Farming Npc’s at stronghold carrier’s

Both- high stakes PvE with the possibility of commanders finding you. The issue is there is no reason to go into Open because like PP1, no NPC can stop you (yet...hopefully).
I can't recall FD suggesting they wanted Strongholds to be PvP arenas? I heard terms like "focal points" and such.. but not explicitly as "they should be PvP arenas"
The closest we ever got from Frontier was a very timid and careful "the new PP might encourage PvP a bit more" from Zac when he introduced PP 2.0. I've never seen any statement from Frontier that PP 2.0 is "designed for PvP". As someone who never really dealt with PP 1.0 and looks at PP 2.0 with a very fresh and untainted eye, I think this is very much a player fantasy. I don't see it.
Right, which was my understanding as well.

FD could've done something with PP2 to introduce structured PvP arenas in support of your power, which would've been great. Instead, they've just gone with "here's some activities that could promote PvP, if you happen to do them in Open... but that's entirely optional!

It's genuinely a shame how it was just slapped on again... but open-only incentives or advantages were never the solution.
 
I can't recall FD suggesting they wanted Strongholds to be PvP arenas? I heard terms like "focal points" and such.. but not explicitly as "they should be PvP arenas"

Right, which was my understanding as well.

FD could've done something with PP2 to introduce structured PvP arenas in support of your power, which would've been great. Instead, they've just gone with "here's some activities that could promote PvP, if you happen to do them in Open... but that's entirely optional!

It's genuinely a shame how it was just slapped on again... but open-only incentives or advantages were never the solution.
FD have flip flopped on Open- PP2 is very much not an Open only thing (its far too close to the BGS) but if you listen to how it was framed by the devs they very much wanted Open to be used more. And like I said, at least for Archon Open is the only way to disrupt PP CZ battles over contested systems- but without carrots to get people to risk it in Open, you'll most likely never get that because you gain nothing strategically. Making it optional with no extra reward means efficiency will out, and that with weak PvE thats just mindless grinding.

The answer is harder PvE, but FD got spooked by people not used to shooting guns. And now we are back to PP1 again- hyper effective commanders facing NPCs from 2015.
 
FD have flip flopped on Open- PP2 is very much not an Open only thing (its far too close to the BGS) but if you listen to how it was framed by the devs they very much wanted Open to be used more.
Honestly, I never heard that.

I heard they wanted to incentivise PvP, and make PP more accessible... which is very different to incentivising Open.
 
I can't recall FD suggesting they wanted Strongholds to be PvP arenas? I heard terms like "focal points" and such.. but not explicitly as "they should be PvP arenas"
And if anything Powerplay 2 is much less suitable in terms of "focal points" than Powerplay 1.

The surface area in terms of contestable systems has gone from around 800 systems to well over 8000; the bottlenecks the HQ used to provide are gone because any Stronghold can do the same (and for some purposes, any Fortified)
 
Honestly, I never heard that.

I heard they wanted to incentivise PvP, and make PP more accessible... which is very different to incentivising Open.
I think we are really describing the same thing here- in that Open in PP2 has opportunities for PvP that actually have context. The only thing missing is they have no attached value.
And if anything Powerplay 2 is much less suitable in terms of "focal points" than Powerplay 1.

The surface area in terms of contestable systems has gone from around 800 systems to well over 8000; the bottlenecks the HQ used to provide are gone because any Stronghold can do the same (and for some purposes, any Fortified)
The reality is any high value system or stronghold can be a flashpoint- what I assumed FD were thinking is that coupled with 'tug of war' mechanics means when they start, they snowball. There will be groups who fight it out like the BGS, its just it will not be as well defined as PP1 was.
 
...but eventually some kind of an unexpected evil force must have prevented them from doing so.
Oh, yeah, as far as I'm concerned they failed to do it... since I certainly don't feel incentivised to do PvP at all... not that any "carrot" in the form of reducing rewards in Solo/PG for a PvE activity compared to doing the same activity in Open would incentivise it for me.
 
Between time zones, instancing woes and the ability to clear you instance with the block list if need be, I find all this "but but but... open only! More rewards for open! Punish those who hide in Solo! I need to face my enemy!" increasingly silly.

