well.

(small edits for clarity)
 
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