Open-Only in PP2.0?

You are wrong on my assumption. The suggestion to implement v2.0 PP into an open-world PVP framework molds the player vs. player activities into a massive intergalactic dominance venue where players have an open forum to seek out and engage other rival faction players. You can go through the annexes of online gaming history to learn that games that have boundaries on player vs. player do very well, in balancing the player vs. player activities to coexist within the player-base that do not engage in player vs. player activities. Any game that does not implement boundaries to shape the scope of player vs. player activities divides the player-base, and in this context, which server choice players prefer while playing.

To address your presumption, I am fielded the suggestion to use the now released v2.0 PP to shape and set boundaries to player vs. player activities. The "gank" or "gankers" verbiage describes one PVP playstyle of the player vs. player enabled environments: Lots of people cry "gank" and get salty when their defeated without a chance, including veterans within player vs. players communities cry foul when they felt wronged.


I am trying to track on what you're saying. There are plenty of online players that engage in PVP solo style, a story unto themselves, in many, many PVP oriented games. Using v2.0 PP does not remove or distract from that player's story unto themselves; however, the story unto themselves is told within the player vs. player boundaries and scope of the game. Just because v2.0 PP is designed to be progressive collaboration of players to support their chosen faction, within the galaxy, does not force players into a team vs. team PVP environment than leaving that type of group play open to the players to decide. Player vs. player activities within the boundaries of the v2.0 PP is only one factor in deciding the progression or regression of their PP faction.

FDEV can do whatever in the game. I am merely pointing out an option to define boundaries and the "membrane" between consensual and nonconsensual PVP that would be adjoined together without rigid rulesets: a quick isRivalFaction? Boolean validation on FS Interdictions is one boundary to support the scope of the v2.0 PP player vs. player environment.
I think you've quoted the wrong post, as it was not directed at you, but Robert Maynard's one.
 
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Seems like they already made their choice who to "ignore", "listen to", whatever you may call it. Powerplay 2.0 was released accessible to all players in all modes without restrictions. What does that tell you?
As far as I can tell, from years of reading this forum, it tells me that certain attitudes have forced a lot of players who want emergent gameplay off the platform and the result is an echo chamber where only certain opinions get to circulate, and thusly the developer team is likely not getting the full picture regarding what's heathy regarding inherently PvP based systems.
 
As far as I can tell, from years of reading this forum, it tells me that certain attitudes have forced a lot of players who want emergent gameplay off the platform and the result is an echo chamber where only certain opinions get to circulate, and thusly the developer team is likely not getting the full picture regarding what's heathy regarding inherently PvP based systems.
if you believe those players who want "emergent gameplay" are not in their own echo chamber themselves, you are delusional. Even more so if you think Frontier base their decisions solely on this forum, reddit, Twitter or any other echo chamber.

In contrast to players who claim to speak for "the majority", "the real players", or any other group they want to claim for them, Frontier have metrics. Pretty sure they do know very well who plays in open, and if they want to engage in PvP or not.

Anyone is of course free to believe that the players on the forums somehow tricked Frontier into releasing PP 2.0 for all modes equally, but that is, frankly, their own problem.
 
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if you believe those players who want "emergent gameplay" are not in their own echo chamber themselves, you are delusional. Even more so if you think Frontier base their decisions solely on this forum, reddit, Twitter or any other echo chamber.

In contrast to players who claim to speak for "the majority", "the real players", or any other group they want to claim for them, Frontier have metricd. Pretty sure they do know very well who plays in open, and if they want to engage in PvP or not.

Anyone is of course free to believe that the players on the forums somehow tricked Frontier into releasing PP 2.0 for all modes equally, but that is, frankly, their own problem.
I never said they aren't, and clearly thats not actually the case, as there are a few of us left here who interact with both the PvP community and the PvE community, how many of you that strictly play PvE can say the same? I'd wager not very many. You'd much rather act like we all suffer from mental illness and are bullies in real life because it better suits the "accepted" forum narrative.

They might well have metrics, though equally, this is a very old game at this point, so who really knows how far they extend beyond player counts.

I never said they were "tricked", just that the forum is overwhelmingly filled with players who want their cake and to eat it.

A competitive system has no business being effected in modes free of confrontation, all that serves to do is shut specific playstyles out from interacting with the system. If FDev continue down this path, then we'll see the same thing as with the previous iteration of Powerplay; It will stagnate very quickly.

We're already seeing people leave due to the grind for modules being horrendous and the lack of competition regarding how the mechanics play out. This is not a good result for a new system, in fact, its rather undesirable.
 
It wouldn’t surprise me at all, given I’ve said as much, repeatedly, on this thread.



For an allegedly “PvP based system,” it has very few features that facilitate PvP, starting with who is hosting the instances.

And there is no weighted influence from Solo/PG, anymore than there is in Open. Outside of, as you say, “the wrong place, wrong time,” the chance of a random hostile encounter is so slim, it’s a distinction without a difference, and the advantages of Open, namely the huge pool of potential players to form a PUG with, by far outweighs that minuscule amount of risk.

