I think you've quoted the wrong post, as it was not directed at you, but Robert Maynard's one.You are wrong on my assumption. The suggestion to implement v2.0 PP into an open-world PVP framework molds the player vs. player activities into a massive intergalactic dominance venue where players have an open forum to seek out and engage other rival faction players. You can go through the annexes of online gaming history to learn that games that have boundaries on player vs. player do very well, in balancing the player vs. player activities to coexist within the player-base that do not engage in player vs. player activities. Any game that does not implement boundaries to shape the scope of player vs. player activities divides the player-base, and in this context, which server choice players prefer while playing.
To address your presumption, I am fielded the suggestion to use the now released v2.0 PP to shape and set boundaries to player vs. player activities. The "gank" or "gankers" verbiage describes one PVP playstyle of the player vs. player enabled environments: Lots of people cry "gank" and get salty when their defeated without a chance, including veterans within player vs. players communities cry foul when they felt wronged.
I am trying to track on what you're saying. There are plenty of online players that engage in PVP solo style, a story unto themselves, in many, many PVP oriented games. Using v2.0 PP does not remove or distract from that player's story unto themselves; however, the story unto themselves is told within the player vs. player boundaries and scope of the game. Just because v2.0 PP is designed to be progressive collaboration of players to support their chosen faction, within the galaxy, does not force players into a team vs. team PVP environment than leaving that type of group play open to the players to decide. Player vs. player activities within the boundaries of the v2.0 PP is only one factor in deciding the progression or regression of their PP faction.
FDEV can do whatever in the game. I am merely pointing out an option to define boundaries and the "membrane" between consensual and nonconsensual PVP that would be adjoined together without rigid rulesets: a quick isRivalFaction? Boolean validation on FS Interdictions is one boundary to support the scope of the v2.0 PP player vs. player environment.
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