Elite Dangerous | Powerplay 2.0 Update

Status
Thread Closed: Not open for further replies.
Has FDev reached out to the big PowerPlay communities to solicit their feedback on the various new mechanics? Some of these problems are laughably predictable to anyone who has played Powerplay for the past decade, and it's kinda insulting to have these new mechanics with such obvious exploits made, allowed to be used to disrupt the game, and then pulled with a "whoops, whodathunk?". You know who would have thunk? The people who play the game.
We (Archon Delaine) haven't been contacted for sure.
 
Greetings Commanders,

We have identified an issue where certain actions are being excessively used for Powerplay gains.

In order to investigate and resolve this issue we are temporarily suspending Powerplay gains via the following methods:
  • Rare Goods Trading
  • Settlement Data Delivery
  • Escape Pods
Once we have resolved this issue these options will be enabled again.

Thank you for your continued reports and feedback on Powerplay 2.0.
So for us long range haulers risking our cargo, we just don't get to play?
Speaking from a non pvp/pve point.
I get that there is some imbalance but supply is limited for rares meaning we jump several systems just to load up on those commodities to bring them in.
Perhaps these actions need to be locked to open only?

As for the settlement, there is literally an exploit for that.
 
This is a good change, but merits from PP cargo deliveries should be buffed now that almost all non-combat PP2 activities have been nerfed - exploration, bio data, trade from the previous hotfix and rares now.

This leaves megaship scanning and holo screen hacking as the main effective non-combat activities - this isn't strictly bad since they're fun new things to do, but they're limited and different form A-B hauling stuff.
Especially with mega ship scanning being already bugged. You can only scan one specific megaship one time then it doesn't scan again.
 
Especially with mega ship scanning being already bugged. You can only scan one specific megaship one time then it doesn't scan again.
Correct me if I'm wrong because I don't do enough megaship scanning to be an expert here - but my understanding is that you can scan the same megaship after some time has passed, I think I heard 2 weeks on the Thursday tick.
 
Exploration/Exobiology was disabled because they announced how the PP 2.0 system would work MONTHS ago so people who had been out in the black for the last year or two just waited a couple of extra months before handing in billions of credits worth of data. How FDev never saw that coming is beyond me.
Also remember how they literally released a new shiny exploration ship with PP2.0, giving every explorer in the galaxy a reason to get to the bubble to buy and outfit one...
 
I mentioned in another random thread, but the balance changes should probably be announced in-game/via galnet and not just on a forum post/twitter.
I'll definitely reinforce this point. I've normally got half an eye on the forums while I'm work, but most of mates rely on me to pass any news along. We've already had one thread opened due to merits not being rewarded for rare trades after the adjustment.
 
Trading glitch: Sell 728 Silver all at once and get 69 merits. Sell 728 Silver 1-by-1 and get 3 merits at a time, for a potential 2184 merits.
Less a glitch than intended diminishing returns in bulk sales to equalize between CMDRs with small and large cargoholds. Of course that backfires in a major way, since no one can stop a player from selling a full Cutter in 750 1t transactions. So yes, that needs to go as well. Selling 750t at once should have the same value per t as selling i 1t increments.
 
Less a glitch than intended diminishing returns in bulk sales to equalize between CMDRs with small and large cargoholds. Of course that backfires in a major way, since no one can stop a player from selling a full Cutter in 750 1t transactions. So yes, that needs to go as well. Selling 750t at once should have the same value per t as selling i 1t increments.
This is diminishing returns on sale price. Has similar effect on rep gained from the Station owner Faction, i.e. better to sell small quantities of goods to local markets to gain rep the fastest.
Edit: I wouldn't want that nerfed.
 
Has FDev reached out to the big PowerPlay communities to solicit their feedback on the various new mechanics? Some of these problems are laughably predictable to anyone who has played Powerplay for the past decade, and it's kinda insulting to have these new mechanics with such obvious exploits made, allowed to be used to disrupt the game, and then pulled with a "whoops, whodathunk?". You know who would have thunk? The people who play the game.
I think Paul is on our Federal United Command server.. but if he's talked.. its not been to the general population. Though, if he'd talked to our Directors or Administrators, we'd likely all have been told. The other folks from Fdev who have been or are currently on it have been silent.
 
Last edited:
This is diminishing returns on sale price. Has similar effect on rep gained from the Station owner Faction, i.e. better to sell small quantities of goods to local markets to gain rep the fastest.
Edit: I wouldn't want that nerfed.
Yep, I know, it has been in the game for ages and now applies to merit gain too, even though the profits from rares are actually fixed. And I think it just needs to go entirely.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom