Colonisation - new feature, and I love it!

I hope your point is taken into consideration when they finalize the mechanics involved. I think it is fair that a group of players acting in concert should be able to build a base quicker than an individual commander, but hopefully there is a buffer zone or cool down period (or both) to allow colonization to be an option for as many players as possible, given how many systems remain untouched.
Remember they said there's a caveat to this. I think that caveat will be first discovery of the system. This of course takes the pressure off casual commanders, who won't have to be in a race to the finish.
 
It may well be that there will be a huge race to colonize the coolest known systems out there. (Many of them are quite far, so it will probably take quite some time. But that's more the likely that there will be a race on who gets there first...)
I've always thought (and believe me I've thought about colonisation in Elite A LOT) is that the only fair way to do this is to restrict colonisation of any system to ther Cmdr who has first discovery of it and whatever body they plan to build on.
 
I suspect there will be no placement of buildings and designing your own bases or stations. I think it will be more some limited choice of what layout you want, possibly by chosing what sort of installations you want, and it pulls the design from the standard templates.

If all the colony bases and stations look the same as everyone else, that would be so boring. If everyone has the same building assets, once you've done it you've seen everything which limits replay-ability. So there should be much visual customization to make each colony unique. This is also an opportunity for Fdev to sell cosmetics in addition to the free customization options.
 
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10 billion is super easy to get in the game these days. I've been out doing exobiology exploring and gained that in the last couple of months casual gaming. And I must say... FINALLY a new feature for people who aren't into combat 🙂

It may well be that there will be a huge race to colonize the coolest known systems out there. (Many of them are quite far, so it will probably take quite some time. But that's more the likely that there will be a race on who gets there first...)

But we have 400B systems, so I think we will find a place for ourselves :D

I agree. It will be important as to how they handle this. The fact they are doing it at all is terrific.

My hope is that colonization provides an opportunity for individual commanders, squadrons, power players, etc to all have a seat at the table. The idea of an individual commander being able to set up a remote base in one neck of the woods would be very cool in my opinion. Additionally, a larger group (squadron and/or PMF) getting together to carve out their own system is also exciting news.

Hopefully the colonization mechanic will be one which is accessible to individual commanders, but also can scale up through squadrons and PMFs and interface in ways with BGS and Powerplay.

As you look what happened this year I am pretty sure it will be balanced somehow between individual players and groups
 
Yeah but most of us new wave of explorers only have tagged systems 1000s of ly away and it's clear colonised stuff needs to be close to the bubble. So I'm assuming we can colonise any system as long as its not too far away from the bubble. Shame really hope I'm wrong. Don't mind colonising someone else's tagged system but it'd be nice to colonise one of your own.
Also I think we're gonner have to buy another capital ship hehe.
 
If all the colony bases and stations look the same as everyone else, that would be so boring. If everyone has the same building assets, once you've done it you've seen everything which limits replay-ability. So there should be much visual customization to make each colony unique. This is also an opportunity for Fdev to sell cosmetics in addition to the free customization options.

For, me nothing is boring in the game, so, we have big galaxy and a lot of players who can shape it, so I totally agree with limitations and compromise.
 
Will base building be part of colonization? They said that you first colonize the system by building a station, then you decide if or what you want to build out in the rest of the system. So then how flexible is that ... will you have preset templates that you can build on or around planets, or can you actually place stuff?
They are using the term "System Architect" for the player owners, so it sounds a bit hands on
 
Yeah but most of us new wave of explorers only have tagged systems 1000s of ly away and it's clear colonised stuff needs to be close to the bubble. So I'm assuming we can colonise any system as long as its not too far away from the bubble. Shame really hope I'm wrong. Don't mind colonising someone else's tagged system but it'd be nice to colonise one of your own.
Also I think we're gonner have to buy another capital ship hehe.

If it would be limited to the commander who discovered that system we woule have a lot of "dead" systems, because some players don't play anymore, so, I am sure as much as possible that it will be another kind of "claim".
 
Colonization is a feature I have been hoping for some time. I think this is electric news.

It plays to the strength of the game - the massive galaxy.
It addresses a need - the bubble has become cramped.
It provides an opportunity for players to build, which appeals to many gamers.
It should merge well with squadrons, factions, BGS, power play, etc.
It should provide FDev with additional revenue if they decide to allow for players to purchase base customization kits (similar to what is available for ships).

Again, just all around excellent news!
As I speculated before it would also incentivise the playerbase to buy into new DLC based on access to new planet types especially as it was stated that the colonization gameplay will tap into the uniqueness that Stellarforge molds into each system.
 
I've always thought (and believe me I've thought about colonisation in Elite A LOT) is that the only fair way to do this is to restrict colonisation of any system to ther Cmdr who has first discovery of it and whatever body they plan to build on.
If you restrict colonisation like this, then depending on the range it may make daisy chaining much harder. And potentially impossible in some areas as the closer systems that need to be colonised first may be fully discovered by people who are no longer active in the game.
 
Remember they said there's a caveat to this. I think that caveat will be first discovery of the system. This of course takes the pressure off casual commanders, who won't have to be in a race to the finish.

Reposting this from the locked thread...


I hope Frontier consider this.

Having your name on the primary star should forever reserve that system for you as it allows solo players to enjoy this feature at their own pace without worrying about mega-groups steamrollering everything in range.

I think it should be retroactive too, as that may bring old time players back to the game who've discovered systems in the past and now know that their discovered systems are theirs to come back for and build in.
 
Having your name on the primary star should forever reserve that system for you as it allows solo players to enjoy this feature at their own pace without worrying about mega-groups steamrollering everything in range.

I think it should be retroactive too, as that may bring old time players back to the game who've discovered systems in the past and now know that their discovered systems are theirs to come back for and build in.
That would be problematic: It would essentially lock out a huge amount of discovered systems from being colonized, if the first discoverers never come back or don't care about colonizing them. Heck, the vast majority of the systems surrounding the Bubble are already discovered, so they would essentially form an impenetrable "wall" of uncolonizable systems, precluding any expansion.

I doubt they'll go that route. It would be a bit too limiting IMO.
 
It would essentially lock out a huge amount of discovered systems from being colonized, if the first discoverers never come back or don't care about colonizing them.
Absolutely! Even when I started playing over 7 years ago, there was a 1.5kLy band around the bubble that was mostly discovered, nowadays it is nearer 3k
Heck, the vast majority of the systems surrounding the Bubble are already discovered, so they would essentially form an impenetrable "wall" of uncolonizable systems, precluding any expansion.
The vast majority of my 1st discovery systems are in excess of 3kLy from the bubble...
I doubt they'll go that route. It would be a bit too limiting IMO.
I'd hope not also
 
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