The fact remains that some players are simply not fun to play with. If most of those players are playing in Solo/PG for whatever reason, I’d much rather they stay in those modes, thank you very much. I’m already not instancing with 99% of the playerbase due to the real world equivalent of “wrong place, wrong time.” Does it really matter if the modes make that it’s 99.2% or 99.3%?
Its can be regarded as a bad PvP/TvT system, but I think it is what originally FDev intended, but as usual, did a bare minimum job and made the usual mistake of assuming the best in its playerbase (i.e. "Why would they use Modes to avoid interacting with each other?", "They're not just going to grind out for 18hrs a day on this mindless activity, these people surely have jobs?"), hence the initial course correction of suggesting making it Open Only, followed by the reduction of this to a proposal of Weighting Open Only PP Interactions.

Assigning rewards for PvP interactions (which were present in PP1.0) and also highlighting stopping players supporting their faction from carrying out their interactions as a option of play (in PP2.0) seem to support this.
 
Why would they use Modes to avoid interacting with each other?
Because they made the game playable in different modes 🤷‍♂️
hence the initial course correction of suggesting making it Open Only, followed by the reduction of this to a proposal of Weighting Open Only PP Interactions
It was never going to be Open only, it was never proposed by Fdev, neither has any reference to a weighting system.
Assigning rewards for PvP interactions (which were present in PP1.0) and also highlighting stopping players supporting their faction from carrying out their interactions as a option of play (in PP2.0) seem to support this.
That assignment type was added for folks in Open obviously, but that is far from being a step towards Open only.
All other tasks can be completed in any mode.

O7
 
Just chiming in to say that I will not play in Open mode no matter what - I want the closest possible experience to a single-player game.

If PP is in Open mode only I'll drop it altogether.
You wont have to, it will never be Open only, but if you do want to play with other folks in PP2 without the risk of PvP you can join a PVE PG such as Mobius.

O7
 
Doesn't mean there should be PvP.

O7
Mate, I've logged around 60 hours in open since PP 2.0's launch, doing mostly bounty hunting, combat zones and hacking holoscreens of hostile stations. I haven't ran into a single PvP encounter in all this time. So much for 'hostile' stations that I haven't even been attacked by enemy powers in all this time, not even NPC's. They aren't even hostile, but completely ignore your presence. I can go up to their station, hack their screens and then ask for dock there... I've also never been interdicted either and I've been actively attacking and interdicting all hostile PP ships.

The only actual competitive element of the game has been completely babified in an attempt to target a larger target audience... in turn targetting none at all.

Pick your core audience for PP and stick to it. You do not have to pledge, you can choose not to opt in and go explore or something, whatever tickles your fancy. Me, I want elite to feel dangerous as it should be imo. If you just want to farm NPC's all day, that's okay. I've done so for 60 hours in open, no problem. Also not in far off systems. Mostly Sol +- 50 LY.
 
Mate, I've logged around 60 hours in open since PP 2.0's launch, doing mostly bounty hunting, combat zones and hacking holoscreens of hostile stations. I haven't ran into a single PvP encounter in all this time. So much for 'hostile' stations that I haven't even been attacked by enemy powers in all this time, not even NPC's. They aren't even hostile, but completely ignore your presence. I can go up to their station, hack their screens and then ask for dock there... I've also never been interdicted either and I've been actively attacking and interdicting all hostile PP ships.

The only actual competitive element of the game has been completely babified in an attempt to target a larger target audience... in turn targetting none at all.

Pick your core audience for PP and stick to it. You do not have to pledge, you can choose not to opt in and go explore or something, whatever tickles your fancy. Me, I want elite to feel dangerous as it should be imo. If you just want to farm NPC's all day, that's okay. I've done so for 60 hours in open, no problem. Also not in far off systems. Mostly Sol +- 50 LY.
Im constantly attacked by enemy PP NPCs
The target audience was never PvP players, Power Play was always inclusive in which case they have done exceptionally well.

O7
 
Mate, I've logged around 60 hours in open since PP 2.0's launch, doing mostly bounty hunting, combat zones and hacking holoscreens of hostile stations. I haven't ran into a single PvP encounter in all this time. So much for 'hostile' stations that I haven't even been attacked by enemy powers in all this time, not even NPC's. They aren't even hostile, but completely ignore your presence. I can go up to their station, hack their screens and then ask for dock there... I've also never been interdicted either and I've been actively attacking and interdicting all hostile PP ships.

The only actual competitive element of the game has been completely babified in an attempt to target a larger target audience... in turn targetting none at all.

Pick your core audience for PP and stick to it. You do not have to pledge, you can choose not to opt in and go explore or something, whatever tickles your fancy. Me, I want elite to feel dangerous as it should be imo. If you just want to farm NPC's all day, that's okay. I've done so for 60 hours in open, no problem. Also not in far off systems. Mostly Sol +- 50 LY.
Until factions are properly organized and start targeting specific systems, its unlikely you will see any PvP, such is the nature of a large galaxy.

Just sad that when they do organize, the aspect of PvP being a contributing factor is gonna be largely irrelevant as we know full well that a lot of people want to play as ghosts, disrupt the systems of others, with no chance at direct retaliation.

I really struggle to see the mindset behind that as anything but slimy.

Respect for being honest about it. Because thats really how it is. "Babified" is absolutely the right descriptor.
 
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