This ain't that kind of game - it's not so much that the Orcs are destroying your village right now and you can go and defend it in real time - it's more like you come home and find the Orcs raided your home hours ago while you were sleeping. Going to adjust rewards for people not in your time zone too?
TZ are not a problem (every community/squadron big enough is able to cover 100% of all TZs).

Blocklists, well is double edged in those situations as wingmates with different blocklists will in practice harm each other (that's the reason why I woudn't NEVER EVER wing up with some one using blocklists... not only because of the technical issues but also because it's ^^as said earlier^^ a shame when operating in hostile activities).

Instancing, can be an issue, but it's very contingent.
 
The reality is any high value system or stronghold can be a flashpoint- what I assumed FD were thinking is that coupled with 'tug of war' mechanics means when they start, they snowball.
And you can track the biggest ones on the map by setting the activity filter to "Low" rather than "None"

"Low" seems to be "enough activity that the system might change state" and seems to be in single-figures right now whereas "Medium" and "High" are probably impossible without far more coordination between power members than there currently is, or a much smaller map.

(Though it may be that Frontier are keeping thresholds high - ~300,000 merits just to fortify a single exploited system near the HQ? - so that balance issues can be discovered, and they intend to take the brakes off a bit later)
 
Oh, yeah, as far as I'm concerned they failed to do it... since I certainly don't feel incentivised to do PvP at all... not that any "carrot" in the form of reducing rewards in Solo/PG for a PvE activity compared to doing the same activity in Open would incentivise it for me.
It's not about you, it's not a subjective thing. They objectively did not do anything to incentivise it.
Right, so incentivise PvP, not Open.
Well, it would be a mission impossible to incentivise PvP in Solo.
 
And you can track the biggest ones on the map by setting the activity filter to "Low" rather than "None"

"Low" seems to be "enough activity that the system might change state" and seems to be in single-figures right now whereas "Medium" and "High" are probably impossible without far more coordination between power members than there currently is, or a much smaller map.

(Though it may be that Frontier are keeping thresholds high - ~300,000 merits just to fortify a single exploited system near the HQ? - so that balance issues can be discovered, and they intend to take the brakes off a bit later)
At the minute we are in the 'shock' phase of PP2- there is no real co-ordination because its so new and that balance is out of the window. What I expect (or hope) is that once things have become more established, a bigger picture (which is really a collection of hotspots and battle lines) appears.
 
At the minute we are in the 'shock' phase of PP2- there is no real co-ordination because its so new and that balance is out of the window.
Yes, quite possibly - though I think that once the between-activity balance is established, the number of merits needed to flip a system might need to come down substantially. If moving an Exploited system to either None or Fortified requires enough merits to get 4-5 new recruits to maximum rank, even without opposition, that process is going to lead to very slow changes / only the largest organised groups being able to make changes.

(While PP1 merits were generally a fair bit slower to obtain, I don't think any single PP1 group was making enough merits per week to flip a single PP2 system; if my Power is at all representative, the mean merits per player per week is probably going to be under 10,000 and the median will be less than that)

What I expect (or hope) is that once things have become more established, a bigger picture (which is really a collection of hotspots and battle lines) appears.
There's an interesting set of conflicts building around Leesti (Mahon stronghold virtually surrounded by Kaine space and right next to Kaine's HQ) but that's a highly unusual situation; in most powers the conflicts will be at the edges and harder to "focus" because it'll be less clear why both Powers really want that particular system as opposed to a different one, and people won't be dropping Strongholds next to opposed HQs to start with.
 
if my Power is at all representative, the mean merits per player per week is probably going to be under 10,000 and the median will be less than that)
Just as a data point for that: I made 11k merits for Kaine playing thursday, saturday and sunday for a couple of hours each. Let's call it 12 hours. That's me still finding out stuff, so I'd say it might fit the casual median. Others have been doing the same amount of merits ferrying rare goods for their power in a bit over an hour or so. Depending on which power you pledge to some metas might not work as well as with others, so the merits per week rate will drastically fluctuate between both player levels and maybe powers, I think.
 
if my Power is at all representative, the mean merits per player per week is probably going to be under 10,000
In that case I think maybe the powers are not balanced. This was maybe an hour's work:
1730724525125.png

actually, probably less that that ...

I do expect a nerf incoming, hopefully not before I get to try out something that should be substantially more broken ...
 
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