Elite Dangerous | Powerplay 2.0 Update

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Greetings Commanders,

We have identified an issue where certain actions are being excessively used for Powerplay gains.

In order to investigate and resolve this issue we are temporarily suspending Powerplay gains via the following methods:
  • Rare Goods Trading
  • Settlement Data Delivery
  • Escape Pods
Once we have resolved this issue these options will be enabled again.

Thank you for your continued reports and feedback on Powerplay 2.0.
Soooooo............... what was the point of revamping Powerplay then? Day1 people used exploration and exobiology data, so you disabled that. Then people traded rares and now you've disabled that.

I don't want to come across as totally negative, but what did you & do you expect people to do?
 
This is a good change, but merits from PP cargo deliveries should be buffed now that almost all non-combat PP2 activities have been nerfed - exploration, bio data, trade from the previous hotfix and rares now.

This leaves megaship scanning and holo screen hacking as the main effective non-combat activities - this isn't strictly bad since they're fun new things to do, but they're limited and different form A-B hauling stuff.
 
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